E_HELP_H2P_EASYMODEFIGHTC

  • Views Views: 44
  • Last updated Last updated:
This is a wiki page. You can edit it!
  • c. Kill.

    If your opponent's total damage is greater than its "MaxP" amount (short for Maximum Physical damage), that opponent dies. You record this by crossing that NPC off in your notes. If MaxP is a link, click it for more information on your dead opponent. The training dummy can sustain 10 damage before it breaks.

    If your opponent has a Flee number listed after its MaxP, like this,

    MaxP 10, Flee 5

    then it runs away when it takes more than 5 damage. Mark "flee" or "fled" in your notes on the NPC. You don't encounter the NPC again until you return to this room.

    If no opponents remain, you won the battle! Go to Interact with NPCs. If your opponent lives, go to Defend.

    Action:
    Go to interact.
    Go to defend.
Top