[FONT="]Hey everyone,[/FONT]
[FONT="]DM here. I have a question about the gates/keys in Dead in Thay. See below.
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[FONT="]I'm doing my best to understand the white and black gates, along with the Gate House and their teleportation circles. Honestly, I just need a better summary than what is listed in TYP.[/FONT]
[FONT="]Can y'all help me understand this?[/FONT]
[FONT="]DM here. I have a question about the gates/keys in Dead in Thay. See below.
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[/FONT]
[FONT="]I'm doing my best to understand the white and black gates, along with the Gate House and their teleportation circles. Honestly, I just need a better summary than what is listed in TYP.[/FONT]
[FONT="]Can y'all help me understand this?[/FONT]
- Glyph Keys: Where do characters find them? How are they attuned? Can they be attuned more than once? Can they be attuned to both White and Black gates? Once they are used can they be used again?
- White Gates: They barrier one section from another. They're opened by attuned glyph keys. Is there anything else I need to know besides the description on page 110?
- Black Gates: Portals from one section of the complex to another. Where do they go? Which portal connects to another black gate? Or is it random? How do characters discover that disrupting six of these lead to the Phylactery Vault? Do the keys work any differently with Black Gates?
- The Gatehouse. It says it has several permanent teleportation circles. The entry points are clearly listed. Black Gates can be used to get back to the Gatehouse. Is this simply free-long-rest-ville for players who find a Black Gate? Anything else I need to know about the Gatehouse?
- Temple Glyph Keys seem pretty straight forward.