I must be crazy, wanting to DM a new game with all the games I'm in. But they all go slowly once started, so I have time. And while I have time...
IC: http://www.enworld.org/forum/showthread.php?522337-5e-Halcyon-Academy&p=7019122#post7019122
RG: http://www.enworld.org/forum/showth...cademy-Attendance-Sheet&p=7014929#post7014929
I have the startings of an idea for a game I would like to play, but it's a little different. Here's the pitch:
Welcome to the Academy!
Only the best of the best are chosen for entry, but here there be heroes! Those who graduate are counted among the bravest, strongest, most powerful beings on the planet! Almost every ruler, general, and Archmage studied here. Graduates are sought after by every nation in every corner of the world. A few have even started their own nations!
Of course, you have to survive, and with a 25% survival rate, that is much easier contemplated than completed.
Do you have what it takes to be one of the few who make it to graduation? Will you be a studious practitioner of ancient magic? Or will you prefer to look towards the gods, and attempt to become one of their chosen? Or do you prefer the secretive arts of the assassin, or does the field of battle call you? come to the Academy, where graduation means survival!
(Don't let the name fool you. All allignments are welcome. Bring on the Slytherins!)
The game will primarily take place in the Academy, the most prestigious school of everything in the world. Anyone who has ever made anything of themselves studied there, and you have been invited to attend. You will need to come up with why. Usually, you need to distinguish yourself in some way, or show that you have potential that others do not. However, it is possible to simply pay your way in. Or have a patron pay for you. And then there is a lottery, where a random person is selected at complete random to attend. They rarely ever make it far, but it gives people something to strive for, an the current ruler of the Human Nation was a poor carpenter who won the lottery and distinguished himself as a Paladin.
You will all start off in the same year, brand new students, and here's the catch: You will start with no class. That's right, no class. You will be level 0. Only those who have studied at the Academy are proficient enough with anything to be considered to have a level in a class. By the time you graduate, you will have many class levels, but you start with nothing.
And you do not get to just choose your class as you go. There are a number of schools, and each student is allowed to study at whatever school they want. However, you do have to qualify in an entrance exam for each school you would like to be in. A high attribute in that school's important attribute will make it easier to get in, but it is still possible to get in without it, and it's possible to flunk the exam even with high attribute scores. So, want to play a wizard? Put a high score in Intelligence, and the exam will be easier. But even a stupid half orc can get in, if they're lucky.
Speaking of Attribute Scores, it's going to be an 18 point buy, with max score being a 13 (before Racial bonuses). You will get an additional 9 points to put wherever you want when you obtain your first class.That's enough to get every attribute to 11 before racial bonuses, if you want to be "Average Man". This way, that stupid half orc who somehow managed to get into the school of the Arcane can put more points in Intelligence, to show how much he learned during that time, and make a decent wizard.
Every time you level up, you will have to choose which school, or schools, you spent time in, chosen from the schools you are allowed to study in. A few classes have no school, and have special ways of unlocking. Like Warlocks. They're different. Flunked out of wizard school? There just might be a patron or three around somewhere willing to let you in on a few secrets...for a price...
You can be expelled from a specific school, but typically not the Academy as a whole. You of course keep whatever you have learned so far (whatever class you have is still yours), but if expelled, you will not be allowed to take more levels in a class that requires that school.
So, when I say "it's time to level up", I'll fast forward a bit in the story, and ask you what you have been studying, and at what schools. From the way you answer, I will award you a specific class. At times, you might qualify for more than one, in which case, I'll give you a choice. Don't worry, most of them will be fairly obvious as to what combination makes what kind of character. Your actual character will also play a part in which classes are offered.
So, character creation stuff:
Any other questions?
IC: http://www.enworld.org/forum/showthread.php?522337-5e-Halcyon-Academy&p=7019122#post7019122
RG: http://www.enworld.org/forum/showth...cademy-Attendance-Sheet&p=7014929#post7014929
I have the startings of an idea for a game I would like to play, but it's a little different. Here's the pitch:
Welcome to the Academy!
Only the best of the best are chosen for entry, but here there be heroes! Those who graduate are counted among the bravest, strongest, most powerful beings on the planet! Almost every ruler, general, and Archmage studied here. Graduates are sought after by every nation in every corner of the world. A few have even started their own nations!
Of course, you have to survive, and with a 25% survival rate, that is much easier contemplated than completed.
Do you have what it takes to be one of the few who make it to graduation? Will you be a studious practitioner of ancient magic? Or will you prefer to look towards the gods, and attempt to become one of their chosen? Or do you prefer the secretive arts of the assassin, or does the field of battle call you? come to the Academy, where graduation means survival!
(Don't let the name fool you. All allignments are welcome. Bring on the Slytherins!)
The game will primarily take place in the Academy, the most prestigious school of everything in the world. Anyone who has ever made anything of themselves studied there, and you have been invited to attend. You will need to come up with why. Usually, you need to distinguish yourself in some way, or show that you have potential that others do not. However, it is possible to simply pay your way in. Or have a patron pay for you. And then there is a lottery, where a random person is selected at complete random to attend. They rarely ever make it far, but it gives people something to strive for, an the current ruler of the Human Nation was a poor carpenter who won the lottery and distinguished himself as a Paladin.
You will all start off in the same year, brand new students, and here's the catch: You will start with no class. That's right, no class. You will be level 0. Only those who have studied at the Academy are proficient enough with anything to be considered to have a level in a class. By the time you graduate, you will have many class levels, but you start with nothing.
And you do not get to just choose your class as you go. There are a number of schools, and each student is allowed to study at whatever school they want. However, you do have to qualify in an entrance exam for each school you would like to be in. A high attribute in that school's important attribute will make it easier to get in, but it is still possible to get in without it, and it's possible to flunk the exam even with high attribute scores. So, want to play a wizard? Put a high score in Intelligence, and the exam will be easier. But even a stupid half orc can get in, if they're lucky.
Speaking of Attribute Scores, it's going to be an 18 point buy, with max score being a 13 (before Racial bonuses). You will get an additional 9 points to put wherever you want when you obtain your first class.That's enough to get every attribute to 11 before racial bonuses, if you want to be "Average Man". This way, that stupid half orc who somehow managed to get into the school of the Arcane can put more points in Intelligence, to show how much he learned during that time, and make a decent wizard.
Every time you level up, you will have to choose which school, or schools, you spent time in, chosen from the schools you are allowed to study in. A few classes have no school, and have special ways of unlocking. Like Warlocks. They're different. Flunked out of wizard school? There just might be a patron or three around somewhere willing to let you in on a few secrets...for a price...
You can be expelled from a specific school, but typically not the Academy as a whole. You of course keep whatever you have learned so far (whatever class you have is still yours), but if expelled, you will not be allowed to take more levels in a class that requires that school.
So, when I say "it's time to level up", I'll fast forward a bit in the story, and ask you what you have been studying, and at what schools. From the way you answer, I will award you a specific class. At times, you might qualify for more than one, in which case, I'll give you a choice. Don't worry, most of them will be fairly obvious as to what combination makes what kind of character. Your actual character will also play a part in which classes are offered.
So, character creation stuff:
- * 18 point buy (Max 13 before Racial bonuses). You get 9 more when I decide you have advanced enough to get a class level.
- Proficiency bonus is +1 until you gain your class.
- * 1d6 Health for classless character. Changes to Class health when class is picked. Average health from 1st level on.
- * Background equipment only. Plus a set of clothes if it doesn't come with one. Most don't have much when they first come to the Academy, and those that do aren't allowed to bring much.
- * A trinket from the Trinket Table. You can roll or choose, your choice.
- * Any WotC sources are good. UA on request. Let's not do much homebrew this time, I do too much homebrew.
- * Pick a background. This is what you are doing when you get your invitation.
- * Tell me how you got your invitation. Did you apply, was it a surprise, do you not know why you were invited? Make it good!
Any other questions?
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