oreofox
Explorer
I eliminated 2 of the "core" races (those under common races, and found in the basic rules): humans and halflings. They no longer exist in my setting, though they did at one point.
As for the gnomes, and their constant "on everyone's crap list", I agree. As they are written in the PHB and many worlds, that is. So, I changed them for mine. Think of the Spartans from the movie 300, and that's the gnomes of my world. Also, add in a dash of steampunk. I have a total of... *goes through his setting documents* 18 races in my setting, with *counts some more* 40 subraces between them (one has 8, one has 5, 8 have 0, with the other 8 have 2, 3, or 4 subraces). Many of them are homebrewed, and so far the bits of playtesting I have done with them haven't shown them to be unbearable on either end of OP/UP. So my players have quite the number of choices.
I have no problem with DMs removing or adding races. If none of the choices are to my liking, I just don't join. And with online games being so numerous, you aren't always stuck playing something you don't like.
As for the gnomes, and their constant "on everyone's crap list", I agree. As they are written in the PHB and many worlds, that is. So, I changed them for mine. Think of the Spartans from the movie 300, and that's the gnomes of my world. Also, add in a dash of steampunk. I have a total of... *goes through his setting documents* 18 races in my setting, with *counts some more* 40 subraces between them (one has 8, one has 5, 8 have 0, with the other 8 have 2, 3, or 4 subraces). Many of them are homebrewed, and so far the bits of playtesting I have done with them haven't shown them to be unbearable on either end of OP/UP. So my players have quite the number of choices.
I have no problem with DMs removing or adding races. If none of the choices are to my liking, I just don't join. And with online games being so numerous, you aren't always stuck playing something you don't like.