Name: Kaddok Windcaller
Class: Cleric 2
Race: Human [Shriikirri-Quah (Hawk Clan)]
Size: Medium
Gender: Male
Alignment: Neutral
Deity: The Storm Hawk (Shoanti Tribe Totem)
Str: 14 +2 (6p.) Level: 2 XP: 1000
Dex: 12 +1 (4p.) BAB: +1 HP: 14 + 6 (1d8) + 5 (1d8) + 4 = 29 + 2 fav class = [U]31[/U]
Con: 14 +2 (6p.) CMB: +3 Dmg Red: -
Int: 10 +0 (2p.) Speed: 30' Spell Res: -
Wis: 16 +3 (6p.+2Human) Init: +1 Spell Save: -
Cha: 12 +1 (4p.) ACP: -1 Spell Fail: -
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +4 +0 +1 +0 +0 +0 15
Touch: 11 Flatfooted: 14
Base Mod Misc Total
Fort: 3 +2 +5
Ref: 0 +1 +1
Will: 3 +3 +6
Weapon Attack Damage Critical
MW Earth breaker +4 2d6+3 20x3
Dagger +3 1d4+1 18-20-x2
Shoanti bola +2 1d4* 20x2
Lightning Arc +2 1d6+1 20x2
Languages: Common, shoanti
Abilities:
Domain powers (Air, Animal)
Orisons
Turn Undead (6/day, 30 ft., 1d6 Damage, DC 12)
Spontaneous Casting (Cure Spells)
[sblock]
[U]1st[/U] Lightning Arc (Su): As a standard action you can unleash an
arc of electricity targeting any foe within 30 feet as a ranged
touch attack. The lightning arc deals 1d6 points of electricity
damage +1 for every two caster levels you possess.
[U]2nd[/U] Obscuring Mist (Sp): You can cast obscuring mist 1/day per 2
caster levels you possess.
[U]1st[/U] Summon Companion (Su): As a standard action, you can
summon one animal to aid you as per summon nature's ally I.
The creature remains until you dismiss it and you can never
have more than one such creature in your service at one time.
Once the creature dies or is dismissed, you must wait 1 hour
before summoning another. At 6th level, and every four levels
thereafter, you may summon a more powerful companion,
increasing the summon nature's ally spell by 1 (II at 6th level, III
at 10th, IV at 14th, and V at 18th).
[U]2nd[/U] Speak with Animals (Sp): You can cast speak with animals 1/
day per 2 caster levels you possess.
ANIMAL DEVOTION [DOMAIN]
You enhance your own abilities with the characteristics of animals.
Benefit: Once per day as a swift action, you can give yourself the power of a specific animal.
Select one of the following abilities each time you activate the feat. Each effect lasts for 1 minute.
[I]Ape's Fury:[/I] Gain a +2 sacred (if your deity is good or neutral) or profane (if your deity is evil)
bonus to your Strength score. The value of this bonus increases by 2 for every six character levels
you possess (maximum +8 at 18th level). When you activate ape's jury, fur sprouts all over your
body and remains until the effect ends.
[I]Cheetah's Sprint:[/I] Gain a +5-foot sacred (if your deity is good or neutral) or profane (if your
deity is evil) bonus to your base land speed. The value of this bonus increases by 5 feet for every
four character levels you possess (maximum +30 feet at 20th level). Your body is covered in black
spots while cheetah's sprint is active.
[I]Hawk's Flight:[/I] You can fly as if using the overland flight spell. At 5th level and every five
levels thereafter, you gain a +5-foot sacred (if your deity is good or neutral) or profane (if your
deity is evil) bonus to your base fly speed (maximum +20 feet at 20th level). Intangible,
luminescent wings grow from your back when you activate hawk's flight and remain as long as
the effect is active.
[I]Serpent's Strike:[/I] You gain a natural bite attack that deals ld3 points of Constitution damage
but no hit point damage. A successful Fortitude save (DC 10 + 1/2 your character level + your Cha
modifier) negates the Constitution damage. Creatures immune to poison are immune to this effect.
Your upper canine teeth grow into fangs when you activate serpent's strike and remain in that
form as long as the effect is active.
Special: You can select this feat multiple times, gaining one additional daily use each time you
take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this
feat for each three daily turn or rebuke uses you expend.
Special: You can have multiple abilities active simultaneously.
However, you can still activate only one ability per round.
Shoanti Bola: The Shoanti often use special bolas carved
from bones and weighted with stones. These bolas function
as standard bolas but deal lethal damage rather than
nonlethal damage. Most Shoanti bolas can also function as
bullroarers—tiny holes carved in the weights cause them
to emit a mournful keening sound when spun.
Shoanti bola 15 gp 1d3 1d4 ×2 10 ft. 2 lb. Bludgeoning and piercing
[/sblock]
Feats: WP (Earth breaker), Animal Devotion (Complete Champion), Extra Turning (Pathfinder)
Skills Trained: 3 Max Ranks: 5/2.5
Skills Base Mod Misc Total
*Knowledge (Religion) 5 +0 +5
*Spellcraft 5 +5 +5
*Survival 5 +3 +8
Perception 0 +3 +3
Stealth 0 +1 -2 -1
Spells:
0 – Detect Magic, Guidance, Light, Stabilize
1 – Bless, Shield of Faith, Vigor lesser
Equipment: Cost Weight
MW Earthbreaker 340gp 14lb
Dagger 2gp 1lb
Shoanti bola (x2) 30gp 4lb
MW Hide Shirt 240gp 25lb
Backpack 2gp 2lb
Holy Symbol (wooden) 1gp --
Spell component pouch 5gp 2lb
2 potions CLW 100gp --
Grappling Hook 1gp 4lb*
Varisian Idol 50gp --
Traveler's clothes
Total Weight:52lb Money: 29gp 0sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 58 116 175 350 875
Age: 23
Height: 6'1"
Weight: 196lb
Eyes: Blue