Old-school dungeon crawl using 5e playtest rules

Li Shenron

Legend
Well, I've tried to look for PbP games as a player before, but they were very scarce. I thought maybe it's just that nobody wants to DM, which is why eventually I started this thread. Let's give it one more week to see if we can be at least 3 players... :)
 

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Kobold Stew

Last Guy in the Airlock
Supporter
Great!

Since the purpose is to push/explore the RAW, my current preference would be to try
(a) a Mountain Dwarf Druid (and so with metal armor proficiencies), or
(b) a Stout Halfling Barbarian (and so a Dex build*).
Both, I think should be able to hold their own. But so many builds to try, I could always find something else!

* by my reading, "strength checks" while raging would not include attacks; I might be missing something.
 



Shayuri

First Post
Hm! Okay, have read up on 5th Ed. Looks very interesting.

Only seen ideas from one so far, so I'll say I'd like to try a Mage, probably human or High Elf...or perhaaaaaps a ranger?

You don't start with a free feat, right? You can only get those in lieu of a stat upgrade on your class progression?
 



Shayuri

First Post
Okay, Sulannus Phaedran, High Elf princess is ready to embark on her road to legend!

...unfortunately, the greatest heroes in the land won't return her Sendings, so it looks like she'll be adventuring with you guys. *sigh* Whatever.

Sulannus Phaedran
High Elf Wizard (Evoker) 2
Background: Noble (retainers)

Str 8 -1
Dex 18 +4
Con 12 +1
Int 17 +3
Wis 13 +1
Cha 13 +1
http://invisiblecastle.com/roller/view/4278289/

HP 7
AC 14 (10 + 4)
Prof Bonus +2
Init +4

Race
High Elf
+2 dex, +1 int
Darkvision
Weapon Training (long/shortsword, long/shortbow)
Keen senses (trained in Perception)
Adv vs Charm, immune to magic sleep
Trance (4 hrs rest)
+1 cantrip
Bonus language

Class
Wizardry
Ritual Casting
Arcane Recovery (recover 1 slot w/short rest)
Arcane Tradition: Evoker
- Sculpt Spells (Omit up to 1+spell level) creatures from spell effect areas)

Proficiencies
Weapons: Daggers, darts, slings, staves, lgt crossbow
Tools: Gaming set, mounts (land)
Saves: Intelligence and Wisdom

Skills
Arcana
History
Insight
Persuasion
Perception

Languages
Common, Elven, Sylvan, Draconic, Dwarf

Spellcasting (Save DC 13)
Slots 1 - 3
Prepared
1 - Magic Missile, Burning Hands, Shield, Mage Armor, Charm Person

Spellbook
0 - Dancing Lights, Ray of Frost, Minor Illusion, Mage Hand
1 - Mage Armor, Burning Hands, Magic Missile, Find Familiar, Detect Magic, Identify, Shield, Charm Person

Equipment
Cash: 20gp 4sp 9cp

Weapons
Dagger, +6 atk, 1d4-1dmg, 2gp

Armor
None

Gear
Fine clothes, 15gp
Signet ring, 5gp
Mirror, 1/2lb, 5gp
Pouch, 1lb, 1gp
Component pouch, 2lbs, 25gp
Spellbook, 3lbs, free (class item)
Waterskin, 4lbs, 2sp

Retainers carrying
Sack, 1/2lb, 1cp
Mess kit, 1lb, 2sp
Soap, 5lb, 1sp
Tent, 20lbs, 2gp

Familiar (100gp)
Sunbolt the Mighty
Tiny Celestial Hawk
Armor Class 12
Hit Points 10+2 hp for each of your levels beyond 3rd
Speed 5 ft, Fly 30 ft
Str 2 (–4)
Dex 12 (+1)
Con 6 (–2)
Int 2 (–4)
Wis 10 (+0)
Cha 2 (–4)

Traits
Fly speed
100' telepathy
Share senses (1 action)
Deliver touch spell

Retainers (background trait)
Hanna the Halfling Handmaid (does laundry, helps dress, fusses over hair and hygiene and such)

Pox, the Wood Elf Messenger/errand boy (fetches things, carries messages, is easily impressed)

Human Manservant Archiebald (carries and maintains things, announces her, does books, organizes schedule, keeps the money, etc)
 
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Kobold Stew

Last Guy in the Airlock
Supporter
Bartleby
NG Mountain Dwarf Druid
Level 1

Abilities:
STR 12 (+1)
DEX 16 (+3)
CON 14 (+2)
INT 11 (+0)
WIS 18 (+4)
CHA 12 (+1)

Size M
Speed 25 (25 in armour, disadvantage on stealth)
AC 19
Init +3
Hit Points 10

Proficiency bonus: +1
Proficiencies: Light and Medium Armor, wooden shields, druid weapons, dwarven weapons, Herbalism kit
Saves: WIS
Skills: Survival, Perception, Search, Stealth
Languages: Common, Druidic, Dwarvish, Goblinoid, Giant

Background (trait): Bounty Hunter (Bounty Board)

Race abilities:
* Darkvision 60'
* Dwarven Relisience (adv on saves vs. poison, resistance to posion)
* Stonecunning (adv on Int (Hist) on stone, can't become lost underground
* Armor Mastery (+1 to AC in med or heavy armor)

Class abilities:
* Spellcasting (DC 12, 13 when holding focus)
- slots: 2 x 1st level
- 2 spells may be prepared/day
- typical spells ready: Cure Wounds, Entangle
- Cantrips: Druidcraft, Guidance

Equipment: Scale Mail, Shield, Adventurer's kit, Herbalism kit*, traveller's clothing, manacles, scimitar, Potion of Healing* x 2

Weight: 109


*no price given; I assume initial kit+components(+proficiency)=healing potion. So 25gp? 5lbs?. Potions of Healing bought at 25gp for materials only.

EDIT: 24 January: Aeiyan has one healing potion.
26 January. hobgob woman's dagger. +50XP (post 116)


EDIT: Rule clarifications:
* readying an action (and following)
 
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Li Shenron

Legend
Great! [MENTION=4936]Shayuri[/MENTION] and [MENTION=23484]Kobold Stew[/MENTION], take your time to finalize your PCs. [MENTION=78010]EximiusNero[/MENTION] you are welcome to join.

There is another player wanting to join, but he has technical troubles posting to ENW right now.
 

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