Other than the Psychic/"Mystic", none. And that, as someone else pointed out, just need the [few] solid/"full psionic" subclasses there. Then the rest can be the Psychic Warrior fighter, a "soulblade" monk, and whatever a psychic rogue was called.
Everything else (including, honestly, a "basic" psychic powers psychic/mystic) is doable via subclasses.
Fighters: Warlords, Cavaliers/Knights
Rogues: Acrobats, Swashbucklers
Druids: Shamans, maybe Witches, maybe Wardens
Bards: maybe Wardens, maybe Shamans
Rangers: maybe Wardens
Sorcerers: maybe Psychics, Elementalists, Shadowcasters, maybe Alchemists
Wizards: maybe Elementalists, maybe Witches
Artificers, High Sorcery/Solamnic Knights, "Defiler druids" [or whatever they arefrom Dark Sun], etc.. all belong in their respective setting-specific book, material, supplement,whether they will be suclasses (which I think they all are) or "unique"-to-the-setting full classes.