[sblock=4e Hill Giant]
Large natural humanoid (earth, giant)
Level 13 Brute XP 800HP 159; Bloodied 79 Initiative +5
AC 25, Fortitude 27, Reflex 23, Will 25 Perception+7
Speed 8
Standard Actions Greatclub (weapon) At-Will
Attack: Melee 2 (one creature); +18 vs. AC
Hit: 3d10 + 11 damage.
Hurl Rock (weapon) At-Will
Attack: Ranged 10 (one creature); +18 vs. AC
Hit: 2d10 + 8 damage.
Sweeping Club (weapon) Encounter
Attack: Melee 2 (one or two creatures); +18 vs. AC
Hit: 3d10 + 11 damage, and the giant pushes the target up to 2 squares and knocks it prone.
Str 21 (+11) Dex 8 (+5) Wis 12 (+7)
Con 19 (+10) Int 7 (+4) Cha 9 (+5)
Alignment chaotic evil Languages Giant
Equipment: rock x5, greatclub .
[/sblock]
[sblock=Hill Giant 3.5e]
Size/Type:
Large Giant
Hit Dice:
12d8+48 (102 hp)
Initiative:
-1
Speed:
30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class:
20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20
Base Attack/Grapple:
+9/+20
Attack:
Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7)
Full Attack:
Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Rock throwing
Special Qualities:
Low-light vision, rock catching
Saves:
Fort +12, Ref +3, Will +4
Abilities:
Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Skills:
Climb +7, Jump +7, Listen +3, Spot +6
Feats:
Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub)
Environment:
Temperate hills
Organization:
Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs)
Challenge Rating:
7
Treasure:
Standard
Alignment:
Often chaotic evil
Advancement:
By character class
Level Adjustment:
+4
[/sblock]
Looks like another significant bump in power to me. Plus, in 4e they have lots of other Hill Giants like Shaman's (Controller) and Hunters, Rock Throwers and even Slingers (Artillery), as well as Avalanchers and Battle-chiefs (Skirmishers). The Challenge rating went from 7 (3.5) to 11 to 14 (4e) for the standard types. There is even a Chthonic Apostle at level 24.