[RG] Industrygothica's "Those Left Behind"

DrZombie

First Post
Jonas Cleighton (reformed)

Jonas Cleighton

[sblock]
Jonas Cleighton
Male Human Cleric 6
Lawful Good
Follower of Heironeous the Invincible


Strength 14 (+2)
Dexterity 8 (-1)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 17 (+3)
Charisma 10 (+0)
Size: Medium
Height: 5' 11"
Weight: 200 lb
Skin: Light
Eyes: Green
Hair: Black; Curly; Light Beard



Domains: Good War

Energy: Positive [Healing / Turns Undead]


Total Hit Points: 44

Speed: 20 feet [armor]

Armor Class: 20 = 10 +8 [full plate] +3 [heavy steel+1] -1 [dexterity]

Touch AC: 9
Flat-footed: 19
Initiative modifier: -1 = -1 [dexterity]
Fortitude save: +7= 5 [base] +2 [constitution]
Reflex save: +1= 2 [base] -1 [dexterity]
Will save: +8= 5[base] +3 [wisdom]
Attack (handheld): +6= 4[base] +2 [strength]
Attack (unarmed): +6= 4[base] +2 [strength]
Attack (missile): +3= 4[base] -1 [dexterity]
Grapple check: +6= 4[base] +2 [strength]


Light load:58 lb. or less
Medium load:59-116 lb.
Heavy load:117-175 lb.
Lift over head:175 lb.
Lift off ground:350 lb.
Push or drag:875 lb.




Languages: Common Elven


+3 Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., piercing]

+8 Longsword+1 [1d8+3, crit 19-20/x2, one-handed, slashing]

Full plate armor (MW)[heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Heavy Steel Shield +1[+3 AC; check penalty -1; hardness 10; hp 20; 15 lb.]


Feats:

Combat Casting
Power Attack
Cleave
Great Cleave

Weapon Focus [war domain, sect weapon] Longsword

Cast good spells at +1 caster lvl.

Appraise Int 1 = +1
Balance Dex* -1 = -1
Bluff Cha 0 = +0
Climb Str* 2 = +2
Concentration Con 11 = +2 +9
Diplomacy Cha 4 = +0 +4
Disguise Cha 0 = +0
Escape Artist Dex* -1 = -1
Forgery Int 1 = +1
Gather Information Cha 0 = +0
Heal Wis 6 = +3 +3
Hide Dex* -1 = -1
Intimidate Cha 0 = +0
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (history) Int 3 = +1 +2
Knowledge (religion) Int 3 = +1 +2
Listen Wis 5 = +3 +2
Move Silently Dex* -1 = -1
Ride Dex 0 = -1 +1
Search Int 3= +1 +2
Sense Motive Wis 3 = +3
Spellcraft Int 6 = +1 +5
Spot Wis 4 = +3 +1
Survival Wis 3 = +3
Swim Str** 2 = +2
Use Rope Dex -1 = -1


* = check penalty for wearing armor


Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (3x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities



light crossbow, 20 bolts, 20 MW bolts, Heward's Handy Haversack, waterskin, 5 days trail rations, bedroll, silk rope 50 feet, healers kit, cleric's vestment, travelers outfit, 3 flasks alchemists fire, 3 flasks holy water, 5 tindertwigs, wand of cure light wounds (49 charges), 4 potions of shield of faith +4, 2 potions of cure moderate wounds, 219 GP, 9 SP, total weight 75 pounds, 46 pounds in sack total



Total weight carried is 29/58lb.
Current Load: Medium
[/sblock]

[sblock=SPELLS]
Spells per Day: 5 / 3+1+1 / 3+1+1/ 2+1+1
Domains: Good and War
Domain Powers: Good spells at +1 level. Weapon Focus: Longsword.

Spells Memorized


Zero-level Cleric spells: 5 per day

Create Water
Detect Magic
Read Magic
Detect Poison
Purify Food and Water


First-level Cleric spells: 5 (3+1) per day +1 from a domain:

*Bless
Divine Favor
Shield of Faith
Detect undead

Prot from evil

Second-level Cleric spells: 5 (3+1) per day +1 from a domain:

Aid
*Bull's strength
*Bull's Strength
*Hold Person

Spîritual weapon.

Third-level Cleric spells: 4 (2+1) per day +1 from a domain:

Prayer
Blindness
*Invisibility Purge

Magic Circle against evil
[/sblock]
 
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Scotley

Hero
Rogash Ungart

Code:
Name: Rogash Ungart
Class: Rogue 4/Fighter 2
Race: Dwarf
Size: Medium
Gender: Male
Alignment: CG
Deity: Clangeddin Silverbeard

Str: 14 +2 (6p.)     Level: 6        XP: NA
Dex: 16 +3 (8p.)     BAB: +5         HP: 39 (4d6+2d10+12)
Con: 14 +2 (4p.)     Grapple: +7     Dmg Red: NA
Int: 12 +1 (4p.)     Speed: 20'      Spell Res: NA
Wis: 10 +0 (2p.)     Init: +3        Spell Save: +2
Cha: 10 +0 (4p.)     ACP: -1         Spell Fail: 20%

                Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:           10    +5    +3    +3    +0    +0    +0    21
Touch: 13           Flatfooted: 21 (Uncanny Dodge)

                         Base   Mod  Misc  Total
Fort:                      4    +2          +6
Ref:                       4    +3          +7
Will:                      1    +2          +3

Weapon                  Attack   Damage     Critical
+1 Dwarven Waraxe         +9     1d10+3     20x3
Mt. MW Comp. Longbow      +9     1d8+2      20x3  
Glaive                     +7     1d10+3     20-x3
Warhammer                 +7     1d8+2     20-x3
Dagger                   +7      1d4+2     19-20x3

Languages: Dwaven, Common, Undercommon

Abilities: Darkvision 60'; Stonecunning +2;
 Weapon Familiarity--Urgosh, Waraxe; Stability +4; 
+2 vs. Poison; +2 to attack Orcs and goblinoids; +4 vs. Giants;
+2 Appraise & Craft checks on stone or metal items;
Profiecency with all simple & martial weapons, all armor & shields; Sneak Attack +2d6; Trapfinding; Evasion;
Trapsense +1; Uncanny Dodge 

Feats: Weapon Focus (Waraxe); Iron Will; Point Blank Shot;
Rapid Shot; Powerattack

Skill Points: 69       Max Ranks: 9/4
Skills                   Ranks  Mod       Misc  Total
Appriase                   1    +1          +0      2 (4) Stone or Metal
Balance                    0    +3          +2      5
Bluff                      5    +0          +0      5
Climb                      1    +2          +0	    3	
Craft (traps)		   1    +1	            2 (4) Stone or Metal
Decipher Script		   1    +1		    2
Diplomacy		   0    +0	    +2	    2
Disable Divice		   8    +3	    +2	    13
GatherInformation	   1	+0	    +2      1 (3) Iron Hills 
Hide			   5	+3		    8	
Intimidate		   5    +0  	    +2      7
Jump			   0	+2	    +2      4
Knowledge (Loc-IronHill)   5    +1	            6
Listen			   0	+0		    0	
Move Silently		   5    +3		    8
Open Lock		   8    +3	    +2	    13	 
Search 			   8	+1		    9	
Sense Motive		   1	+0		    1 	
Seight of Hand		   1 	+3                  4
Spot			   6	+0                  6   
Swim			   2	+2                  4 
Tumble			   5	+3                  8   
	
Equipment:               Cost  Weight
+1 Dwarven Waraxe        2330gp   8lb
Mithral Breastplate      4200gp   15lb
+1 Mithral Heavy Shield  2010gp   7.5lb
+1 Mt. Comp. Longbow      2500gp   3lb    20 arrows 1gp  3lb*
Glaive   8gp    10lb*
Warhammer   12gp   5lb
Dagger x2   4gp   2lb
MW Thieves' Tools	  150gp
Explorers' Outfit
Efficient Quiver     1800gp
Arrows Alchemical silver  x5  10gp*
Arrrows Cold Iron x10  1gp*
Bedroll 1sp  5lb
Winter Blanket 5sp   3lb
Backpack 2gp    2lb
Rope Silk 50' 10gp    5lb
Grappling hook 1gp   
Flint and steel  1gp
Whetstone 1cp
Torch x2  2cp     2lb*
Waterskin  1gp    4lb
Trail Rations  x4  2gp   4lb
Potion of Cure light wounds  x2 100gp

* Indicates Items held in quiver





Total Weight:XXlb      Money: 1gp 12sp 17cp  10gp gem x1 hidden in hair for emergencies

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               58   116   175   350   875

Age: 56
Height: 4'4"
Weight: 150lb
Eyes: Green
Hair: Black
Skin: Light Brown
Appearance: Rogash's appearance is somewhat unusual in keeping with his nature. He is tall and slender as dwarves go. His sharp eyes are emerald green. His beard is coal black and bushy with a tendency to stick out as well as down. He wears his dark hair in elaborate braids the ends wrapped in purple cloth held by gold wire. This is a style adopted by he and his fellows in an elite military unit. He wears a purple surcoat over his mithral breastplate. A matching heavy shield completes his armor. A waraxe hangs at his side with a stout oaken handle and gleaming head that he calls 'Gatecrasher' in subtle insult to his home of Irongate. He carries a bow that looks more elven than dwarven in a quiver across his back. On the back of his right hand is a gray tattoo of a wavy hafted spear with a broad head. He tends to be loud, boisterous and outspoken. He is friendly and enjoys a good tavern, but finds friendship illusive.

Background: Rogash Petrov's son of Clan Ungart was born some 56 years ago in a small Iron Hills clanhold. His father died in a mining accident when he was only 14. He was a difficult and rebellious lad who had trouble fitting in to life as a miner. Despite his efforts he had some difficulty making friends and maintaining relationships except with other troubled youths. His behavior was such that he eventually was given a choice by the clan elders--exile or the military. But for the plea of his mother he would have likely chosen exile. She thought perhaps the military could instill a sense of discipline in him that she had not been able to. While an able enough warrior, Rogash tended to clash with his officers and question the logic of their orders. While his military career was on its way to an early end, one sharp and unconventional officer saw something in young Rogash. This officer, Captain Stonebender, recruited Rogash and other young agile and intelligent warriors for a special unit. Stonebender called his men the Shadowspear. Talents developed in his misspent youth, stealth, speed, sharp eyes and the ability to pass locks and traps served Rogash well in the Shadowspear. This unit specialized in penetrating quickly to the heart of an enemy camp be it a fortress, dungeon or base. The men of the Shadowspear were expected to be bold and think for themselves, which fit Rogash well. They were a successful unit garnering many accolades. During the troubles with the Formians a few years ago the Shadowspear worked deep in enemy territory. The men returned with filled with dark and bitter images. Captain Stonebender was slain during the war and after his men had returned his body and the bodies of many of their comrades home for burial the unit was disbanded. When opportunity came Rogash left the military rather than endure life in a regular unit. He moved to the city of Irongate which has been his home ever since. He finds work as a guard or security consultant. He often drinks too much. Sometimes he will fall back on Roguish skills and liberate money or goods from greedy corrupt men in the city. He spends this money lavishly on the downtrodden and buying drinks for friends. While he is proud of his old unit and often drinks a toast to the memory of Captain Stonebender he never talks of the battles with the Formians. If he does not find a cause he can believe in or a place to belong he will eventually find himself in prison or drink his life away.
 
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Friadoc

Explorer
EDIT NOTES: It's glad to be aboard, I'll have my weight tallied this weekend. Thanks!

Code:
[B]Name:[/B] Friadoc

[B]Class:[/B] Monk 3 (d8)/Rogue 3 (d6)

[B]Race:[/B] Halfling

[B]Size:[/B] Small

[B]Gender:[/B] Male

[B]Alignment:[/B] Lawful Neutral

[B]Deity:[/B] CHat'An Monasticism 
via Baklunish philosophies and the teachings of Jat Won



[B]Str:[/B] 12 +1            [B]Level:[/B] 6        [B]XP:[/B] 15,000

[B]Dex:[/B] 14 +2 	     [B]BAB:[/B] +4         [B]HP:[/B] 32 

[B]Con:[/B] 13 +1 	     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] n/a

[B]Int:[/B] 14 +2 	     [B]Speed:[/B] 30'      [B]Spell Res:[/B] n/a

[B]Wis:[/B] 14 +2 	     [B]Init:[/B] +6        [B]Spell Save:[/B] +0

[B]Cha:[/B] 10 +0 	     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 00%



                   [B]Base  Armor Shld  Dex  Size   Nat  Misc  Total[/B]

[B]Armor:[/B]           10        +0    +2    +1    +X    +3     16

[B]Touch:[/B] 15              [B]Flatfooted:[/B] 13



                            [B]Base   Mod  Misc  Total[/B]

[B]Fort:[/B]                      4    +1   +1      +6

[B]Ref:[/B]                       6    +2   +1      +9

[B]Will:[/B]                      4    +2   +1      +7

[B]Circumstance mod(s)[/B]:
+2 morale bonus on saving throws against fear.


[B]Weapon[/B]

Unarmed Damage: 1d4 +1 attk +5 crit x2]
Quarterstaff [1d4+1/1d4+1, attk +5 crit x2, 2 lb., two-handed, bludgeoning]
Sling [1d3, attk +7 crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Nanchaku +1 [1d4+2 attk +6 crit x2, 1 lb., light, bludgeoning]
Sai [1d3-1, attk +5 crit x2, range incr 10 ft., 1/2 lb., light, bludgeoning]

[B]Misc. Weapon Mod(s)[/B]:
+1 racial bonus on attack rolls with thrown weapons and slings.


[B]Languages:[/B] Common, Dwarven, Halfling, Orc



[B]Feats:[/B] 
Combat Reflexes	
Dodge	
Improved Initiative	
Improved Unarmed Strike	[monk]
Stunning Fist	[monk]



[B]Skill Points:[/B] 78       [B]Max Ranks:[/B] 9/4.5

[B]Skills                   Ranks  Mod  Misc  Total[/B]

Balance                       5    +2    +2	+9

Climb			      5    +1    +2     +8
Diplomacy                     1    +0    +2     +3
Disable Device                5    +2    +0     +7
Disguise                      2    +0    +0     +2
Escape Artist                 5    +2    +0     +7
Forgery                       1    +2    +0     +3
Gather Information            2    +0    +0     +2
Hide                          5    +2    +4     +11
Jump                          5    +1    +4     +10
Knowledge (religion)          1    +2    +0     +3
Listen                        4    +2    +2     +8
Move Silently                 4    +2    +2     +8
Open Lock                     5    +2    +0     +7
Search                        5    +2    +0     +7
Sense Motive                  5    +2    +0     +7
Sleight of Hand               2    +2    +0     +4
Spot                          5    +2    +0     +7
Swim                          1    +1    +0     +2
Tumble                        5    +2    +2     +9
Use Rope                      5    +2    +0     +7



[B]Equipment:[/B]

Bedroll
Blanket, winter x1
Block and tackle
Caltrops
Chalk
Crowbar
Flasks x1
Flint and steel
Grappling hook
Hammer
Ink vial
Ink pen
Knife, cooking
Lantern (hooded)
Oil flasks x2
Parchment sheets x4
Pitons x10
Pouch x4
Rations (1 day) x5
Rope (50', silk) x3
Sacks x3
Sealing wax
Sewing needle
Signet ring
Soap
Tent
Torches x2
Waterskins x2
Whetstone
Thieves' tools

Magic Items
Heward's Handy Haversack - 2,000 gp
Ring of Jumping - 2,500 gp
Boots of Elvenkind - 2,500 gp
Cloak of Elvenkind - 2,500 gp
Bracers of Armor +1 - 1,000 gp
Nunchaku +1 - 2,302 gp
Potion of cure light wounds - 50 gp


[B]Total Weight:[/B]XXlb      [B]Money:[/B] 36gp 9sp 2cp



                           [B]Lgt   Med   Hvy     Lift   Push[/B]

[B]Max Weight:[/B]           0-32  33-65 66-98   98/195   488



[B]Age:[/B] 34

[B]Height:[/B] 3'0"

[B]Weight:[/B] 35lb

[B]Eyes:[/B] Blue

[B]Hair:[/B] Brown

[B]Skin:[/B] Tan

Appearance:

An average halfling male of an unremarkable appearance, save for his stormy, purposeful blues eyes that gaze sharply at what he surveys. His brown hair, lightened by time spent outdoors, would be past shoulder length if it were not pulled into a top-knot that begins at the back of his skull and is held into place by a leather cord. The hair is held in a tight brad that begins at the fastner at his head and ends at another fastner, also a leather cord, hanging just past his shoulders. Skin of an umber hue, akin to the clay lining a riverbank, marks the years spent under the Sun's markming rays. Modest strength and grace are held by his lithe, three foot form that hint at one use to physical activity.

His clothes are of a natural hue, a brown vest, green sash, and tan trousers that are tucked into a pair of black boots (boots of elvinkind). Over all of this is worn a grayish cloak (cloak of elvinkind) that covers much of what he is carrying or wearing.

Background:

Friadoc (monk3/rogue3) was orphaned when orc bandits attacked his parents' caravan as it passed through the southern stretch of the Cairn Hills and killed every last man, woman, and child.

Or so they thought.

Several hours after the raiders had put the torch to the caravan, a cadre of traveling monks found the remains and the four brothers set to burying the dead.

Upon moving the bodies of a pair of halflings, male and female, the brothers found a baby halfling boy laying asleep under the woman, although it was evident that he had cried himself out and fell asleep from exhaustion.

So devastating was the raid, so total the destruction, the monks could find no evidence to the boys identity, save for the embroidery on his swaddling that read - Friadoc.

Raised as an orphan at the Chat'An Monastery in the Cairn Hills, Friadoc grew to under the tutelage of not only the four brothers who found him, but of all his brothers and sisters in the hidden vale of Chat'An.

Soon Friadoc found himself taken up by the Spirit of the Cat and Fox, walking the Path of the Mind. He focused the anguish fueled rage of his adolescence into the tempered resolve of discipline and purpose.

But, as with many halflings, Friadoc soon found the wanderlust in his blood and he began to walk.

First he traveled to the Vale, as Friadoc wished to know of his family, or at least if he could find out who they were, or where he came from. Yet, after many months, the young man only found friends, good friends for sure, but no family.

Soon the wanderlust turned to adventure, Friadoc found that not only was this a way to further temper his body, mind and soul and help those in need, but it also helped fund his travels and aide his brothers and sisters in the Chat'an vale with incomes and monies from the treasures and rewards of adventure.

Recently, Friadoc worked upon a merchant ship that sailed out of Relmor Bay, into the Sea of Gearnat, and to the City of Scant. Friadoc had read many tombs upon the region and decided that a visit to Irongate would be in order, so once again the young halfling walked.

Friadoc walked across the Headlands, to the City of Irongate, and has only arrived today, seeking test for his body, mind, and spirit.

OOC Notes:

A brief historical note, Friadoc is the name of my second D&D character, a rogue sidekick to my fighter, Wildstar Leedy, and obviously my most common username, too. ;).
 
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Jemal

Adventurer
Rokelsh
Human Brb2/Fgtr1/Ranger3
AL: CG HT: 6'1" WT: 190 Hair: Long, Black Eyes: Green

STR: 18 (+4) [16+2 Gauntlets]
DEX: 16 (+3) [15+1 level]
CON: 10 (+0)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 8 (-1)

HP: 37 (2d12+1d10+3d8) AC: 18
Saves: FORT: +8 REF: +6 WILL: +3
Init: +3

Bab: 6
Attacks:
Normal Shot: +1 M.C.L.Bow (+11/+6, 1d8+4 damage, Threat 20/X3, Range 110')
Rapid Shot: +1 M.C.L.Bow (+9/+9/+4, 1d8+4 damage, Threat 20/X3, Range 110')
Mellee: +1 Great Sword (+12/+7, 2d6+7 damage, Threat 19-20/X2)

Skills(Total/Ranks):[49 Points] Jump(+10/5), Craft:Weapons(+5/5), Craft:Armour(+5/5), Survival(+9/5), Listen(+9/7), Spot(+9/7), Tumble (+5/1cc), Knowledge:Geography(+8/8), Knowledge: Nature(+7/5),
(*cc=Cross Class; 2 skill points) Synergy bonuses and Armour Check Penalties are allready figured in.

Feats: [5] W.Focus(L.Bow), W.Focus(Great Sword), Power Attack, Cleave, Diehard

Class Features:
Rage 1/day, Fast Movement, Favoured Enemy(?), Combat Style(Archery): Rapid Shot, Track, Endurance

Languages: Common

Equipment:
On Self:
+1 Great Sword [2350 GP]
+ 1 MTY Comp Long Bow(+4) [2800 GP]
100 Arrows [5 GP]
MW Chain Shirt[250 GP]
+2 Gauntlets of Strength [4000 GP]
Cloak of Resistance + 1 [1000 GP]
Backpack [2 GP]
2 Belt Pouchs [2 GP]
Signet Ring [5 GP]
Ring of Sustenance [2500 GP]

In Backpack:
100' Silk Rope [20 GP]

Belt Pouch Left:
60 GP (1 Lb)
Belt Pouch Right:
60 SP (1 Lb)
 

Ivellious

First Post
Soveliss Galanodel
Male Elf Fighter 5 / Transmuter 1
True Neutral

Strength 12 (+1)
Dexterity 17 (+3)
Constitution 13 (+1)
Intelligence 14 (+2)
Wisdom 10 (+0)
Charisma 10 (+0)

Size: Medium
Height: 5' 1"
Weight: 110 lb
Skin: Pale
Eyes: Green
Hair: Dark Brown; Beardless

Specialty: Transmutation

Gave up: Evocation Necromancy

Total Hit Points: 45

Speed: 30 feet

Armor Class: 13 = 10 +3 [dexterity]

Touch AC: 13
Flat-footed: 10

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +5 = 4 [base] +1 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 3 [base]
Attack (handheld): +6 = 5 [base] +1 [strength]
Attack (unarmed): +6 = 5 [base] +1 [strength]
Attack (missile): +8 = 5 [base] +3 [dexterity]
Grapple check: +6 = 5 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Languages: Common Draconic Elven Sylvan

Hawk familiar

Feats:

Dodge
Point Blank Shot
Precise Shot
Rapid Shot
Weapon Focus x1 Weapon(s):
Weapon Specialization x1 Weapon(s):
Scribe Scroll [free to wizard]

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 2 =
+2

Balance Dex* 3 =
+3

Bluff Cha 0 =
+0

Climb Str* 1 =
+1

Concentration Con 5 =
+1
+4
Craft_1 Int 2 =
+2

Craft_2 Int 2 =
+2

Craft_3 Int 2 =
+2

Diplomacy Cha 0 =
+0

Disguise Cha 0 =
+0

Escape Artist Dex* 3 =
+3

Forgery Int 2 =
+2

Gather Information Cha 0 =
+0

Heal Wis 0 =
+0

Hide Dex* 5 =
+3
+2
Intimidate Cha 0 =
+0

Jump Str* 1 =
+1

Knowledge (arcana) Int 5 =
+2
+3
Knowledge (geography) Int 5 =
+2
+3
Listen Wis 5 =
+0
+3 +2 [elf]
Move Silently Dex* 5 =
+3
+2
Perform_1 Cha 0 =
+0

Perform_2 Cha 0 =
+0

Perform_3 Cha 0 =
+0

Perform_4 Cha 0 =
+0

Perform_5 Cha 0 =
+0

Ride Dex 3 =
+3

Search Int 7 =
+2
+3 +2 [elf]
Sense Motive Wis 0 =
+0

Spellcraft Int 5 =
+2
+3
Spot Wis 5 =
+0
+3 +2 [elf]
Survival Wis 0 =
+0

Swim Str** 1 =
+1

Use Rope Dex 3 =
+3


* = check penalty for wearing armor

The hawk confers +3 on spot checks in well-lit conditions.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Transmuter spells: 4 (3+1) per day

I know, it looks messy, and I'll clean it up later. Need to be getting to bed :p
 

Leif

Adventurer
Uulark Simental

Human Cleric (Olidammara) 6. Align.: C/G
Domains = Celerity (+10'/round land speed) and Mind (+2 Bluff, Diplomacy and Sense Motive)

Movement Rate: 40'/Round

S 10
D 16 (+3)
C 11
I 12 (+1) (bonus language=Dwarvish)
W 15 +1(4th level increase) = 16 (+3)
C 11

AC: 18 [10+5(magic chain shirt)+3(dex)]
HP 30

Saves:
Fort:+5+0=+5
Ref:+2+3=+5
Will:+5+3=+8

Feats:
1L standard: Weapon Focus (Long Spear) (+1 to hit)
1L human bonus: Weapon Focus (Dagger) (+1 to hit)
3L standard: Improved Turning (+1 level for turning checks)
6L standard: Extra Turning (4 extra turning attempts / day) (7 total, made as Cleric7 - my level +1, and made at +2 - Know(Rel) synergy)

Skills: 16 pts at 1L + 3/L thereafter
Bluff (cc) +3 (1 ranks +0 ability +2 domain power)
Diplomacy +8 (4 ranks +0 ability +2 sense motive synergy +2 domain power)
Knowledge (History) +4 (3 ranks +1 ability)
Knowledge (Religion) +6 (5 ranks +1 ability) (Gives Uulark an extra +2 on turning checks)
Knowledge (The Planes) +4 (3 ranks +1 ability)
Sense Motive (cc) +10 (5 ranks +3 ability +2 domain power)
Spellcraft +5 (4 ranks +1 ability)

Magic Items
+1 Longspear (2,305 gp) [1d8+1 dam, X3 crit]
+1 chainshirt (1,250 gp)
Three Scrolls, Cure Moderate Wounds (CL3) (600gp)

Equipment
2 Daggers (1d4 dam, 19-20 crit. X2)
Explorer's Outfit
Backpack
5 days trail rations
Silver Holy Symbol of Olidammara
4 sunrods
5 tindertwigs
2 thunderstones
donkey
pack saddle
crowbar

gp 3
sp 5
cp

Spells Prepared
0L: Det. Magic; Det. Magic; Light; Read Magic; Resistance;
1L: Protection from Evil; Entropic Shield; Shield of Faith; Comprehend Languages (wis.); + Expeditious Retreat
2L: Hold Person; Remove Paralysis; Restoration, Lesser; Restoration, Lesser (wis.); + Cat's Grace
3L: Remove Curse; Searing Light; Dispel Magic (wis.); + Blur

When Uulark was growing up, things never seemed to go his way. He always bet on the wrong horse, or his home just happened to be in the path of the big storm, or whatever. So one day, Uulark decided that it was time for his luck to change, and from that moment on, he devoted himself to the worship of Olidammara. Now that he has a much improved outlook on life, and a new series of successes to celebrate, Uulark remains humble, and he is very philosophical about it: "Just lucky, I guess," he says. Presently, Uulark finds himsef in an inn that is decidedly NOT the Crimson Dagger, (although I'm not even sure what that means) having a drink with his new friends Caerwyn and Talashia, and getting acquainted with some even newer friends, Rogash, Friadoc, and Tanith.

28-pt-buy for stats: S 10, D 16, C 11, I 12, W 15, C 11. Fourth L stat increase goes on wis to make it 16.
 
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Nac Mac Feegle

First Post
Caerwyn Thingol
Male Human Barbarian 1/Paladin of Freedom 5
Alignment: CG
Deity: Kord
Height: 5'6”
Weight: 130lbs
Hair: Black
Eyes: Brown
Skin: Tanned and scarred
Age: 21
XP: 6th level

Str: 18 (+4) [10 points, +2 Item]
Dex: 10 (+0) [2 points]
Con: 14 (+2) [6 points]
Int: 10 (+0) [0 points]
Wis: 10 (+0) [2 points]
Cha: 18 (+4) [8 points, +1 Level Boost, +2 Item]

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: Fast Movement, Rage 3/day (with feat), Aura of Good, Detect Evil, Smite Evil 2/day, Divine Grace, Lay on Hands (20 points/day), Aura of Resolve, Divine Health, Turn Undead 7/day, Special Mount.

Hit Dice: 1d12 + 5d10 + 12
HP: 51, +12 hp when raging
AC: 18 (+0 dex, +8 armor), 16 when Raging
Init: +0 (+0 Dex)
Speed: 30 ft (40 for Barbarian, Heavy Armor)

Saves:
Fortitude +12 [+6 base, +2 Con, +4 Divine Grace]
Reflex +5 [+1 base, +0 Dex, +4 Divine Grace]
Will +5 [+1 base, +0 Wis, +4 Divine Grace], +7 when Raging

BAB/Grapple: +6/+10
Melee Atk: Greatsword +12 (2d6+7, 19-20/x2)
Melee Full Atk: Greatsword +12/+7 (2d6+7, 19-20/x2)

Raging adds +2 to hit, +3 damage to all attacks.


Skills (16 from Barbarian, 10 from Paladin):
Diplomacy +8 (4 ranks from Paladin, +4 Cha)
Handle Animal +8 (4 ranks from Barbarian, +4 Cha)
Heal +8 (4 cc ranks from Barbarian, 6 from Paladin, +0 Wis)
Intimidate +8 (4 ranks from Barbarian, +4 Cha)
Ride +4 (4 ranks from Barbarian, +0 Dex)


Feats:
1st: Weapon Focus: Greatsword
Human Bonus: Extra Rage
3rd: Power Attack
6th: Sacred Healing

Languages: Common

Equipment:
+1 Greatsword (2,350gp)
+1 Half Plate (1,750gp)
Cloak of Charisma +2 (4,000gp)
Gauntlets of Ogre Strength +2 (4,000gp)
Bedroll (1sp)
Map Case (1gp)
Flint and Steel (1gp)
Trail Rations, 5 days (25sp)
Tent (10gp)
Military Saddle (20gp)
Chain Shirt Barding (400gp)

Money: 265gp, 4sp

I can stat out the mount if you want, but since you said we're going into the sewers I'm guessing it won't matter too much :)

Caerwyn Thingol doesn't look like a paladin of Kord. Standing around 5'6" tall and without a spare pound on him, the only thing that fits his occupation is the giant claymore he carries on his back at all time. Caerwyn is a driven man, born into near-slavery as a peasant he came up out of serfhood with a fierce dislike of aristocracy and a proud self-reliance...and a sizeable bounty on his head for banditry and inciting revolution.

Now this itinerant warrior and healer travels the land doing what he can to help those in need, and most specifically those oppressed or enslaved. He rarely gets along with more traditional holy warriors, who take exception to his concepts of quick and dirty justice, but he's become a bit of a folk hero in several small villages. Quick to laugh and quicker to fight, Caerwyn is a close friend and a dangerous enemy.
 

Shayuri

First Post
Talashia Thingol
Female human Sorceror 6
Chaotic Good

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 19 (+4)

Size: Medium
Height: 5' 5"
Weight: 110 lbs
Skin: Tan
Eyes: Translucent blue
Hair: Long, shiny white

Total Hit Points: 28/28
Speed: 30 feet
Armor Class: 12 = 10 +2 (dex)
Touch AC: 12
Flat-footed: 10
Initiative: +2 = +2 (dex)

Fortitude save: +5 = +2 (base) +2 (con) +1 (resistance)
Reflex save: +5 = +2 (base) +2 (Dex) +1 (resistance)
Will save: +6 = +5 [base] +1 (resistance)

BAB +3
Melee: +2
Ranged: +5

Race: Human
Bonus Feat at 1st level
Bonus skill points

Class: Sorceror
Spells
Familiar

Feats:
1st Educated
Hu Energy Substitution: Lightning
3rd Born of Three Thunders
6th Storm Bolt

Skills: 36
Concentration +11 (9 ranks + 2 Con)
Knowledge Arcana +10 (9 ranks + 1 int)
Knowledge Planes +6 (5 ranks + 1 int)
Knowledge Nature +5 (4 ranks + 1 Int)
Spellcraft +10 (9 ranks + 1 int)

Languages: Common, Auran

Spellcasting (CL6 (+1 on electric), Base DC 14+lvl)

Slots: 0 - 6/6, 1 - 7/7, 2 - 6/6, 3 - 4/4

Spells known:
0 - Detect Magic, Electric Arc, Mage Hand, Prestidigitation, Message, Dancing Lights, Mending
1 - Shield, Magic Missile, Mage Armor, Featherfall
2 - Seeking Ray, Glitterdust
3 - Scintillating Sphere

Money: 30gp

Magic Items:
Crown of Charisma +2 (moved to head slot from cloak), 4000
Veil of Storms (+4d6 to electric damage 3/day), 4000
Cloak of Resistance +1, 1000
Bracers of Entanglement (3/day spell does 1/2 dmg and entangles), 2,000
Rod of Frost, 1400
2 potions of CLW, 100

Mundane Equipment:
Dagger, 1gp
Masterwork Crossbow, 335gp
10 bolts, 1gp
Case, 1gp
Small steel mirror, 10gp
Signet Ring, 5gp
Waterskin, 1gp
Everburning Torch, 110gp
Spell component pouch, 5gp
Traveller Garb, 1gp
 

Friadoc

Explorer
Code:
[B]Name:[/B] Buurt Wolfhart

[B]Class:[/B] Scout 6 (d8)

[B]Race:[/B] Half-Orc

[B]Size:[/B] Medium

[B]Gender:[/B] Male

[B]Alignment:[/B] Neutral Good

[B]Deity:[/B] 



[B]Str:[/B] 12 +1   	     [B]Level:[/B] 6        [B]XP:[/B] 15,000

[B]Dex:[/B] 16 +3   	     [B]BAB:[/B] +4         [B]HP:[/B] 36  

[B]Con:[/B] 12 +1 	     [B]Grapple:[/B]        [B]Dmg Red:[/B] 

[B]Int:[/B] 12 +1 	     [B]Speed:[/B] 40'      [B]Spell Res:[/B] 

[B]Wis:[/B] 12 +1 	     [B]Init:[/B] +4        [B]Spell Save:[/B] 

[B]Cha:[/B] 10 +0 	     [B]ACP:[/B]          [B]Spell Fail:[/B]


[B]Racial Features:[/B] 
     Darkvision 60', Able to use orc-specific items



[B]Armor:[/B]                  

[B]Base  Armor Shld  Dex  Size   Nat  Misc  Total[/B]

              19    +4    +2    +3               


If move 10' or more in round, AC is 20
If Dodge AC is 20, if Dodge and move more than 10' AC is 21


[B]Touch:[/B]13               [B]Flatfooted:[/B]16 



                            [B]Base   Mod  Misc  Total[/B]

[B]Fort:[/B]                  +2     +1      +1  +4      

[B]Ref:[/B]                   +5     +3          +8      

[B]Will:[/B]                  +2     +1          +3      

[B]Circumstance mod(s)[/B]:



[B]Weapon[/B]

Unarmed Damage 
[1d3+1, attk +5, crit x2, B]

Axe, Throwing 
[1d6+1, attk +7, crit x2, range inc. 10 ft., 2 lb, S]

Axe, Unthrown 
[1d6+1, attk +5, crit x2, 2lb, S]

Mace, Heavy 
[1d8+1, attk +5 crit x2, 8 lb., B]

+1 Crossbow, Light 
[1d8, attk +8 crit 19-20/x2, range inc. 80 ft., 4 lb, P]


[B]Misc. Weapon Mod(s)[/B]:



[B]Languages:[/B] Common, Goblin, Orc

[B]Feats:[/B]
	Dodge
	Point Blank Shot
	Precise Shot

[B]Class Specific Feats:[/B]
	Skirmish +2d6, +1 AC
	Trapfinding
	Battle Fortitude +1
	Uncanny Dodge
	Fast Movement +10
	Trackless Step
	Evasion
	Flawless Stride



[B]Skill Points:[/B] 81        [B]Max Ranks:[/B] 9/4.5

[B]Skills                   Ranks  Mod  Misc  Total[/B]

Balance                      5     +3  	+2     +10
Climb			     1     +1          +2
Craft			           +1         
Disable Device               6     +1          +7   
Escape Artist		     2	   +3          +5 
Hide			     6     +3   +5     +14
Jump			     5     +1   +2     +8 
Knowledge (Dungeoneering)    4 	   +1	       +5
Knowledge (Geography)	     4	   +1	       +5 
Knowledge (Nature)	     4	   +1	+2     +7 
Listen			     5     +1          +6
Move Silent		     6	   +3   +5     +14 
Ride			     1     +3          +4
Search			     5     +1          +6
Sense Motive		     1	   +1          +2
Spellcraft		     	   +1                 
Spot			     5     +1          +6
Survival (cc)                5     +1          +6
Swim			     1     +1          +2
Tumble			     5     +3   +2     +10 
Use Rope		     5	   +3          +8 

[B]Situational Modifiers:[/B]
+2 Climb when using Rope
+2 Escape Artist versus ropes
+2 Survival versus Aboveground natural environments
+2 Survival versus getting lost or for avoiding hazards
+2 Survival versus Underground

[B]Equipment:[/B]
Bedroll
Winter blanket
Caltrops
Flint and Steel
Grappling hook with 200' silk rope
Hammer & Pitons (12)
Belt Pouches (2)
Whetstone
Lantern, bullseye
Oil (5 pints)
Trail Rations, 2 weeks
Waterskin
Spyglass
Alchemist's Fire (4)
Tanglefoot Bag (2)
Thunderstone (3)
Smokestick (2)
Thieve's Tools
Explorer's Outfit



[B]Magic Items[/B]
Boots of Elvenkind 2500
Cloak of Elvenkind 2500
Handy Haversack    2000
+1 studded leather armor 1175
+1 buckler 1165
+1 light crossbow 2335



[B]Total Weight:[/B] 39     [B]Money:[/B] 7 gp, 4 sp, 9 cp



                           [B]Lgt    Med   Hvy             Lift       Push[/B]

[B]Max Weight:[/B]     0-43 44-86  87-130        130        650                    



[B]Age:[/B] 18

[B]Height:[/B] 6'1"

[B]Weight:[/B] 210 lbs.

[B]Eyes:[/B] Yellow

[B]Hair:[/B] Black

[B]Skin:[/B] Grayish

Appearance:

Yellow eyes, intelligent and cunning, upon a grey face framed by long, black hair pulled back into a harsh ponytail and a neatly trimmed goatee with the upper lip bare at the center and trimmed the same at the edges. His lean, muscled body is built upon a frame that is just over six feet tall and around two hundred pounds in weight.

Wearing a finely crafted suit of studded leather armor, dark brown in hue with the studs made up of a flat, dull brass. The edges of a sleek, matching backpack can be seen about the sides of his form. Over it all is a gray cloak is worn that hangs low about his ankles and the cuffs of his dusky boots.


Background:

Buurt (scout 6) of House Wolfhart, from the Dunchy of Urnst, was raised in a military non-noble house under the patronage of House U'Morael. Of blood closer to three quarters orc, Buurt was raised from an early age for duty serving the house as a scout, with his cunning, agility, and strength honed to uncanny ability for one of his species.

However, despite his skill, his pedigree, and his house, Buurt did not take too well to the iron discipline of the military life, especially the ignorance of certain noble-born officers of houses unfamiliar with the Suel Tradition of working with half-orcs. It was one such night that let to Buurt leaving military service, quickly and silently, and under the cover of fire.

Buurt was young for his duty, but he took to it well and his training was beyond reproach. Though, as youth often does, Buurt's eyes wandered to the form of a comely young woman who encouraged his attention, even if she was not free to act upon them. While on a training assignment near the Celadon Forest, with his fellows, Buurt met a innkeepstress and immediately began to hunt her affections. Affections that Meilaa, a human female, was more than willing to return to her unique suitor, however she failed to mention that she had also caught the eye of a young lordling, the fifth son of a second son who was well out of line for title, but had some money.

As things are want to go, the lordling challenged Buurt to a duel, which lead to a deadily result. Although those who witnessed it all saw it as honorable, Buurt had no choice but to flee his duty with a modest stipend granted him by his commanding office. Grieving parents put a price on Buurts head, which ollowed him for the next two years until he was granted ducal amnesty for service to the Duchy of Urnst.

Although Buurt was no longer in the military, he answered the call for adventurers to help find a lost child of noble origin, reputedly taken by cultists. It was Buurt who alone survived, brought the girl-child back to the throne, all while keeping her fed in the wilds for several days. Granted a healthy reward, as well as items of note and modest power, Buurt was cleared of all wrong doing, thus the price on his head was removed.

But, as with all good things, Buurt was advised that perhaps he should make his fortune in the world and continue his adventuring path elsewhere. A path that winded its way long many a map until he found his way to Irongate, specifically to a local churchyard where the noise of playing children and pleasant sounds calmed his wandering spirit.
 
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