thecasualoblivion
First Post
[MENTION=996]Tony Vargas[/MENTION], [MENTION=59096]thecasualoblivion[/MENTION], You both seem to be laying on heavy caveats that these "well designed" ranged PCs can mitigate their melee issues through various means and/or resources. Do I read you correctly? Yet you don't give the same benefit of the doubt to a "well designed" melee PC spending similar resources and efforts to shore up their perceived ranged limitations. Is there a particular reason for this lopsidedness?
The main disadvantage to melee IMO is being subject to greater abuse from enemies. There really aren't a lot of personal resources to deal with that beyond the default(lay on hands, second wind, uncanny dodge, and such) and melee PCs are still at a disadvantage even when you figure those in IMO. The only thing that really measures up is barbarian rage, and that's a per-day resource that isn't exactly easy to steal for other classes. Maximizing AC really requires magic items, so you can't rely on that without DM aid. The only thing in my experience that mitigates melee squishiness in 5E is total party cooperation, where the ranged characters put themselves in harms way and the entire party spreads damage around more or less as evenly as possible. You need everybody's cooperation for that, and many players don't in my experience.
But that's neither here nor there. We are comparing the relative power level of ranged vs melee characters, and as long as we are comparing the characters themselves, ranged has the edge in my opinion.