Hmm... If pushed, I'd probably go with something akin to Level 2 commoner/Expert. So they're better than the average Joe but not as good as an Adventurer. I'll think about it for later.I had assumed they were all classless, or npc class or however 5e handles people that aren't heroes.
But yeah if you'd prefer them to have classes that sounds good to have difference skills.
Heron -if you could please add Ht, wt, & Description, also you get cure wounds as a Cleric of Light domain spell, pick a replacement and add your Domain spells
Thanks for the update.
Yeah, its not terrible. You should have 3 cantrips and 6 'prepared' level one spells (two domain and 4 others). Only two level one slots per day, though. (I was incorrect on the domain spells not counting, sorry for the confusion).
It is quite a selection. After playing my second session as a cleric, though I was kinda wishing I had a healing cantrip or something that I could use once a day, even. I have to say, though, that Guided Bolt is awesome as is the Channel Divinityreserve Life. I was able to raise 2 fallen party members with that AND (for flavor) save the lives of FOUR commoners. That felt great.no no -- I get that. Still, a total of nine spells available at first level? That's a ton.