Tyranny of Dragons

mips42

Adventurer
Bit of Eye Strain, but you could use this to double check https://twitter.com/mikemearls/status/474675366381236224/photo/1

or this [sblock]
Wild Magic Surge
d100 Effect
01-02 Roll on this table at the start of each of your turns for
the next minute, ignoring this result on subsequent
rolls.

03-04 For the next minute, you can see any invisible creature
if you have line of sight to it.

05-06 A modron chosen and controlled by the DM appears
in an unoccupied space within 5 feet of you, then
disappears 1 minute later.

07-08 You cast fireball as a 3rd-level spell centered on
yourself.

09-10 You cast magic missile as a 5th-level spell.

11-12 Roll a d10. Your height changes by a number of inches
equal to the roll. If the roll is odd, you shrink. If the
roll is even, you grow.

13-14 You cast confusion centered on yourself.

15-16 For the next minute, you regain 5 hit points at the
start of each of your turns.

17-18 You grow a long beard made of feathers that remains
until you sneeze, at which point the feathers explode
out from your face.

19-20 You cast grease centered on yourself.

21-22 Creatures have disadvantage on saving throws against
the next spell you cast in the next minute that involves
a saving throw.

23-24 Your skin turns a vibrant shade of blue. A remove curse
spell can end this effect.

25-26 An eye appears on your forehead for the next minute.

27-28 For the next minute, all your spells with a casting time
of 1 action have a casting time of 1 bonus action.

29-30 You teleport up to 60 feet to an unoccupied space of
your choice that you can see.

31-32 You are transported to the Astral Plane until the within 10 feet of you for the next minute.

33-34 Maximize the damage of the next damaging spell you necrotic damage dealt.


35-36 Roll a d10. Your age changes by a number of years
equal to the roll. If the roll is odd, you get younger
(minimum 1 year old). If the roll is even, you get older.

37-38 1d6 flumphs controlled by the DM appear in unoccupied spaces
within 60ft of you and are frightened of you. They vanish after 1 minute

39-40 You regain 2d10 hit points.

41-42 You turn into a potted plant until the start of your
next turn. While a plant, you are incapacitated and
have vulnerability to all damage. If you drop to 0 hit
points, your pot breaks, and your form reverts.

43-44 For the next minute, you can teleport up to 20 ft as a bonus
action on each of your turns.

45-46 You cast levitate on yourself.

47-48 A unicorn controlled by the DM appears in a space
within 5 feet of you, then disappears 1 minute later.

49-50 You can’t speak for the next minute. Whenever you
try, pink bubbles float out of your mouth.

51-52 A spectral shield hovers near you for the next minute,
granting you a +2 bonus to AC and immunity to magic
missile.

53-54 You are immune to being intoxicated by alcohol for
the next 5d6 days.
[/sblock]
 

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X_Mythic

First Post
Awesome, glad to see this is getting started! I just have a few things to add.

First, for all the players here is a link to a thread is bonds to help hook your character into the campaign, along with two alternate traits.

Dwarf, elf, halfling, human, dragonborn, gnome, half-elf, half-orc, tiefling

Barbarian, Bard, cleric druid, fighter, monk, paladin, ranger, rogue, sorcerer, warlock, wizard

Which of the above races and classes are unavailable to us to use as characters? If you wish i can break them down into subraces and archtypes for you also.

It looks like we have a human druid and a dwarf cleric so far, anything else i missed before i build my character?
 

Jimmy Disco T

First Post
I'm disallowing Warlock and Dragonborn as these are both either late 3.5 or 4th ed additions to D&D and I'll be running the game using an old 3.0ed Forgotten Realms Campaign book as reference i.e. it will be set pre-Spellplague.

Everything else is up for grabs, you will have to be patient and work with me a bit for non-Basic classes, races, spells and archetypes.

I believe we have a sorceror floating around somewhere, a fighter, and a druid?

Edit: Those bonds look really interesting, and they have some great adventure/subplot hooks... I would ask that players don't duplicate one that someone else has taken (It would be very weird to have a party full of repentant ex-Gold Dragons, or six undercover Cult infiltrators...).
 
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X_Mythic

First Post
sounds good! I'll wait till we have a full party till i pick my character

EDIT: also i know nothing about forgotten realms other than swordcoast, neverwinter, bauldergate, and waterdeep. Thanks you Neverwinter Nights. Anyway I may need some help picking out places for my character, depending on what i play.
 
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industrygothica

Adventurer
X_M,

Looks like we're all that's left for character creation, and I think we're both waiting for the other to go first!

You said something about cleric before I did, so it's yours if you want it. If you go magic, I'll go might. Or vise-versa. You were here first, so out of respect for that I'd like for you to take your pick first.

That, and I'm completely undid on what I want to play! :)
 

epicbob

Explorer
That link to the bonds looks interesting.

If it's ok with the DM, I want to take bond No. 9. The one where rival members of the cult wiped my family out and I am believed to be dead. It would work well with the False Identity feature of my background.

By the way, those bonds are for the Horde of the Dragon Queen module.
 

X_Mythic

First Post
X_M,

Looks like we're all that's left for character creation, and I think we're both waiting for the other to go first!

You said something about cleric before I did, so it's yours if you want it. If you go magic, I'll go might. Or vise-versa. You were here first, so out of respect for that I'd like for you to take your pick first.

That, and I'm completely undid on what I want to play! :)

looks like it, ill play a cleric, just gotta think about the details but it'l be fun.

other than 9, what backgrounds are people taking?
 

X_Mythic

First Post
5. You have heard rumors that your close childhood friend,a half-elf named Talis, has been kidnapped by a strange group of dragon cultists. Your investigations into the cult have led you to the town of Greenest. You must save her!

Ill take this one
 

SuperZero

First Post
By the way, those bonds are for the Horde of the Dragon Queen module.

"Hoard of the Dragon Queen" is part of "Tyranny of Dragons;" ToD is a two-part (I believe?) series. The other adventure, "The Rise of Tiamat," isn't out yet.
(It's actually "Hoard," although in this case it makes sense either way. She does have both; her horde is hoarding her hoard. :p)
 

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