Holfast Goodchild
Race: Hobbit of the Shire
Background: World weary
Class: Scholar (1); Wanderer (1)
Abilities: <Abil(Bonus)<Save>; Prof(Bonus)>
Proficiency Bonus: +2
Strength: 8(-1)
Dexterity: 14(+2); Stealth(+4)
Constitution: 14(+2)
Intellect: 16(+3)<+5>; History, Investigation, Lore, Traditions(+5)
Wisdom: 14(+2)<+4>; Insight, Medicine, Perception, Survival(+2)
Charisma: 8(-1)
Tool Prof: Calligrapher's Tools, Cartographer's Tools, Herbalism Kit, Pipe
Combat:
Passive Perception: 14
AC: 13
HP: 24/24
Inspiration: (0)
Weapons: name(to hit), Damage(type), Properties
Shortbow(+5), 1d6+2(P), Ammo(30/320) Two-Handed
Dagger(+4), 1d4+2(P), Finesse, Light, Thrown(20/60)
Traits:
Hobbit: (Fallowhide)
+2 Dex, +1 Int
Age: 55
Size: Small (2’10”, 45 lbs)
Speed: 25 ft
Resilient: Adv on saves vs corruption.
Hobbit Nimbleness: Move through larger creature's space.
Noble Pursuits: Prof with Short Bows, Cartographers tools, Pipes
Hobbit Elusiveness: Prof Stealth
Languages: Westron
Student of old lore: Prof; Lore, Calligraphers supplies.
Background: World weary
Prof: History, Insight
Feature: Seasoned Connections
DQ: Forthright (skip the niceties)
Specialty: Region-Lore (Western Eaves)
Hope: Even at my age, there is something new worth discovering.
Despair: I've never made a friend who hasn't betrayed me at some point; you're no different.
Class:
Scholar:
HD: 1d8, Armor: Light, Weapons: Simple
Tools: Herbalism Kit, Pipe
Saves: Intellect, Wisdom
Skills: Medicine, Traditions, Investigation
Hands of the Healer: 1d8/SR per level (1)
1d8+Wis (Action)
(1d8×Prof)+Wis (10 Minutes)
Cure conditions: Frightened, Paralysed, Stunned, Unconscious
Cure Poison, Disease (Subject must complete a long rest)
News From Afar: Learn rumors and happenings everywhere you go.
Tongues of Many People: Simple conversation in tongues of men or elves, Simple phrases in other tongues.
Wanderer:
HD: 1d10
Prof: Survival, Perception
Shadow Weakness: Wandering-Madness
Known Lands: Western Eaves, Heart of Mirkwood, Western Mirkwood, Mountains of Mirkwood, East Anduin Vales, West Anduin Vales.
While in known lands gain…
*DC of personal Event tests lowered by 2.
*If acting as guide, lower peril rating by 2.(As long as entire journey passes through known lands.)
*Advantage on Wis saves vs Corruption caused by Blighted Lands you know.
*Cannot normally become lost.
*Know at least 1 place in known land where you can safely take a long rest.
*Advantage on Dex(Stealth) checks, can move at normal pace.
*While tracking other creatures, automatically know their numbers sizes, how recently they passed through.
Ways of the Wild: Adv on Wis(Survival) checks when tracking others through the wilderness.
*If acting as guide, you fill all vacant travelling roles, if no other companion is filling said role.
Virtues:
1: Fair Shot (+1 attack rolls with simple ranged weapons.)
Equipment:
Coins: 0g, 2s, 6c
Shortbow, 20 arrows
Dagger
Leather jerkin
Fur-Lined travelling cloak
Travelling gear
Bedroll
Backpack
Comfortable boots
Pipe and pipe weed
2 Parchment, Inkpen, Ink
Herbalism Kit