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Sexism in D&D and on ENWorld (now with SOLUTIONS!)
My girlfriend and I have recently been discussing the issue of sexism in D&D. I’ve been playing D&D since 1999, coming in at the end of 2e and playing through 3e (and 3.5e) into 4e now. Almost all my groups have included women in them, ranging from a single woman in an otherwise all-male group, to groups with more women than men, to one all-female groups (well, other than me, of course). And I’ve been on ENWorld since 2002. In contrast, my girlfriend got into gaming less than a year ago, has only played in one group (where she’s the only woman), and wasn’t a member on ENWorld till today, though she has read a lot of threads here. But, despite our very divergent experiences, both of us agree about the fact that there’s way too much sexism in D&D in general, and on ENWorld too. So I figured I’d start a thread on it, partly to share my thoughts on the subject and partly to see what people think.
I’ve seen a number of discussions about gender issues and sexism on ENWorld, such as the following:
But I’ve never yet seen a persuasive argument for why sexism should inherently be part of D&D. And yet it is, whether in the settings, the marketing of the game, the general climate of the game, and even on sites such as ENWorld. One of the many reasons why Eberron sticks out positively to me as a setting is (as noted in the thread above) because it explicitly eschews sexism. While I think a particular group or homebrew setting can choose to involve sexism in their games (presumably with everyone involved on board about it), I absolutely believe that the core rules and settings of D&D should be egalitarian. I think D&D is a wonderful game, which is why I spend so much time on it, and I would prefer the hobby to thrive and grow. And it seems utterly counter-productive and wrongheaded, to me, for the marketing and presentation of the game to ignore 51% (or is it 52% now?) of the population, or to treat them like second-class citizens in the game. Unfortunately, with D&D traditionally having been a game written by, for and sold to, men, it seems that many people aren’t that interested in expanding the player base if it requires catering a little more to women, as Malcolm from Channel M Publishing (which is producing a female-centered game, Witch Girls Adventures) mentions here.
The problem, I believe, is also exacerbated by the fact that gamers in general can be quite sexist, often without realizing it. ENWorld, for example, has issues in that area. I love this site, since it’s full of smart, creative and articulate people who happen to share an interest with me. And there are many people who comment on and, in their own gaming, work against the sexism that has been and is a part of D&D. But I also constantly see comments on the site which reinforce the idea of D&D as a boy’s club, where women are an aberration. Whether it be someone trying to be chivalrous and coming across as incredibly misogynistic, or someone very explicitly being exclusionary towards women in their game, or someone arguing that fantasy art is about naked women, or random posts which show that ale and whores or wandering harlots (EDIT: I've been corrected that I missed the context in which the harlots table was posted, so I was wrong there. Apologies to Piratecat!) are assumed to be just an amusing and accepted part of the game, they all support a “this is for boys” vibe. And I’m not even getting into the creepiness which shows up every once in a while when some poster in ENWorld reveals herself to be female. I’m guessing the above has at least some influence on how many female gamers we have on this site.
I understand that one of the primary reasons, if not the major one, for such sexism is because we live in a world (speaking mostly of the USA here, which has the biggest part of the D&D pie) where sexism runs rampant. So people bring their preconceptions and life experiences with them into gaming, often without realizing what they’re doing. For example, I’m currently running a round-robin game in a game setting co-created by two very creative and intelligent people whom I would never call intentionally sexist. Their setting, at least in appearance, seems a fairly egalitarian one. But somehow, the number of powerful and important female NPCs in the setting is about a tenth of the powerful and important male NPCs, even though there is no logical or inherent reason why that should be the case. The result – it seems like a setting about and for men, even though it’s certainly not intended that way.
Anyway, there’s a lot to say on the subject but I’ll quit here. In short, I think there’s far too much sexism in D&D (I’m focusing only on D&D here since that’s almost exclusively what I’ve played), whether in the game’s presentation and marketing or the player base, including here on ENWorld. And I think that’s a serious negative and hope that it will change.
What do you think?
Note: I think D&D tends to be exclusionary with regards to race, sexuality and in other areas too, but I’m just focusing on sexism here.
EDIT: I've added a post here putting forth some quick and simple suggestions towards running a non-sexist game. Thoughts and opinions are welcome.
ANOTHER EDIT: Just in case it helps, I thought I should add a bit about what I mean by sexism here. When I refer to sexism in general and in the game, I do not mean differences between the sexes or gender roles. What I mean by sexism is (stealing heavily from Merriam-Webster here) prejudice/discrimination based on sex, and esp. (with regard to this thread) behavior, conditions and attitudes that foster stereotypes of social roles based on sex. An important element in my definition of sexism, again esp. where this thread is concerned, is the assumption that masculinity or male positions/attitudes are the norm.
__________________ shilsen is broken - Crothian (and this is why)
My Eberron Story Hour. Updated November 12. Almost at the climax!
I think some people are sexist and some people aren't. Many people i think don't realize they are being sexist when they are. But i also feel that some people are over sensitive to remarks they find sexist and find it where it doesn't exist.
I once was running a game that including a woman PC. After she read over the setting she was upset with me that in my setting I had women and men equal. She wanted to create a female character that had to prove herself to the men and over come that in a fantasy setting. Some people actually do want sexism in their game.
In general I don't see much sexism on EN World or in D&D books. Sure, you found a few examples but those are clearly in the minority. As always if you read something on EN World you find sexist report the post. If there is something in one of the books post it as an example.
Thank god someone so enlightened came by to show us the error of our ways. Really I had no idea this hobby I'd enjoyed for so long was so misogynistic. I guess the female players that I've gamed with since the early 80s were just confused or self-loathing.
Look, there are a number of things wrong with your arguments. In fact, you're really just starting with a conclusion and then expecting everyone to chime in and agree with you, rather than have a serious discussion.
Anyone who knows anything about the evolution of the hobby knows why it's predominantely male. It originated with wargames (overwhelmingly male), merged in elements of fantasy literature (at the time, mostly male), and for a number of reasons was mostly attractive to the geeks and the nerds. Throw in some early bad publicity, and voila.
Like everything else, it's evolved. The truly sexist RPG stuff is the butt of jokes (eg FATAL), or has been coopted by women gamers themselves (the chainmail bikini). The only games that draw gender distinctions anymore are the ones with some greater focus on realism or historical accuracy, and even with those it's largely lip-service.
The bigger factor is that most people got in to RPGs because someone they knew introduced them to the hobby. When you're young, that's primarily other people of the same gender and background. And as the hobby matured, so did the gamers, and the demographics spread. Hang around with some adult gamers, and see how many are part of groups with married couples.
And they're raising the second generation of gamers, sons *and* daughters. One of the mods here let his daughter GM at a couple ENWorld gamedays, and she wasn't running the game for kids, but for adults. I don't think he would have let her do that if he thought that gaming was a sexist endeavor.
Every gaming group I've been a part of has had female gamers. They ran the same gamut that the guys did, good players and bad, powergamers and drama queens, rules-lawyers and space cadets.
Being female, I've never had any issues with sexism in either situation. In any game world i play I or run, except in SciFi settings, sexism happens, just not always towards women. In most societies, females are/were the ones to stay home and raise children, that's a biological necessity for not well developed worlds. Also, females tend to be less violent and may base their competition and quest for power more on being the one pulling the strings behind a ruler than being one themselves.
I see nothing wrong with that. Me and my players both have female and male characters each (in fact my human/elf mercenary keeps ending up in the whore houses, usually without enough money to pay) so in game, it isn't an issue at all.
As in being a female gamer, I've never run into any RL sexism issues either. Maybe that's partly because I'm only one of two GMs they can come to, or because I'm not good looking, but except once where one of the (female) gamers fell in love with another player, we never had issues.
Also, usually guys notice pretty fast that I'm not the standard female. I make the same type of jokes, drink the same type of beer and can fart as loud as any of them. Of course we can't expect all females to behave like that. Which is why sometimes an all guy group may feel uncomfortable if a female player is added. The flirting issues I read in one of the other threads aside - I think in a mainly male environment, a female who has issues with certain types of jokes and such is probably not best placed.
__________________ Barbarian: "I'm going to run the door down with my shoulder."
DM: "Ouch, that hurt you."
Thief: "We'll, I'm opening the lock then..."
DM "Sorry, no such luck."
Wizard: "Darn, I'm all out of spells."
Fighter: "Fighter & Barbarian pick up an old tree to use as a ram aaaaand... here we go!"
DM "The door is as steady as it looks, unfortunately. Loud noise and a tree on top of you is all you get"
Paladin: "Out of frustration, I grab the handle and rattle at the door."
DM: The unlocked door opens with a squeak and you stumble into the room - now roll for your balance."
Players: "You know you suck?"
DM: *snicker*
...or random posts which show that... wandering harlots are assumed to be just an amusing and accepted part of the game
Well, frankly, they are. That table is one of the bizarre artifacts of the 1e DMG, and generally mentioned because people nowadays can't believe that it existed. Bringing up the past is not tantamount to promoting sexism in gaming, and I'm a little surprised you used it as an example.
Then again, folks should draw their own conclusion; I had posted the table, so my opinion is probably biased.
I'm dead-set against sexism in real life, in gaming and here on the boards. I think it's up to each DM and player to make sure that they aren't maintaining a game that makes people uncomfortable. I have the most fun with both sexes in my game (out of 12 players in two campaigns, six are female), and both my NPC authority figures and my villains are often female. But that being said, I don't consider my game to be a soapbox against sexism. I'm not trying to make a societal point when I play D&D, I'm trying to have fun and make sure that all my players do as well. Being conscious of sexism (and racism), without dwelling on it, serves me well here.
Like Rodrigo said, I've gamed with well over a hundred different women. They've run the same gamut as male players have, and have the same strengths and foibles. Expecting otherwise seems a bit odd to me.
__________________ - Piratecat, EN World Admin
Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!
I found this part of the OP's post the most helpful when evaluating it.
Quote:
I understand that one of the primary reasons, if not the major one, for such sexism is because we live in a world (speaking mostly of the USA here, which has the biggest part of the D&D pie) where sexism runs rampant.
Part of the problem is that gaming is, for some people, literally a boy's club to retreat to in order to find a place to fit in. And they get accustomed to things being that way.
I'm not against boy's clubs as a general rule. People being what they are, its cool if they associate in gender segregated groups. Just look around the lunch room in a school, its how people are. But people also associate in gender integrated groups, and from my perspective I'd rather D&D was more of the latter than the former. So I'm sympathetic to the difficulties here, and don't really know what to do about it, since what I want is probably quite literally the opposite of what many disaffected young guys need.
I'm less sympathetic to people who have internalized... have gender normative... have... crap. I'm trying to think of a way to say this without descending into incomprehensible humanities- speak.
People, particularly guys, and particularly guys in a traditionally male dominated context, start to assume that the things specifically included to appeal to males are somehow "normal" and therefore not actually specifically designed to appeal to males. This bugs me a bit. You'll get people who look at Barbie and recognize that it's designed to appeal to girls, and then look at a cartoon entitled something like Mega Robot Viking Ninja Explosion Turbo or whatever and cannot, no matter how hard they try, see that this might just be a wee bit aimed at boys as a market. I think these are the people who are more... "the problem" so to speak, because they don't adjust their behavior when the context changes from "boy's club" to a game with both men and women playing. They think that their jokes or comments or soft porn artwork are "normal" and not actually gender specific, and blame others, particularly women, for not liking the things and the behavior they do. If someone ever uses the word "feminazi," chances are you're talking to someone in this category. Ditto "oversensitive" with reference to women who dislike their behavior.
Obviously I'm engaging in a bit of generalization here... so please don't regale me with stories of this one girl you know named Suzie who thinks that wandering prostitute charts are totally awesome and wants to play a sex pot rape victim PC in a chainmail bikini unless you think that she's representative.
So how do I think that modern D&D is doing in this regard?
I think its mostly doing alright. There are actually a fair amount of female characters in published adventures and so on, and they're not all typecast as the healing chick or the rogue. The NPC victims are mixed in gender as well, and the tendency to sexualize the female victims is toned down a bit. The artwork does tend to sexualize the females depicted, and the efforts to sexualize the males depicted a little bit tends to suffer from the "this is what guys think women want to see" syndrome, but its still a big improvement over how things used to be. Sexualized characters aren't necessarily a terrible thing, depending on how its done, and while this hasn't quite been worked out yet, its still better than it has been.
I know very little about published settings, they're just not a big part of my interaction with D&D. But as for published adventures, I think they're ok.
Overall, I think that the biggest thing that needs to be done is no longer excising sexism so much as it is including things that appeal to girls and women. Its why I'd like D&D to take a little more influence from modern fantasy, which is much, much more mixed in terms of the genders to which it appeals. Anne McCaffrey, Mercedes Lackey, there are a LOT of female authors of fantasy and a lot of female readers. There's no particular reason why they wouldn't enjoy a roleplaying game, if it emulated the fantasy that they like. This is an area of heavy generalization, obvious, because its not like only women read Mercedes Lackey or anything, and its not like the sort of fantasy that D&D covers isn't read by women. But I think there are definitely certain trends that could be added to D&D seamlessly, broadening the experience for existing players, and perhaps appealing to some new ones.
Blue Rose did this. But given that it did so almost entirely through setting design, there's literally no reason I can think up that D&D couldn't do it as well. There's no reason why you'd need a separate game to do Anne McCaffrey style fantasy.
... co-created by two very creative and intelligent people whom I would never call intentionally sexist.
So true!
Quote:
Their setting, at least in appearance, seems a fairly egalitarian one. But somehow, the number of powerful and important female NPCs in the setting is about a tenth of the powerful and important male NPCs, even though there is no logical or inherent reason why that should be the case.
Well now that's an interesting observation. The funny thing is CITY (the group's previous campaign setting) was intentionally sexist and racist, and yet the most powerful and influential NPC's encountered during the campaign were women. CITY was deliberately meant, in part, to be a parody of the less-than-savory aspects of the genre. Would you call CITY less sexist than the Port (the setting for the round-robin)?
With the Port it seems John and I were just following the genre(s). Which would make it fairly sexist, then, I guess .
Quote:
The result – it seems like a setting about and for men, even though it’s certainly not intended that way.
Does the fact that it's largely about men --so far, at least-- necessarily mean it's also for men?
I'll post some less personal responses later, assuming this thread doesn't go down in a blaze of politics. I think I want to make a point about the gender of particular narratives (that some skew male or female, not that's there anything wrong with that). To my mind, the exclusionary part of some game narratives is that they're fundamentally about solving problems with physical violence and looting, not their lack of strong female characters.
__________________ "We're pimps and killers, but in a philanthropic way." -- Boyd, Dollhouse.
... both of us agree about the fact that there’s way too much sexism in D&D in general, and on ENWorld too.
I think that aside from the art, you will be hard pressed to find anything sexist about the core rules of the recent editions.
Campaign worlds have to present a society. Most of the societies in recorded human history have had strong gender roles. It is thus actively difficult to produce a game-society that is plausible, but has no trace of sexism.
I have, in the past, been told that the manner of eradicating gender roles can show as much or more sexism (by way of "pandering", among other things) than depicting a realistic moderately sexist culture in the game. Rock and a hard place, there.
As for EN World - saying there's too much sexism here is rather like saying there's too much sexism in the world. We have no control over the upbringing and beliefs of individual posters. Sexism is here because it is in the general population. You won't fix sexism here, except by fixing it in the general population.
Quote:
Unfortunately, with D&D traditionally having been a game written by, for and sold to, men, it seems that many people aren’t that interested in expanding the player base if it requires catering a little more to women
I have a major logic failure here. You see, in order to "cater to women", we must have a profile of what women like that is not in the game. That's a stereotype, and inherently sexist.
I have a major logic failure here. You see, in order to "cater to women", we must have a profile of what women like that is not in the game. That's a stereotype, and inherently sexist.
Really?
Do you think that D&D as it exists today caters to men?
Campaign worlds have to present a society. Most of the societies in recorded human history have had strong gender roles. It is thus actively difficult to produce a game-society that is plausible, but has no trace of sexism.
Most societies in recorded history were... well, 100% human, non-magical, and had strong, centralized religions. Gender roles are also developed by tradition and/or necessity, things which would be heavily mediated or completely eradicated by the presence of magic, a variety of intelligent species, and a loose (or even strict) religious system that is gender-blind.
Quote:
Originally Posted by Umbran
I have a major logic failure here. You see, in order to "cater to women", we must have a profile of what women like that is not in the game. That's a stereotype, and inherently sexist.
Shilsen, I think, isn't calling for D&D to "cater to women" so much as he is calling for it to cater to egalitarianism. Not alienating women - by minimizing the boy's club feel and treating women like they're a legit demographic via less sexist artwork, better gender representation, and other crap - is key to that.
Even then, the sexist elements in game-rule were fairly weak (a strength cap for females). There was no inherent rules forcing females into "weaker" sex roles (such as enchantress/witch) or barring them for traditionally "male" roles (priests, knights, paladins). In fact, unless you got into some of the bizarre pseudo-historical religions (like certain Greek or Norse deities) or some odd fantasy societies (drow elves), there was no inherent sexism IN THE RULES.
I feel I must call attention to WotC's OWN thoughts on the issue, found in 3.5's Dungeon Master's Guide II.
EQUALITY AND HISTORY
Spoiler:
In the Middle Ages, as in most periods of human history, strict conventions governed the roles of men and women. Men fought, governed, ran businesses, created art, and determined religious doctrine. Women enjoyed responsibility and influence only in their own households. A few notable women flouted convention to wield as much influence as men. Examples include the teenaged military leader Joan of Arc; the queen and politician Eleanor of Aquitaine; and the mystic and composer Hildegard of Bingen. They broke the rules, but most women led constrained lives.
The DUNGEONS & DRAGONS game treats male and female characters equally. Women are just as capable as men and face no barriers to careers as dungeon raiders. This choice keeps step with modern sensibilities. No gamer should have to play a male PC to have a good time.
A world with full legal and social equality between the sexes would differ significantly from the Middle Ages. The eldest royal heir would ascend to the throne, regardless of gender. Powerful lords would be duchesses as often as dukes. Religious hierarchies could well be integrated.
Some favorite fairy-tale plots go out the window in an egalitarian Middle Ages. Princesses would become accomplished warriors, perfectly capable of rescuing themselves from dragons. Heroes performing great feats would not be rewarded with marriages to fair maidens.
Most players want you to strike a balance between freedom from sexism and historical flavor. Play it by ear, fudge as necessary, and don’t look too hard at the contradictions. When a realistic portrayal of historical sexism would annoy or depress your players, tone down the history. When the details of an
equal-opportunity world seem too modern or out of step with the medieval atmosphere, revert to history. In general, players dislike having sexist rules applied to themselves but don’t mind so much when those rules involve NPCs—provided that any discrimination is presented as a normal element of a stable society, not as brutal or demeaning.
And yeah, D&D is inherently sexist, at least a little bit. You ever see fantasy pictures of "normal" women? They're either horridly ugly (and therefore probably a monster in disguise, or Ugly For A Reason) or, at the very least, thin and big-breasted. Meanwhile, males have a much bigger range.
It's the same kind of sexism found in most video games and other popular media. Sex sells, and since you're selling mainly to men, you're going to objectify women at least a wee bit.
This, of course, does NOT mean that the people who play and enjoy D&D are sexist themselves. We're wayyyy too diverse a group to pigeonhole like that.
I can offer a sort of personal observation about all this, in an analogical fashion.
When I first starting dating my wife, who is black (I am not), she would notice people "looking at us funny a lot." It made her self-conscious (she'd never dated the white man before). It didn't me (make me self-conscious), I just don't tend to care anyways about that kinda thing. But I told her that it was fine, I never noticed it and people all treated us nicely anyways. People have always treated us nicely, with one exception, and that was a couple of young black boys, and I just happen to think that in their case they were kinda either jealous or disturbed that my girlfriend was with me instead of one a' them. Just a hunch based on their expressions and behavior.
Anywho at that time it wasn't even legal to do that in my state (cross the country race line), miscegenation laws were still in effect, and although nobody ever enforced them or even cared, our dating, much less our marriage, was Constitutionally illegal. As a technical matter. (Its entirely legal now. Even our youngins are legal now that the Constitution was amended. Will wonders never cease?) But I told my one day to be wife just to forget about anything she was assuming that people might be thinking and instead to just smile at them and be pleasant and I'd bet dollars to doughnuts they would return the favor. And they did, and often more than so. Even our one day to be pastor told me the first time I met him he didn't think much of the idea of a racially mixed marriage. (I respected his honesty and told him it didn't scare me none, if mine wouldn't him. And it didn't.) But he warmed up to my wife real swell once he actually met her. We even started going to my grandmother's old church and they took to us like white on rice, and black-eyed peas, and ten years earlier I'd sorta bet we'd have cleared the benches just by showing up. So that closed that case.
To make a long story short she eased up and began to relax some and within a few months she said she never noticed any funny looks any more. Either she really didn't notice anymore, there really weren't any funny looks in the first place (she had just been assuming about the motives of others instead of really knowing those motives), or like me, she just didn't care in any case.
My point is that sometimes in life you get what you go looking for. And sometimes you get what you don't look for, which in many ways, may be just as important, if not more so, as the opposite thing.
Anywho, this is not to say there is no such thing as racism or sexism or whatever the "ism du jour" might be, it's just that it usually isn't the bugbear it appears to be on first blush, and truth be told, you get to know most people, and they're pretty fair. That is they may have motives for their beliefs, even ones I sometimes think wrong, but they may have motives that to them are based on solid principles or based on valid personal experience.
So you can't always mind-read and be accurate. I'm just not sure there are that many real Jedi masters running around.
Hell, the only ones I know who can mind read are women, that's what the ones I know tell me anyways, and I'm not always sure they're right either.
I can't prove that, for an absolute fact, but it's just a hunch based on personal observation.
As for the game, I suspect it's much like it is in real life.
You get the world you set out to make.