• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[LPF] Allbright's Shadow

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

With all the chaos going on, Borric stayed with the people he knew instead of rushing off. Hearing the mages start talking about sharing knowledge and learning more about the foes was good tactical advice to him.

The gruff warrior already knew that without good spellcaster support he was not as effective.

"So any idea what these rings do, then? If they already stormed the keep, maybe they will help people fly and we can put them to good use… Well some of us flight challenged can put them to good use"

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 31 (25 w/out shield, 28(23w/out shield) flat-footed, 13 Touch) w/Haste 32
HP: 105 Current: 105
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste,
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Haste (+1AC, +1 Att, +1 Ref, +30ft move, +1 Attack with Full Attack), Heroism (+2 Att/SVs/Skills), Fortune

Current Weapon in Hand: Shield (LH), Spiked Gauntlet (RH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

log in or register to remove this ad

Gerald007

First Post
"Let me take a look at one of those rings," Syl grumbles as he snatches one away. "I'm not letting us go fight an army of demons without knowing what we are walking into. He looks closely at the ring, trying to figure out what he could after Detecting Magic on it.

Spellcraft on the ring [sblock]1d20+20=37[/sblock]

Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock][/QUOTE]
 

Satin Knights

First Post
As the two old men confer, "Yeah, he knows a thing or two about killing demons." He chuckles a bit. "Were you sleeping during the ceremony? Gebidinger has been one of The Thirteen for twenty years now. He went toe to toe with the glaberzu and came out fine. If it is twenty or thirty demons up there, then he will be fine. Small groups are easy. Hordes, well it is hard to spread the smites out. And it ain't like demons are going to fight fair."

"Stop him, not likely. You heard him. He gave me five minutes to figure this out."

Answering questions tossed his way, "Well, the missing middle finger, I've seen that before. A finger is about all you need to clone someone. It works before or after they die. Shouldn't work on them, but I've never tried it to verify that." When the asking mage starts asking questions in a second voice, it throws the priest for a moment, but he dismisses worries and answers. "The Shield has stood for over a thousand years. There should be no way this is happening. Unless..."

After Elenka makes her announcement, "Hey you! You little girl! Who are you to tell us how to fight demons? And in our own house?" The retiring Gebidinger that was trying to marshal people into groups is more than a little miffed. "I'll be leading this army if you don't mind!"

"Yeah, pride. Pride will be what kills him." mutters the old priest. "It won't be the first time."

[sblock=Aradra]Profession Soldier (1d20+10=26) Fighting up hill towards the keep is going to be difficult. The demons can fly, much of the paladin army cannot. It will come out that the kalvakas demons have Air Walk instead of flying, so even without wings, they all have the advantage. Unknown numbers are behind the keep's wall. The keep has stood since before the Year of the Pact, so it is old, but very sturdy. The only advantage on the paladin's side is that it is their own house, so they have the territory advantage once they gain entrance. Odds: Extremely difficult[/sblock][sblock=Anaerion]Normal spell means of restoring life don't work on a demon. The top level spells that break all the rules, well, yeah, they break all the rules. But, looking at these guys, each with a finger missing, maybe someone convinced them that a Clone spell might work.
Malkovian cannot figure out how these creatures would be able to break a working dimensional lock cast by a god, if the legends are true.[/sblock][sblock=Sylvain and Anaerion]Anaerion id one of the rings (1d20+21=37), Sylvain already rolled. First ring: Ring of Force Fangs. It can absorb up to 9 levels worth of force spells instead of allowing them to affect the wearer. Stored charges can be as magic missiles, releasing up to five charges as five missiles in one action. If the ring is full of charges, it doesn't block more incoming spells. This is part of why Magic Missile and Spiritual Weapons spells failed so many times. SR was likely another contributing cause. Anaerion has seen this ring in use by the mermaid before.

Since it is an auto-success for both to id the other ring, it is a Ring of Mind Shielding: The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment. (One way to get past pesky paladin detect evil abilities. :p)[/sblock]

[sblock=Status]117/117 AC 19 AT24 ~ Daylily ~ Fly 40r, good weapon, See Invisibility, ~
..83/83. AC 18 AT25 ~ Relic ~
..82/82. AC 17 AK24 ~ Sylvain ~
..99/99. AC 24 AL23 ~ Orlando ~
105/105 AC 30 AL25 ~ Borric ~ +2 Heroism 989r ~
..65/65. AC 17 AT26 ~ Anaerion ~ MA/OFl/4hr/DS/16h/MC989r/4 MI/ ~
..74/74. AC 18 AR28 ~ Elenka ~ Magic Circ f/Evil 10',
..65/65. AC 21+4 AP26 ~ Drevezh'Korol ~ MA 8h, Gr Magic Fang 9hr, Large 81r
..
82/82. AC 18 AR26 ~ Arianna ~ MA/4hr ~
164/164 AC 28 AZ39 ~ Kalinn ~
..74/74. AC 18 AX39 ~ Breninyr ~ (will ask for MA when in position)
105/105 AC 26 outside ~ Aradra ~ Gravity Bow 101r, Good Weapon, Adaptation 10m
101/101 AC 22 outside ~ Shadow ~ defend

Orange AU27 ~ Old Priest examining demon and talking
Green BD37 ~ High Priest, tending to messenger paladin
Light Yellow BD31 ~ Kalton Gebidinger, barking orders

G 0 1 F A D G D
Inside Red circle, Magic Circle vs. Evil 10'
Yellow-Green circles: Inspire Courage +2
Cyan circles: Channel Positive Energy bursts
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Green dot state: Haste
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'
[/sblock]link=cathedral23.jpg[sblock=inline map]
cathedral23.jpg
[/sblock]
 

jackslate45

First Post
The old paladin finally struck a nerve. A commanding officer should never sentence his own troops to death march, and that is what this paladin was doing right now.

Aradra's voice rose up above the din as the solider sprints to the front, not caring about formalities any more. His fancy robes rip, but right now he does not care.

"That girl could lead an army better than you can right now, because she's calm and thinking right now! Have you any sort of plan to take back the fort other than to charge up at it?!"

Really angry for the first time in forever, the solider's colorless eyes stare up at the paladin, and hoping for the first time that announcing he was former military with of the most powerful military nations on E'n was worth something to these old codgers.

[sblock=OOC]
I have zero idea where Aradra is right now, but he's double moving towards AO25. Flat out running if he has to.

And yes, yelling at a chief paladin in his own house. I should start rolling a new character...
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 116/116
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3), Gravity Bow.
Skil Focus Stealth: +6 to Stealth Checks for 10 minutes.

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 (22 flat-footed, 11 touch)
HP: 112/112
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+13 / 6 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

jackslate45

First Post
"Nope, no super awesome spell that breaks that shield built by a god. Boo. I think at any rate."

Meanwhile, while the archer made his point to the old paladin, Anaerion speaks his mind. "I could see a Clone spell working. However, who would be able to convince these creatures that a clone spell would work? Surly Demons will have small knowledge of the arcane? Maybe not the brute force ones, but the Succubi I could believe having that ability. They DID cast a spell from a scroll before the fight, after all. "


[sblock=OOC] [MENTION=29558]Mowgli[/MENTION]: While we probably will not get to it till later, short answer is yes Anaerion will cast Mage armor on Bren. If Bren wants to use his own pearl of power that's fine, as Anaerion will need to recall it having already cast it.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes
Mirror Image: 9 Minutes / 4 Images

School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles *, Persistent Glitterdust (DC 18 Save Twice), Telekinetic Charge, Detect Scrying, OPEN SLOT
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, OPEN SLOT
Arcane Bond: Available
Pearl of Power level 1: 2/2
Piercing Rod: 2/3
[/sblock][/QUOTE]
 

GlassEye

Adventurer
Elenka, human summoner

Elenka is about to unleash the fury of the red-headed upon Gebidinger when the scout rushes to her defense. Seeing that this could become volatile quickly she makes a placating gesture and speaks to smooth things over.

"I meant to offer no insult to you; the house of Helerion has suffered insult enough today. Neither, I am sure, did this Rornish soldier who fought alongside your paladins in defense of Helerion's holy cathedral. I urge you to marshal your forces and wait for the counsel of your wise men so that you might make an effective battle plan to drive the demons from your stronghold. Haste gains you nothing and may lose everything." Elenka hesitates a moment before continuing. "And since you asked: I am the Knazna, Princess Elenka, daughter of King Danyll of Predgor'jah Krai. As you can see, I command the will of Lesovik."

On cue, Drevezh'korol rumbles deep in his throat like a growl.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Diplomacy (1d20+16=36) to calm Gebidinger
Knowledge (Geography) (1d20=19) to identify Aradra as a Rornishman.
Dang, woulda liked those rolls for combat...
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 9
Initiative: +2 Perception: +11

AC: 18 (13 touch; 16 flat-footed)
HP: 74 Current: 50
CMB: +7 CMD: 19 Fort: +5 Ref: +6 Will: +9

In Hand: Wand of Bless Weapon
Conditions: Haste
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 3/4 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 9/9 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury reaches over and thumps Borric's armor. With all the shouting and posturing going on neither it nor his sarcastic aside to Borric are really noticeable.

"Never would've guessed the mouthy girl was a princess. Step softly and carry a big stick, huh?" He motions over at Sylvain and the group around the priest. "Looks like they got something off one of those demons."

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]--[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand:
Effects/Conditions: Haste

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric looked from one person to another as the Elanka and Aradra discussed things with the Paladin commander Gebidinger. Borric was no military commander and was not about to get involved with leading an army. Until that day, he had only ever been in small scale battles with a handful of people.

He asked the priest to finish his thought, "Unless what? You were about to speculate on how they took over The Shield."

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 31 (25 w/out shield, 28(23w/out shield) flat-footed, 13 Touch) w/Haste 32
HP: 105 Current: 105
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste,
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Haste (+1AC, +1 Att, +1 Ref, +30ft move, +1 Attack with Full Attack), Heroism (+2 Att/SVs/Skills), Fortune

Current Weapon in Hand: Shield (LH), Spiked Gauntlet (RH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Systole

First Post
Daylily_150.jpg


Hearing Aradra shouting, Daylily loops around to hover over the archer while he shoves his way through the crowd, and then takes a moment to assess the situation. Eventually he shrugs. "Is clear to be stupid plan, Arrdara," he says, "but so whats? This is their choosings, to walk slow in heavy metals armor on open uphills. Stupids die, strongs live. This is only a natural things." He swoops lazily on the air currents, entirely unconcerned by the chaos below. "Also, you is forget that even if they reach the stone house, it will all be trap. Like when the worm-face thing that lived near to the Big Prisoner tried to luring us into ambushes from side."

[sblock=OOC]--[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 117/117
CMB: +16 CMD: 29
Fort: +13 Reflex: +8 Will: +7
Attack: +17/+9 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 117/137
CMB: +18 CMD: 31
Fort: +15 Reflex: +8 Will: +9
Attack: +24/+16 for WD+24 (+1/+0 Haste)

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Hooked Lance (1d6, 20x4)
Current Conditions in Effect: Haste, Aligned Weapon, Fly, Lunge, RA/PA/FF
Rage Remaining: 13/16

Used Items:
None

[/sblock]
 

Gerald007

First Post
Syl watches with amusement at the arguing back and forth. "Welp, Waltor, this might be it for us buddy. Chaos between our ranks can only lead to disaster."

Shaking his head, he tells the group around him about the qualities of the rings. "Neat little things. We all might want to grab a couple of them to use against the demons."

Borric, Bren, Fury: [sblock]Check out the DM's Thursday post spoiler to Syl to find out about the rings' abilities.[/sblock]

Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

Voidrunner's Codex

Remove ads

Top