L
lowkey13
Guest
*Deleted by user*
Last edited by a moderator:
I know that a long time ago, I played an elf; in the end, I fixated on the fact that he lived for a very long time, and so he was a coward and afraid of death. He hated adventuring, he hated taking risks, and he loaded up on absolutely everything that could protect him. I tried to really imagine what it would be like to be an elf, and I just kept coming back to, "Eh, Ima live forever. I'm not going to take any chances."
I'm at a loss to understand what the problem you are trying to solve actually is.
It's not merely Gygaxian to define races as being better or worse at one thing or the other relative to humanity. It's an almost universal trope of science fiction and fantasy. It's not clear to me that there is another way to define what it means to be a different race, as however we define it there will always be better or worse synergies between the racial definition and the character's skills, profession or class. To the extent that that any way to make these definitions of race not define a species as better at one thing or another, it's not clear to me that D&D either has or would be improved by the level of granularity that it would take.
Are you suggesting that, for example, Wookie's should not be mechanically defined as being large and strong, because if you do so it will make Wookie's particularly well suited for doing things that require or benefit from having strength and size? Are you suggesting that it is wrong to have lore around Wookie's being large and strong, and consequently also wrong to have Wookie's mechanically be large and strong, because the result of either is this vaguely defined term "racial essentialism"? Because I understand why racial essentialism might be wrong to apply to human ethnicities because 'race' in that context appears to be an artificial construct, but I'm having a hard time understanding how you could even have 'Wookieness' and thus 'Wookies' or 'Dwarven' and thus 'Dwarfs' if there wasn't in fact racial essentialism involved.
If racial essentialism can't be applied to a Wookie or an Eladrin, then neither actually exist. Yes, I know neither actually exist in reality, but if racial essentialism doesn't exist in the fiction, then neither do they exist in the fiction. And, at the least, it would seem to me that there basic lack of existence in reality, should leave us not really worried too much about applying a definition of race to the imaginary beings.
Well, Gygax had level limitations for one reason only: it's a human centric world, and humans should make up the majority of adventuring groups. It was a mechanical stick to achieve a story-based goal. It's an unfortunate (IMO) reality that many gamers will always gravitate towards maximizing bonuses, and that's why we see dragonborn paladins and wood elf monks in droves. I wish that weren't the case. I wish we as a general group could have someone show up at the table with a half orc wizard and not worry someone else at the table will mock or insult them for not having an optimized PC. I think the only way to do that is to get rid of racial stat adjustments altogether.
That is, in my opinion, I get the greatest joy in choosing a race based on role-playing and story factors, and not mechanical factors.