Breena, gnome swordmage 1
Breena, level 1
Gnome, Swordmage
Build: Shielding Swordmage
Swordmage Aegis: Aegis of Shielding
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 8, Con 14, Dex 11, Int 20, Wis 10, Cha 12.
DEFENSES & HP
AC: 20 Fort: 12 Reflex: 15 Will: 13
HP: 35 Surges: 10 Surge Value: 8
TRAINED SKILLS
Arcana +12, Intimidate +6, Endurance +7, History +10
UNTRAINED SKILLS
Acrobatics, Bluff +1, Diplomacy +1, Dungeoneering, Heal, Insight, Nature, Perception, Religion +5, Stealth +2, Streetwise +1, Thievery, Athletics -1
FEATS
Level 1: Intelligent Blademaster
POWERS
Swordmage at-will 1: Sword Burst
Swordmage at-will 1: Lightning Lure
Swordmage encounter 1: Sword of Sigils
Swordmage daily 1: Blade of Judgment
BASIC ATTACKS
Melee (rapier): +8 vs AC / 1d8 + 5 dmg
Ranged (sling): +2 vs AC / 1d6 dmg
ITEMS
Leather Armor, Adventurer's Kit, Rapier, Dagger, Sling, Sling Bullets (20)
[sblock=cb summary]====== Created Using Wizards of the Coast D&D Character Builder ======
Breena, level 1
Gnome, Swordmage
Build: Shielding Swordmage
Swordmage Aegis: Aegis of Shielding
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 8, Con 14, Dex 11, Int 20, Wis 10, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 11, Int 18, Wis 10, Cha 10.
AC: 20 Fort: 12 Reflex: 15 Will: 13
HP: 35 Surges: 10 Surge Value: 8
TRAINED SKILLS
Arcana +12, Intimidate +6, Endurance +7, History +10
UNTRAINED SKILLS
Acrobatics, Bluff +1, Diplomacy +1, Dungeoneering, Heal, Insight, Nature, Perception, Religion +5, Stealth +2, Streetwise +1, Thievery, Athletics -1
FEATS
Level 1: Intelligent Blademaster
POWERS
Swordmage at-will 1: Sword Burst
Swordmage at-will 1: Lightning Lure
Swordmage encounter 1: Sword of Sigils
Swordmage daily 1: Blade of Judgment
ITEMS
Leather Armor, Adventurer's Kit, Rapier, Dagger, Sling, Sling Bullets (20)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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[sblock=background]
"Are you sure about this?" The girl's mother said, holding her newborn in her arms.
"It's been a thousand years since both the Warrior and the Sorceress were full in the sky here in our mountains." The sage said. He wasn't old enough to remember that far back, but the old gnome was well over 300.
"Coincidence!" The girl's father said. "If a child of mine goes off having adventures, it will be because she wants to, not because of some fool prophecy."
"Mark my words, there's something special that little girl." The sage said.
* * * * *
Twenty-five years later, Breena agreed with her father. She studied sword magic because it was fun. And interesting. And it was always great to see the reaction from some oversized ruffian when he realized she was not bluffing about her abilities. She was a good sport about it, though. She always took their surrender if they offered it.
On the other hand, though, she did have a way of stumbling into interesting kinds of trouble.
* * * * *
Why Brindol? Well, she'd heard bandit attacks were on the rise. Which meant people would be wanting protection, or wanting their possessions back. Either of which ought to pay well, and the kind of thing small groups handled better than armies. And she didn't put much credence to rumors the Red Hand was back; more than likely whoever was behind the bandits -- if there was any real coordination to them at all -- were just trying to stir up fear.
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[sblock=appearance and mannerisms]
Tall (for a gnome; she's a good 3' 8"!) and slender, she tends to talk too fast. She normally wears a red and gold accented cloak (for no particularly reason beyond it looking good) over brown leather armor, and carries a rapier on her back (being a bit too short to carry it on her hip)[/sblock]
[sblock=wish list]
Weapons
- Just about any magic rapier would be nice, but Farbond Spellblades (level 2), Aegis Blades (level 3), and Weapons of Arcane Bonds (level 4) are particularly nice for swordmages.
Armor
- Again, just about any magic leather armor would be nice, but Armor of Aegis Expansion (level 2) and Runic Armor (level 3) seem like they'd be useful
Neck slot items
- Amulet of Physical Resolve (level 2) seems like it would be handy.
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