TheLordWinter
First Post
So I'd been intrigued by the Dark path for Warlocks featured in the Forgotten Realms' Player's Handbook, but felt it didn't quite go far enough in hurting players now for benefits later. While I understand its somewhat antithetical to 4e's design philosophy, it was a mechanic I'd always thought was rather interesting. I decided the necromancer would be the epitome of this type of design and searched the boards to see if someone had updated the class for fourth edition. While intrigued by the necromancer that Pyrogod had designed (http://www.enworld.org/forum/4e-fan...8-update-necromancer-class-work-progress.html) I found that it felt a bit minion heavy for me.
I longed for the types of necromancers from 2nd edition AD&D, for whom an entire sourcebook was dedicated. And so, I did my best to create a necromancer who is terrifying on the battlefield, and whose abilities are alarming to allies, deeply disturbing to the party's paladin and a constant tactical choice for the player between hurting allies, hurting himself and when the right amount of each is required.
I'd love any feedback anyone would like to offer, and I should first warn that this class is currently unplaytested. It goes from levels 1 through 10, and features a few bonus feats and a new monster (usable by the class as a familiar).
I hope people enjoy it!
I longed for the types of necromancers from 2nd edition AD&D, for whom an entire sourcebook was dedicated. And so, I did my best to create a necromancer who is terrifying on the battlefield, and whose abilities are alarming to allies, deeply disturbing to the party's paladin and a constant tactical choice for the player between hurting allies, hurting himself and when the right amount of each is required.
I'd love any feedback anyone would like to offer, and I should first warn that this class is currently unplaytested. It goes from levels 1 through 10, and features a few bonus feats and a new monster (usable by the class as a familiar).
I hope people enjoy it!