Ok, I think this is pretty much it. Got my feats as wanted, and spell selections are done.
[sblock]
Ryash Loriant
Male Aasimar Cleric 6 / Radiant Servant of Pelor 5
Alignment: Neutral Good
Size: Medium
Type: Outsider
Base Speed: 30ft.
Space: 5ft.
Reach: 5ft.
Str: 15 (+2)
Dex: 14 (+2)
Con: 16 (+3) [15base + 1level]
Int: 14 (+2)
Wis: 24 (+7) [18base + 2racial + 4enh.]
Cha: 22 (+6) [17base + 2racial + 1level + 2enh.]
HP: 80 [47base + 33con]
Rolls
AC: 23 [10base + 7armor + 2armor enh. + 2shield + 2enh. shield] /
10 / 18
+1 VS attacks from evil creatures
Fortitude: +12 [9base + 3con]
Reflex: +5 [3base + 2dex]
Will: +18 [9base + 7wis + 2aura]
+4 VS evil spells
Immunities:
Diseases
Init: +2 [2dex]
Base attack bonus: +7/+2
Attacks:
Morningsun: +15/+10 [7base + 7wis + 1enh.],
1d8+2[str] damage, Threat
20/x2
Good weapon. All critical threat is a critical hit VS evil creatures.
Special Attack:
Daylight.
Special Qualities:
Resistance to Acid 5, Cold 5, and Elictricity 5
Spells:
CL: 11, + 1 spells with the light description, + 1 healing spells
DC: 10 + spell level + 7wis
Spells per day: 6/7+1/6+1/6+1/4+1/3+1/2+1
Healing Domain spells are all Empowered without using a higher level spell slot.
0 - Create Water x2, Light x2, Purify Food and Drink x2.
1 - Bless, Divine Favor, Remove Fear, Sanctuary x2, Nimbus of Light x2 + Cure Light Wounds.
2 - Deific Vengeance, Bull's Strength x2, Bears Endurance, Lesser Restoration x2 + Cure Moderate Wounds.
3 - Ring of Blades x2, Blessed Aim, Hearts Ease, Create Food and Water, Prayer + Cure Serious Wounds.
4 - Recitation, Revenance, Divine Power, Neutralize Poison + Cure Critical Wounds.
5 - Chaav's Laugh, Break Enchantment, Flame Strike + Mass Cure Light Wounds.
6 - Visage of the Deity, Find the Path + Heal.
Turn Undead:
Times per day: 13 [3base + 9cha + 4feat]
Turning check: 1d20 + 12 [6cha + 2enh. + 2skill + 2domain]
Turning damage: 3d6 + 17 [11base + 6cha]
Greater Turning: 9 [3base + 6cha]
Skills:
Skill points: 36 cleric, 20 RSoP
Max Skill Ranks: 14
Concentration: 17 [14ranks + 3con]
Heal: 21 [14ranks + 7wis]
Knowledge - Religion: 16 [14ranks + 2int]
Spellcraft: 16 [14ranks + 2int]
+2 racial on Spot and Listen
Feats:
Lvl 1 - Extra Turning
Lvl 3 - Augment Healing
Lvl 6 - Quicken Spell
Lvl 9 - Divine Metamagic: Quicken Spell
Domain Powers:
Sun: 1/day greater turning.
Healing: Cast healing spells as +1 CL.
Glory: +2 on turn undead check, +1d6 on turning dmg.
Languages:
Common
Celestial
Abyssal
Infernal
Equipment:
Weapon: Morningsun - Blessed Heavy mace +2 [18,312gp]
Armor: Angelic +2 Half-Plate [16,750gp]
Shield: Sacred +2 Heavy Steel Shield [16,170gp]
Periapt of Wisdom +4 [16,000gp]
Cloak of Charisma +2 [4,000gp]
Ring of Vengeance [4,500gp]
Incense of Consecration x 10 [3,000gp]
Censer for the incsense [50gp]
Wand of Cure Serious Wounds [11,250gp]
Wand of Enlarge Person [750gp]
Potion of Cure Serious Wounds x 5 [3,750gp]
Potion of Cure Moderate Wounds x 5 [1,500gp]
Spell components:
Ring of Blades; small dagger. [2gp]
Recitation; Sacred Text [50gp]
4,216gp
Proficiencies:
Simple Weapons
Light Armor
Medium Armor
Heavy Armor
Shields
Class Features:
RSoP 1: Extra greater turning, raidance, turn undead.
RSoP 2: Divine Health, Empower Healing.
RSoP 3: Aura of Warding. Gives all allies within 10ft + 2will.
RSoP 5: Bonus Domain: Glory.
Race Features:
Darkvision
Info:
Ryash is not the type to wade into battle, battering his foes with his mace and yelling brave war-cries. No, he's more the kind of person who stays in the back, helping his comrades and allies. Some people might call him a coward, but he is no such thing. If needed he will indeed join the fray, with the aim of helping an ally in need. While his martial prowess is no match tho his skills and knowledge of the divine, they are by no means to be ignored.[/sblock]