Jonas Cleighton (reformed)
Jonas Cleighton
[sblock]
Jonas Cleighton
Male Human Cleric 6
Lawful Good
Follower of Heironeous the Invincible
Strength 14 (+2)
Dexterity 8 (-1)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 17 (+3)
Charisma 10 (+0)
Size: Medium
Height: 5' 11"
Weight: 200 lb
Skin: Light
Eyes: Green
Hair: Black; Curly; Light Beard
Domains: Good War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 44
Speed: 20 feet [armor]
Armor Class: 20 = 10 +8 [full plate] +3 [heavy steel+1] -1 [dexterity]
Touch AC: 9
Flat-footed: 19
Initiative modifier: -1 = -1 [dexterity]
Fortitude save: +7= 5 [base] +2 [constitution]
Reflex save: +1= 2 [base] -1 [dexterity]
Will save: +8= 5[base] +3 [wisdom]
Attack (handheld): +6= 4[base] +2 [strength]
Attack (unarmed): +6= 4[base] +2 [strength]
Attack (missile): +3= 4[base] -1 [dexterity]
Grapple check: +6= 4[base] +2 [strength]
Light load:58 lb. or less
Medium load:59-116 lb.
Heavy load:117-175 lb.
Lift over head:175 lb.
Lift off ground:350 lb.
Push or drag:875 lb.
Languages: Common Elven
+3 Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., piercing]
+8 Longsword+1 [1d8+3, crit 19-20/x2, one-handed, slashing]
Full plate armor (MW)[heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Heavy Steel Shield +1[+3 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Combat Casting
Power Attack
Cleave
Great Cleave
Weapon Focus [war domain, sect weapon] Longsword
Cast good spells at +1 caster lvl.
Appraise Int 1 = +1
Balance Dex* -1 = -1
Bluff Cha 0 = +0
Climb Str* 2 = +2
Concentration Con 11 = +2 +9
Diplomacy Cha 4 = +0 +4
Disguise Cha 0 = +0
Escape Artist Dex* -1 = -1
Forgery Int 1 = +1
Gather Information Cha 0 = +0
Heal Wis 6 = +3 +3
Hide Dex* -1 = -1
Intimidate Cha 0 = +0
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (history) Int 3 = +1 +2
Knowledge (religion) Int 3 = +1 +2
Listen Wis 5 = +3 +2
Move Silently Dex* -1 = -1
Ride Dex 0 = -1 +1
Search Int 3= +1 +2
Sense Motive Wis 3 = +3
Spellcraft Int 6 = +1 +5
Spot Wis 4 = +3 +1
Survival Wis 3 = +3
Swim Str** 2 = +2
Use Rope Dex -1 = -1
* = check penalty for wearing armor
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (3x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
light crossbow, 20 bolts, 20 MW bolts, Heward's Handy Haversack, waterskin, 5 days trail rations, bedroll, silk rope 50 feet, healers kit, cleric's vestment, travelers outfit, 3 flasks alchemists fire, 3 flasks holy water, 5 tindertwigs, wand of cure light wounds (49 charges), 4 potions of shield of faith +4, 2 potions of cure moderate wounds, 219 GP, 9 SP, total weight 75 pounds, 46 pounds in sack total
Total weight carried is 29/58lb.
Current Load: Medium
[/sblock]
[sblock=SPELLS]
Spells per Day: 5 / 3+1+1 / 3+1+1/ 2+1+1
Domains: Good and War
Domain Powers: Good spells at +1 level. Weapon Focus: Longsword.
Spells Memorized
Zero-level Cleric spells: 5 per day
Create Water
Detect Magic
Read Magic
Detect Poison
Purify Food and Water
First-level Cleric spells: 5 (3+1) per day +1 from a domain:
*Bless
Divine Favor
Shield of Faith
Detect undead
Prot from evil
Second-level Cleric spells: 5 (3+1) per day +1 from a domain:
Aid
*Bull's strength
*Bull's Strength
*Hold Person
Spîritual weapon.
Third-level Cleric spells: 4 (2+1) per day +1 from a domain:
Prayer
Blindness
*Invisibility Purge
Magic Circle against evil
[/sblock]
Jonas Cleighton
[sblock]
Jonas Cleighton
Male Human Cleric 6
Lawful Good
Follower of Heironeous the Invincible
Strength 14 (+2)
Dexterity 8 (-1)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 17 (+3)
Charisma 10 (+0)
Size: Medium
Height: 5' 11"
Weight: 200 lb
Skin: Light
Eyes: Green
Hair: Black; Curly; Light Beard
Domains: Good War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 44
Speed: 20 feet [armor]
Armor Class: 20 = 10 +8 [full plate] +3 [heavy steel+1] -1 [dexterity]
Touch AC: 9
Flat-footed: 19
Initiative modifier: -1 = -1 [dexterity]
Fortitude save: +7= 5 [base] +2 [constitution]
Reflex save: +1= 2 [base] -1 [dexterity]
Will save: +8= 5[base] +3 [wisdom]
Attack (handheld): +6= 4[base] +2 [strength]
Attack (unarmed): +6= 4[base] +2 [strength]
Attack (missile): +3= 4[base] -1 [dexterity]
Grapple check: +6= 4[base] +2 [strength]
Light load:58 lb. or less
Medium load:59-116 lb.
Heavy load:117-175 lb.
Lift over head:175 lb.
Lift off ground:350 lb.
Push or drag:875 lb.
Languages: Common Elven
+3 Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., piercing]
+8 Longsword+1 [1d8+3, crit 19-20/x2, one-handed, slashing]
Full plate armor (MW)[heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Heavy Steel Shield +1[+3 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Combat Casting
Power Attack
Cleave
Great Cleave
Weapon Focus [war domain, sect weapon] Longsword
Cast good spells at +1 caster lvl.
Appraise Int 1 = +1
Balance Dex* -1 = -1
Bluff Cha 0 = +0
Climb Str* 2 = +2
Concentration Con 11 = +2 +9
Diplomacy Cha 4 = +0 +4
Disguise Cha 0 = +0
Escape Artist Dex* -1 = -1
Forgery Int 1 = +1
Gather Information Cha 0 = +0
Heal Wis 6 = +3 +3
Hide Dex* -1 = -1
Intimidate Cha 0 = +0
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (history) Int 3 = +1 +2
Knowledge (religion) Int 3 = +1 +2
Listen Wis 5 = +3 +2
Move Silently Dex* -1 = -1
Ride Dex 0 = -1 +1
Search Int 3= +1 +2
Sense Motive Wis 3 = +3
Spellcraft Int 6 = +1 +5
Spot Wis 4 = +3 +1
Survival Wis 3 = +3
Swim Str** 2 = +2
Use Rope Dex -1 = -1
* = check penalty for wearing armor
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (3x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
light crossbow, 20 bolts, 20 MW bolts, Heward's Handy Haversack, waterskin, 5 days trail rations, bedroll, silk rope 50 feet, healers kit, cleric's vestment, travelers outfit, 3 flasks alchemists fire, 3 flasks holy water, 5 tindertwigs, wand of cure light wounds (49 charges), 4 potions of shield of faith +4, 2 potions of cure moderate wounds, 219 GP, 9 SP, total weight 75 pounds, 46 pounds in sack total
Total weight carried is 29/58lb.
Current Load: Medium
[/sblock]
[sblock=SPELLS]
Spells per Day: 5 / 3+1+1 / 3+1+1/ 2+1+1
Domains: Good and War
Domain Powers: Good spells at +1 level. Weapon Focus: Longsword.
Spells Memorized
Zero-level Cleric spells: 5 per day
Create Water
Detect Magic
Read Magic
Detect Poison
Purify Food and Water
First-level Cleric spells: 5 (3+1) per day +1 from a domain:
*Bless
Divine Favor
Shield of Faith
Detect undead
Prot from evil
Second-level Cleric spells: 5 (3+1) per day +1 from a domain:
Aid
*Bull's strength
*Bull's Strength
*Hold Person
Spîritual weapon.
Third-level Cleric spells: 4 (2+1) per day +1 from a domain:
Prayer
Blindness
*Invisibility Purge
Magic Circle against evil
[/sblock]
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