Sorry to all you premade Campaign fans, but this is a homegrown story and world that I have been making for some time now. I would enjoy running the game. If you have any questions regarding the story or game setting, please feel free to post them. Please post your questions, and do not PM me with questions, unless they are character related, as more people may have the same question.
If you are interested, let me know. I wouldn't mind seeing some character sheets and a possible story line as well. Restrictions and character info is below.
I play roughly 65/35, 65% story, 35% fighting. I enjoy roleplaying quite a bit, so if you are a hack and slasher, this may not be the game for you.
It begins:
War raged a thousand years ago in the lands of Alaria. It was a terrible war that engulfed every species and every race. For 50 years this war raged unabated. People lost mothers, fathers, siblings, and children... No person was uneffected by this horrible onslaught.
It was a war bred on mistrust, and hatred for the opposing races. The beasts and beast-like men wanted violence and war. Dwarves wanted coins, jewels, and earthly possessions, elves wanted to be left alone, not to have anything to do with any of the other races, and humans wanted it all; money, power, and land. All the races fought one another for a time, until the beastmen began invading, and destroying everything in their path. During the last 25 years of the 50 year war, all the goodly races, such as elves, dwarves, and humans finally put aside any differences they had and eventually pushed the beastman races, the orcs, trolls, and other goblinoids into the barren northlands, and very near extinction. The north was sealed with magic granted by the gods, a prison sentance that would last 500 years, and the beastly inhabitants of the north were left to dwell on their mistakes.
After the war, the goodly races celebrated a peace that they had not seen in half a century, and life was good...
However, this peace only lasted for a short time, as prejudice and mistrust found their way back into the hearts of the goodly races. The elves took to their own and retreated into the eastern forests, seeking solitude and enlightenment. The dwarves receded into the western mountain ranges, seeking riches and earthly desires. The humans were left with the vast plains to the south, where they lived their short lives, and waged their wars for power.
The central lands of Alaria were called the Ciserean fields, and during the war, these fields contained the majority of the fighting, and the most brutal clashes between the races.. More people died in these vast fields than in any other part of the world, and through all the bloodshed, the land was cursed.
After the war the gods created a spring of life in the center of these fields, as a gift to all the races; of which, the water could wash away any stains of regret or guilt, and make a man whole once more. This spring slowly cleansed the sins of the land, and the beautiful Ciserean fields grew once again. The gods deemed that this area could not be ruled by any one race. This area would be controlled by all races, working in unison for the betterment of Alaria. It is in the Ciserean fields that the grand city Cisera was born, and from the halls of that righteous city, the Ciserean Council, a congress of representatives to all the races, attempts to rule the Ciserean fields.
To make matters worse, the magic barrier that imprisoned all the beastmen was removed after their 500 year sentance was complete. However, after small unsuccessful clashes with the races, the beastmen slowly began to integrate themselves into society. Orcs, goblins, giants, and any other willing race was allowed to freely roam the Ciserean fields, and join the council, if their intentions were noble.
A half millenia went by and the emnity between the races only grew. The council did its best to keep things peaceful, but when it couldnt even control the prejudice in its own lands, the world wondered how it could bring peace to the masses.
In a world filled with fear, and bereft of any semblance of peace; racial emnity and prejudice is all you've ever known.
In this land, hope is a dying light, and its rays are reaching far less people....
(EDITED: Please View) Game related information:
[sblock=]
DND 3.5,
Level 3 characters. Looking for honest players. I will not be rolling the majority of your dice rolls, You Will! You can use software or hardware, whichever you chose, as long as its honest. (Hardware - noncomputerized dice)
(-80 point buy. (1-15 is 1 point each, 16, 17, and 18 are 2 point buys)
-For example, if I want to buy a 16 stat for strength, i pay 15 points for 1-15, and two additional points for 16, for a total of 17 points spent on strength.) No longer using this stat generation method.
EDIT-Sorry guys, put in a home rule thing. Should have thought before posting this part. Instead, lets go with a simple 30 point buy. Please use the stat generator at hack/ » Blog Archive » Point Buy Calculator for D&D to generate your stats. (would suggest everyone run their stats through here, as I will be when I check character sheets)
-Please keep character classes within the main books. (PHB 1 and 2, Complete Divine, Arcane, Warrior, Adventurer)
-No restrictions on races (even if race is outside books listed above), please be sure to calculate Level Adjustments into your class if you chose MM races.
-Technology is more advanced in this game. Crystals that can harness magic are used to power small technologies like lamps and other such items. More powerful versions of these crystals can power self moving carriages, and help people lift heavy objects. Mixed with other powerful magics, these crystals can do amazing things. May even power weapons, however I am undecided at this time.[/sblock]
Game Setting (Still rough around the edges): [sblock=]
A hundred years ago, the southlands broke into three provinces due to the wars it waged amongst itself. In the last year, the central and eastern provinces have declared war on the Dwarves to the west. Both sides must travel around, or through the westernmost province of the human lands. The western province, being the most powerful of the three human civilizations, is respected in its wish to remain neutral. The dwarves and the two other human provinces travel through this land, but will not commit to war on its soil.
Currently, you reside in Rawee... a small village of 3000-3250 people, depending on the trading season. How you have come to be here is a story for another day.
Rawee is a small village within the western province of the southlands. However, being so close to the Ciserean border, this small town governs itself under the laws of Cisera. As the western province is mostly attuned with the hearts of the Cisereans, this situation is agreeable by both sides, and Rawee is left pretty much alone.
Within the last year both sides, the dwarves and the eastern provinces, have come through Rawee, on the way to their battles, but at this time, the eastern human provinces have stationed a small regiment of soldiers within the walls of Rawee, to ensure that their supply lines continue through this heavy trade city, unmolested.
As Rawee hosts many people from many of the races, this has caused some problems with the prejudice human soldiers. Fights have broken out, and both soldiers and citizens have been fatally wounded. This has only enraged the soldiers, and made the citizens fear for their lives.[/sblock]
May 1st will be final day for registration.
EDITING: Added Names of Players, as well as answers to questions I was asked.
Tank - Pneumatik has claimed this position with his Shifter Fighter.
Support - Arkhandus has claimed this position with his Dragon Shaman. (Please update backround if you get a chance.)
Healer - Bedford has claimed this position with his Half-Ogre Cleric/Barbarian. (Saw your character sheet, everything looks good, will go over it tonight.)
Arcanist -
Add 1 - Jemal has claimed this position with his warlock/paladin. (Still need a working character sheet.)
Add 2 - Theroc has claimed this position with his Lizardfolk Barbarian.
Additional Information
2700 starting gold per DMG pg 135
MAX hit dice for all levels
Minimum stat = 8
If you are interested, let me know. I wouldn't mind seeing some character sheets and a possible story line as well. Restrictions and character info is below.
I play roughly 65/35, 65% story, 35% fighting. I enjoy roleplaying quite a bit, so if you are a hack and slasher, this may not be the game for you.
It begins:
War raged a thousand years ago in the lands of Alaria. It was a terrible war that engulfed every species and every race. For 50 years this war raged unabated. People lost mothers, fathers, siblings, and children... No person was uneffected by this horrible onslaught.
It was a war bred on mistrust, and hatred for the opposing races. The beasts and beast-like men wanted violence and war. Dwarves wanted coins, jewels, and earthly possessions, elves wanted to be left alone, not to have anything to do with any of the other races, and humans wanted it all; money, power, and land. All the races fought one another for a time, until the beastmen began invading, and destroying everything in their path. During the last 25 years of the 50 year war, all the goodly races, such as elves, dwarves, and humans finally put aside any differences they had and eventually pushed the beastman races, the orcs, trolls, and other goblinoids into the barren northlands, and very near extinction. The north was sealed with magic granted by the gods, a prison sentance that would last 500 years, and the beastly inhabitants of the north were left to dwell on their mistakes.
After the war, the goodly races celebrated a peace that they had not seen in half a century, and life was good...
However, this peace only lasted for a short time, as prejudice and mistrust found their way back into the hearts of the goodly races. The elves took to their own and retreated into the eastern forests, seeking solitude and enlightenment. The dwarves receded into the western mountain ranges, seeking riches and earthly desires. The humans were left with the vast plains to the south, where they lived their short lives, and waged their wars for power.
The central lands of Alaria were called the Ciserean fields, and during the war, these fields contained the majority of the fighting, and the most brutal clashes between the races.. More people died in these vast fields than in any other part of the world, and through all the bloodshed, the land was cursed.
After the war the gods created a spring of life in the center of these fields, as a gift to all the races; of which, the water could wash away any stains of regret or guilt, and make a man whole once more. This spring slowly cleansed the sins of the land, and the beautiful Ciserean fields grew once again. The gods deemed that this area could not be ruled by any one race. This area would be controlled by all races, working in unison for the betterment of Alaria. It is in the Ciserean fields that the grand city Cisera was born, and from the halls of that righteous city, the Ciserean Council, a congress of representatives to all the races, attempts to rule the Ciserean fields.
To make matters worse, the magic barrier that imprisoned all the beastmen was removed after their 500 year sentance was complete. However, after small unsuccessful clashes with the races, the beastmen slowly began to integrate themselves into society. Orcs, goblins, giants, and any other willing race was allowed to freely roam the Ciserean fields, and join the council, if their intentions were noble.
A half millenia went by and the emnity between the races only grew. The council did its best to keep things peaceful, but when it couldnt even control the prejudice in its own lands, the world wondered how it could bring peace to the masses.
In a world filled with fear, and bereft of any semblance of peace; racial emnity and prejudice is all you've ever known.
In this land, hope is a dying light, and its rays are reaching far less people....
(EDITED: Please View) Game related information:
[sblock=]
DND 3.5,
Level 3 characters. Looking for honest players. I will not be rolling the majority of your dice rolls, You Will! You can use software or hardware, whichever you chose, as long as its honest. (Hardware - noncomputerized dice)
(-80 point buy. (1-15 is 1 point each, 16, 17, and 18 are 2 point buys)
-For example, if I want to buy a 16 stat for strength, i pay 15 points for 1-15, and two additional points for 16, for a total of 17 points spent on strength.) No longer using this stat generation method.
EDIT-Sorry guys, put in a home rule thing. Should have thought before posting this part. Instead, lets go with a simple 30 point buy. Please use the stat generator at hack/ » Blog Archive » Point Buy Calculator for D&D to generate your stats. (would suggest everyone run their stats through here, as I will be when I check character sheets)
-Please keep character classes within the main books. (PHB 1 and 2, Complete Divine, Arcane, Warrior, Adventurer)
-No restrictions on races (even if race is outside books listed above), please be sure to calculate Level Adjustments into your class if you chose MM races.
-Technology is more advanced in this game. Crystals that can harness magic are used to power small technologies like lamps and other such items. More powerful versions of these crystals can power self moving carriages, and help people lift heavy objects. Mixed with other powerful magics, these crystals can do amazing things. May even power weapons, however I am undecided at this time.[/sblock]
Game Setting (Still rough around the edges): [sblock=]
A hundred years ago, the southlands broke into three provinces due to the wars it waged amongst itself. In the last year, the central and eastern provinces have declared war on the Dwarves to the west. Both sides must travel around, or through the westernmost province of the human lands. The western province, being the most powerful of the three human civilizations, is respected in its wish to remain neutral. The dwarves and the two other human provinces travel through this land, but will not commit to war on its soil.
Currently, you reside in Rawee... a small village of 3000-3250 people, depending on the trading season. How you have come to be here is a story for another day.
Rawee is a small village within the western province of the southlands. However, being so close to the Ciserean border, this small town governs itself under the laws of Cisera. As the western province is mostly attuned with the hearts of the Cisereans, this situation is agreeable by both sides, and Rawee is left pretty much alone.
Within the last year both sides, the dwarves and the eastern provinces, have come through Rawee, on the way to their battles, but at this time, the eastern human provinces have stationed a small regiment of soldiers within the walls of Rawee, to ensure that their supply lines continue through this heavy trade city, unmolested.
As Rawee hosts many people from many of the races, this has caused some problems with the prejudice human soldiers. Fights have broken out, and both soldiers and citizens have been fatally wounded. This has only enraged the soldiers, and made the citizens fear for their lives.[/sblock]
May 1st will be final day for registration.
EDITING: Added Names of Players, as well as answers to questions I was asked.
Tank - Pneumatik has claimed this position with his Shifter Fighter.
Support - Arkhandus has claimed this position with his Dragon Shaman. (Please update backround if you get a chance.)
Healer - Bedford has claimed this position with his Half-Ogre Cleric/Barbarian. (Saw your character sheet, everything looks good, will go over it tonight.)
Arcanist -
Add 1 - Jemal has claimed this position with his warlock/paladin. (Still need a working character sheet.)
Add 2 - Theroc has claimed this position with his Lizardfolk Barbarian.
Additional Information
2700 starting gold per DMG pg 135
MAX hit dice for all levels
Minimum stat = 8
Last edited: