A smaller spider that our own Spider didn't see nips at him during his charge, but doesn't connect. The Half-Orc's massive blade does connect, though.[sblock=Opportunity Attack]
Opportunity Attack vs. Spider (1d20+8=13)[/sblock]The big spider leaps across the webbing, builds up a good head of steam, and pounces at Graval, knocking him to the ground.
The creature Spider hit counterattacks, injecting a painful poison into his veins.
Another of these monsters can be seen moving through the woods, keeping on the other side of the web for the time being.
The little spider that attacked the charging Half-Orc zips in behind him and bites again.
Two more little spiders pop up. One, behind the trees on the right, spits a gobbet of venom at Zardi, striking him painfully. The other, a ways ahead on the left, spits at Goldenhorn, but his expectoration goes wide.[sblock=Enemy Actions]
Jumping Spider
Move: to I6
Standard: Pounce to N7
Pounce (Reflex) vs. Graval (1d20+6=15) Damage2d6+5=11). Graval is knocked prone and dazed until the end of the Jumping Spider's next turn.
Herd Spider B
Standard:
Bite vs. Spider (1d20+7=21) Damage: (1d6+4=10) and ongoing 5 poison damage (save ends).
Herd Spider K
Move: to L11
Venom Spitter 83
Move: Shift to P2
Standard:
Bite vs. Spider (1d20+8+2=11)
Venom Spitter 47
Move: to N12
Standard:
Spit vs. Zardi (1d20+10=29) 5 damage
Venom Spitter 32
Move: to L4
Standard:
Spit vs. Goldenhorn (1d20+10=14)[/sblock][sblock=map]
The spiderweb patterns are cobwebs, and are difficult terrain.
They span from tree to tree, but large holes in them, so don't provide cover or concealment.
The brown circles are tree trunks, and impassible.
These can provide cover.[/sblock][sblock=status]Eraden: R6 HP
41/41, Surges 12/12, AP 1, second wind unused
Goldenhorn: P6 HP
27/27, Surges 10/10, AP 1, second wind unused
Graval: HP O7
20/31, Surges 12/12, AP 1, second wind unused, Prone, Dazed
Perin: HP Q6
25/25, Surges 7/7, AP 1, second wind unused
Spider: O2 HP
17/27, Surges 9/9, AP 1, second wind unused, Ongoing 5 Poison (save ends)
Zardi: R7 HP
26/31, Surges 11/11, AP 1, second wind unused
Mallaby: P7 HP
26/26, Surges 5/5, AP 0, second wind unused
Jumping Spider: N7 HP
uninjured, AP 1
Herd Spider B: N2 HP
15 taken
Herd Spider K: L11 HP
uninjured
Venom Spitter 32: L4 HP
uninjured
Venom Spitter 47: N12 HP
uninjured
Venom Spitter 83: P2 HP
uninjured[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]
Allarian Jumping Spider: AC 17, Fort 18, Ref 17, Will 14
+8 vs AC; 1d8 + 6 damage. Secondary attack +5 vs. reflex; 1d6 poison damage and the target is dazed until the end of the spider’s next turn.
Herd Spider: AC 16, Fort 15, Ref 13, Will 14
+7 vs AC; 1d6+4 poison damage and ongoing 5 poison damage (save ends)
Venom Spitter: AC 17, Fort 16, Ref 13, Will 14
+8 vs AC; 5 damage[/sblock]