mips42
Adventurer
Bit of Eye Strain, but you could use this to double check https://twitter.com/mikemearls/status/474675366381236224/photo/1
or this [sblock]
Wild Magic Surge
d100 Effect
01-02 Roll on this table at the start of each of your turns for
the next minute, ignoring this result on subsequent
rolls.
03-04 For the next minute, you can see any invisible creature
if you have line of sight to it.
05-06 A modron chosen and controlled by the DM appears
in an unoccupied space within 5 feet of you, then
disappears 1 minute later.
07-08 You cast fireball as a 3rd-level spell centered on
yourself.
09-10 You cast magic missile as a 5th-level spell.
11-12 Roll a d10. Your height changes by a number of inches
equal to the roll. If the roll is odd, you shrink. If the
roll is even, you grow.
13-14 You cast confusion centered on yourself.
15-16 For the next minute, you regain 5 hit points at the
start of each of your turns.
17-18 You grow a long beard made of feathers that remains
until you sneeze, at which point the feathers explode
out from your face.
19-20 You cast grease centered on yourself.
21-22 Creatures have disadvantage on saving throws against
the next spell you cast in the next minute that involves
a saving throw.
23-24 Your skin turns a vibrant shade of blue. A remove curse
spell can end this effect.
25-26 An eye appears on your forehead for the next minute.
27-28 For the next minute, all your spells with a casting time
of 1 action have a casting time of 1 bonus action.
29-30 You teleport up to 60 feet to an unoccupied space of
your choice that you can see.
31-32 You are transported to the Astral Plane until the within 10 feet of you for the next minute.
33-34 Maximize the damage of the next damaging spell you necrotic damage dealt.
35-36 Roll a d10. Your age changes by a number of years
equal to the roll. If the roll is odd, you get younger
(minimum 1 year old). If the roll is even, you get older.
37-38 1d6 flumphs controlled by the DM appear in unoccupied spaces
within 60ft of you and are frightened of you. They vanish after 1 minute
39-40 You regain 2d10 hit points.
41-42 You turn into a potted plant until the start of your
next turn. While a plant, you are incapacitated and
have vulnerability to all damage. If you drop to 0 hit
points, your pot breaks, and your form reverts.
43-44 For the next minute, you can teleport up to 20 ft as a bonus
action on each of your turns.
45-46 You cast levitate on yourself.
47-48 A unicorn controlled by the DM appears in a space
within 5 feet of you, then disappears 1 minute later.
49-50 You can’t speak for the next minute. Whenever you
try, pink bubbles float out of your mouth.
51-52 A spectral shield hovers near you for the next minute,
granting you a +2 bonus to AC and immunity to magic
missile.
53-54 You are immune to being intoxicated by alcohol for
the next 5d6 days.
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