[OOC] Hall of the Dwarven Lord

jkason

First Post
Okay, fixed his Dex mod and added equipment:

[sblock=Gurbisi Reb, human thug]
Code:
[B]Name:[/B] Gurbisi Reb
[B]Class:[/B] Rogue (Thug archetype) (favored -> HP)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] None

[B]Str:[/B] 10  +0 (0p.)      [B]Level:[/B] 4        [B]XP:[/B] --
[B]Dex:[/B] 19* +4 (10p.)     [B]BAB:[/B] +3         [B]HP:[/B] 35/35 (4d8+12)
[B]Con:[/B] 14  +2 (5p.)      [B]CMB:[/B] +3         [B]ACP:[/B] 0 
[B]Int:[/B] 8   -1 (-2p.)     [b]CMD:[/b] 18         [B]Spell Res:[/B] -
[B]Wis:[/B] 10  +0 (0p.)      [B]Speed:[/B] 30'      [B]Spell Save:[/B] -
[B]Cha:[/B] 12  +1 (2p.)      [B]Init:[/B] +5        [B]Spell Fail:[/B] -

* 4th level ability increase


                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +4    +0    +0    +2*  20
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 15

* +1 Dodge, +1 Ring of Protection

                         [B]Base   Mod  Misc*  Total[/B]
[B]Fort:[/B]                      1    +2    +1   +4
[B]Ref:[/B]                       4    +4    +1   +9
[B]Will:[/B]                      1    +0    +1   +2

* Cloak of Protection +1


Weapon                  Attack   Damage**    Critical[/B]
MW Short Sword............+9*.....1d6...........19-20/x2
MW Short Sword (TWF)...+7/+7/+2*..1d6...........19/20/x2
MW Shortbow...............+8......1d6...........x3, range 60'

* Weapon Finesse
** +2d6 on sneak attack
^ Weapon Training (short sword)
~ Dirty Fighter: +1 damage on a flank


[B]Languages:[/B] 
Common

[B]Abilities:[/B]

--Human--

* +2 one ability score (DEX)
* Medium size
* Normal speed (30')
* Bonus Feat
* Skilled (bonus skill point each level)
* Any language as bonus

--Rogue (Thug Archetype)--

* Simple weapon proficiency
* Proficient: hand crossbow, rapier, sap, shortbow, short sword
* Light armor proficiency
* Non-tower shield proficiency
* Sneak atttack +2d6
* Evasion
* Rogue talent x2: Finesse Rogue, Weapon Training (Short Sword)
* Frightening: +1 round shaken on successful Intimidate
               4+ rounds shaken can be made frightened
* Brutal Beating: trade 1d6 sneak attack damage to make target sickened for 2 rounds (1/2 rogue level).
* Uncanny Dodge 

[b]Traits:[/b]
Dirty Fighter (+1 damage on a flank)
Bully (+1 Intimidate)

[B]Feats:[/B] 
Two-Weapon Fighting (1st)
Improved Two-Weapon Fighting (bonus human)
Weapon Focus: Short Sword (Rogue Talent bonus)
Dodge (3rd)

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4
Skills                   Ranks  Mod  Class  ACP  Misc  Total[/B]

Acrobatics.................4....+4....+3................+11
Bluff......................4....+1....+3................+8
Climb......................4....+0....+3................+7
Disable Device.............4....+4....+3................+11
Escape Artist..............4....+4....+3................+11
Intimidate.................4....+1....+3.........+1*....+9
Perception.................4....+0....+3................+7
Stealth....................4....+4....+3................+11


* Bully trait

[b]Equipment:               Cost  Weight[/B]

--Worn / Carried--

Mithral Chain Shirt......110pp...12.5lbs
Cloak of Resistance +1...100pp.....1
Ring of Protection +1....200pp.....--

MW Short sword x2........620gp.....4lbs
MW Shortbow..............330gp.....2
Arrows x20.................1gp.....3

Backpack...................2gp.....4
Belt pouch.................1gp...0.5
Explorer's outfit..........--.....--	

--In Backpack--
Chalk x5...................5cp....--
Flint and steel............1gp....--
MW Thieves' tools........100gp.....2
Sunrod x3..................6gp.....3

[B]Total Weight:[/B]32lbs      [B]Money:[/B] 80PP 38GP 9SP 5CP

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33   66   100   200   500

[B]Age:[/B] 30
[B]Height:[/B] 6'0"
[B]Weight:[/B] 225 lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Tan

[sblock=Appearance]Gurbisi is what one calls 'rough around the edges.' A stocky man in simple, worn clothes, generally inclined to glare or growl at anyone who looks at him too closely or too long. He's definitely not the first person you'd pick to ask directions of if you were lost, though if you're lost in Gurbisi's neck of the woods, you're probably already in a spot of trouble.[/sblock]
[sblock=Background]Gurbisi grew up on that "wrong side of the fence" about which parents always warn their children. Though not particularly strong and a bit dim-witted, he was a sturdy child, so he could take a punch with the best of them. And though he wasn't made for book learning, he learned the lessons of the streets quickly, especially the benefit of fighting dirty: a kidney punch here, a groin jab there, a severed hamstring when things got more dangerous. So while his blows weren't as hearty as the more densely-muscled others, they hurt like no others.

The street punk grew into a hefty enforcer, breaking knuckles and cowing the meek at the behest of whomever paid his bills. But when he heard about the Dwarven halls and all he shiny that was supposed to be there, he decided it might be time to be self-employed. [/sblock]


[sblock=Notable NPCs][/sblock][/sblock]
 
Last edited:

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rangerjohn

Explorer
Then I say we go for it. LOL :p

[sblock=Level Up]
Level 4: Wizard (favored)
Ability adjustment
- DEX from 16 to 17
add +1 to Will save
gain one 1st lvl and 2nd lvl spell to cast per day
HP: 1d6 = 4 + 1 (CON) + 1 (Feat) = +6 from 18 to 24
Skill points: gain 7 [2(wizard) + 3(INT) + 1(human) + 1(favored)]
- 1 point in each of the following: Spellcraft, Knowledge(arcana), Knowledge(dungeoneering), Perception
- 3 points in Stealth
Spells gained: See Invisibility(free), False Life(free), Locate Object(40gp), Knock(40gp), Resist Energy(40gp),

Code:
Equipment:                         Cost    Weight
Artisan's Outfit                   free     0lb
Lesnir(mw.)                        free     4lb
Cloak of Resistance +1          1,000gp     1lb
Amulet of Natural Armor +1      2,000gp     0lb
Pearl of Power (1st lvl)        1,000gp     0lb
Dagger                              2gp     1lb
Bedroll                             1sp     5lb
Spell Component Pouch               5gp     2lb
Scroll Case                         1gp    .5lb
   - Invisibility(cstlvl3)        375gp     0lb
Scroll Case                         1gp    .5lb
   - Floating Disc(cstlvl1)        25gp     0lb
Belt Pouch                          1gp    .5lb
   - Shield of Faith(x2)(lvl1)    100gp   .25lb 
   - Oil, Magic Weapon(x2)(lvl1)  100gp   .25lb
   - Tindertwigs(10)               10gp     0lb
Backpack                            2gp     2lb
   - Spellbook                     free     5lb
   - Trail Rations(4 days)          2gp     4lb
   - Waterskin                      1gp     4lb
   - Everburning Torch            110gp     1lb
   - Cure Moderate Wounds(2d8+3)  300gp  .125lb
Total Weight:31.125lb Money: 6gp 9sp [/sblock]

HM

I get a total of 5,170 gp HM
 

HolyMan

Thy wounds are healed!
Because I don't do math. LOL

And I forgot to list my wand of Protection from Evil. But that still leaves me with 88gp unaccounted for. hmm..

Will edit post and copy paste here. Thanks for the check btw rangerjohn.

EDIT
[sblock=Level Up]
Level 4: Wizard (favored)
Ability adjustment
- DEX from 16 to 17
add +1 to Will save
gain one 1st lvl and 2nd lvl spell to cast per day
HP: 1d6 = 4 + 1 (CON) + 1 (Feat) = +6 from 18 to 24
Skill points: gain 7 [2(wizard) + 3(INT) + 1(human) + 1(favored)]
- 1 point in each of the following: Spellcraft, Knowledge(arcana), Knowledge(dungeoneering), Perception
- 3 points in Stealth
Spells gained: See Invisibility(free), False Life(free), Locate Object(40gp), Knock(40gp), Resist Energy(40gp), Keen Edge(90gp)

Code:
Equipment:                         Cost    Weight
Artisan's Outfit                   free     0lb
Lesnir(mw.)                        free     4lb
Cloak of Resistance +1          1,000gp     1lb
Amulet of Natural Armor +1      2,000gp     0lb
Pearl of Power (1st lvl)        1,000gp     0lb
Wand of Protection from Evil      750gp     0lb
Dagger                              2gp     1lb
Bedroll                             1sp     5lb
Spell Component Pouch               5gp     2lb
Scroll Case                         1gp    .5lb
   - Invisibility(cstlvl3)        375gp     0lb
Scroll Case                         1gp    .5lb
   - Floating Disc(cstlvl1)        25gp     0lb
Belt Pouch                          1gp    .5lb
   - Shield of Faith(x2)(lvl1)    100gp   .25lb 
   - Oil, Magic Weapon(x2)(lvl1)  100gp   .25lb
   - Tindertwigs(10)               10gp     0lb
Backpack                            2gp     2lb
   - Spellbook                     free     5lb
   - Trail Rations(4 days)          2gp     4lb
   - Waterskin                      1gp     4lb
   - Everburning Torch            110gp     1lb
   - Cure Moderate Wounds(2d8+3)  300gp  .125lb
Total Weight:31.125lb Money: 4gp 9sp [/sblock]

OK I added the wand I forgot and a 3rd lvl spell I wanted hope everything is correct.

HM
 
Last edited:

Walking Dad

First Post
I have to confess that I'm not good in checking equipment lists. Every help is welcomed.

jkason:
Could you please list weapon focus as a bonus feat?
In the race section, you stated to increase skills with your favored class bonus, but everything looks like that your summary is correct -> you spent it on HP

Rest looks good so far.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The new and improved(?) Fabhal Diabhlin is here. He's in stat block format, and his 'Mini Stat Block' at the very end hasn't been fully updated.

I'll put him on one of my 'regular' sheets as soon as I have time but it may be awhile. He's created with HeroLab and is a pretty standard character so there shouldn't be anything out of whack.

Anyone interested/willing please feel free to look him over and let me know if you see anything wrong.

EDIT: He is rebuilt rather than simply leveled up, now a two-handed power attacker rather than a two weapon fighter, and skills re-worked to take into account the style of game.
 





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