Arabesu's Eyes of the Lich Queen - IC

Vertexx69

First Post
Hightower, Goliath Barb2 Fighter2, 29/37HP, AC 20, touch 15 (uncanny dodge)

Hightower grumbles as the jungle fouls his strike, and then blocks his follow-up. After a quick listen to determine if his party is in trouble, Listen: (1d20+5=11) he crashes through the dense foliage after the cowardly beast he had been attacking, shredding the jungle with chain, boot, and spiked plate as he envelops the creature back into his deadly circle of influence.
 

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Douane

First Post
For a moment Sarsi considers staying hidden but quickly discards that thought again - patience has never been his strong suit. After a few steps he leaps out of the tree to avoid the annoying foliage getting in the way and lets the arrow fly while still in mid-jump, landing on his feet with another arrow already notched and looking out for more opponents.



OoC: Move action to move 20 feet ahead and slighty to the side to keep his present target at 30 ft. distance. Attack action to shoot the lizard-man as a skirmish action. To hit: 1d20+10=23 (ignoring concealment and cover boni). Damage: 10(Bow) + 17(skirmish precision) + 6(Acid) 1d8+4+4d6+1d6=33; Spot (1d20+10=18).
 

Arabesu

Registered User
one arrow, one death

OOC Wow, Douane, good rolls: 80% of max damage!

Hightower looms over the cowardly poison dusk ready to tear him to pieces. Suddenly an arrow flies through the lizardfolks neck, severing the head completely off of his body. The head, still mouthing the words to a prayer to Tiamat, lands in the palm of the goliath's huge hand with a wet slurp.

Saris can't see any of the other poison dusks, until he just makes out a form fleeing the fog across the clearing. Normally he would have no chance picking out a poison dusk at this distance, but this lone ranger (OOC ha ha) is whirling a bull-roarer-type signaling device vigorously above its head and making what seems like a big commotion. A few moments after it emerges from the fog everyone on the battlefield except Rosa can feel the sound begin to resonate in their chest a moment before they actually hear it.

OOC Faris has already gone: flight at 60 degrees up and knowledge check. As have Hightower and Saris. We seem to have skipped Trent: maybe he is away from posting for the time being but if Fangor checks in he should get two actions. The lone bad guy has gone, fleeing the fog. Then Rosa and Fenwick get turns I think. If this last poison dusk gets to take another turn I'll be surprised.
 
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Fangor the Fierce

First Post
Trent would not have much to do, since the threats were minimal. He would allow the others to take care of them, simply keeping his aura in a place that the others would make good use of it. (Read as keeping close to the others, hiding if possible, climbing trees if that would help out as well)

Spider Climb at will, climb up to survey the scene. Hide +11, move up a tree, take his time to see what he can, and where the others are all situated. He will call out enemy locations should he spot them easily.

Spot +0, so here's hoping the increased elevation grants him a bonus...
 

moritheil

First Post
Muttering silently to herself at the burst of speed the lizard put on, Rosa gets clear of the mist and discards caution in favor of catching up to her enemy, relying on her invisibility to keep her clear of any sudden fire in case this is a trap.

Looking him over, she attempts to take a weapon off his person.

OOC: That's 40' move to get adjacent to him again. Not sneaking or moving silently, but she's silenced and has invisibility. I assume he just spent all of round 3 moving clear of the silence and signaling. If that's not enough move, she'll do a double move; the point is to get adjacent to him and let silence keep him from giving any sort of complex signal.

Sleight of Hand (1d20 12=31)

Sleight of Hand if she can do that this round. If not, she'll ready herself to do that next round.
 
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Arabesu

Registered User
Fennwick and Trent spot the last Poison Dusk flee the fog and silence only to be engulfed by it again.

Rosa realizes that once he has started the signal, the Poison Dusk can maintain it while moving at maximum speed. Thus he had put a bit of distance between her and him, but his course is predictable enough that she is able to circle around behind him thanks to the enhanced movement afforded by her boon. Although she is unable to pick his pocket for the moment, she is aware that unless he somehow detects her invisible presence, he will probably pass right by her. She thinks that she could either elect to stab him with the dagger she has drawn, or draw his sword from its scabbard as he passes by her.

OOC unless someone can see through the fog, Rosa and the Lizardman will duel it out unless Rosa drops back. Round clock will keep ticking off since timed effects are in play...

moritheil, it looks like its just you and me kid.
 
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moritheil

First Post
Rosa would rather pull his sword than attempt to kill him, as she is not at her best in close combat and she knows it. She mentally keeps track of the time until the mist disappears.

Also, given that her invisibility will eventually expire, she will make plans to hide in cover before that occurs.
 


Arabesu

Registered User
As the lizardman passes by Rosa, she is able to gingerly remove his longsword from its scabbard without his notice.

Suddenly the last lizardman pops out of the fog, right into the clearing. Everyone except Rosa can seem and hear him now, although Rosa has a good idea where he was heading.
 


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