"Now, the good stuff," Trek's attitude lightens. "Numbers! Ye have three attributes, Physical, Mental, and Metaphysical. That's the P, M, and MP. Physical is yer body's power, mental is the power of yer mind, and metaphysical is . . . uh . . . I don't know. Someone told me it's for bards and magic-users. Anyway, each one has a score. Let's say yer scores are 12, 10, and 8, because that's where most folk start. Those scores are each worth a bonus when you use that attribute. Here, like this," he writes on your character sheet.
P 12, +3
M 10, +2
MP 8, +2
"Now, yer score is also yer tolerance for damage. You know, when someone or somethin' hurts ye. Say I hurt yer feelings a bit, and it's so bad, that ye take one MP damage. Ye would write it down like this:"
P 12, +3
M 10, +2
MP 8, +2 (1)
"And then later, I dropped a donkey on yer head, which does d10 damage." Trek shows you one of the dice, assuring you that it has ten sides. "Here, roll this. Good roll! 10 damage! Now ye mark that down here as well, because P is the default type of damage:"
P 12, +3 (10)
M 10, +2
MP 8, +2 (1)
"Okay, ye are in bad shape. Ye can handle only two more P damage before yer quest ends. In fact, if any attribute takes more damage than its score, we have to send Carl in to collect ye and bring ye back to the Guild. Don't worry, his fee is only the loot that ye 'ave collected prior to dyin'." Trek leans in to whisper again, "Ye might not 'die,' din'na fear. We call it that for fun." His eyes wander for a moment. "So be careful, an' we'll move on to Skills."
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