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[LPF] Allbright's Shadow

Satin Knights

First Post
Frost's thrust strikes true, wounding the beast greatly, but when she tries to pull the blade back, it slips from her hands. Breninyr unleashes a wave of divine energy that causes the evil one to bellow in pain, but it is still standing.

[sblock=Aradra]Aradra quickly moves into the main chamber. The beasts are gone, but the carnage is not.

The western wall of this chamber lies smashed to rubble, spilling into the adjacent corridor. A statue of a mounted knight, horse rearing and lance pointed up, has been defaced with blood and excrement. The body of a young soldier is impaled on the lance. Another grouping of statuary depicts three priests standing back-to-back in a circle, arms locked together. It is similarly defaced and thick iron spikes have been hammered into their eyes, creating a spider-web pattern of cracks marring their noble faces.

Moving to the other room, you see Kalinn engaged with one of the black demons over in the corner. More statuary in this room, a marble statue of a man on a throne stands watch over this chamber. Tear-like stains run down his face from the copper crown fused to his head. But, for the moment, he is only providing a pillar that Kalinn and the black one are playing cat and mouse around. Her blade is stuck in the beast, not in her hands. The mermaid beast and Fury are both blood soaked. The other demons that chose this path are laying in crumpled heaps on the floor.[/sblock]
Aradra arrives, and the only blood on him is on his boots. But that is kind of typical of an archer. He sees Frost without her weapon, toe to toe with the last of the beasts.
~*~*~*~ on the other side ~*~*~*~

"Borrk, eh Borric, look down that passage." as the old priest points towards the southeast. "If it is clear, we can get some help from Astil in there."

[sblock=Combat Mid Round 5]
.8+5 in Rage/117+22 AC 19+1-2+2 AL20 ~ Daylily ~ DR 1, H 6r, AW 9, PfE 7r horsechopper good cestus ~ Rage active, lost weapon, using cestus; drops unconscious if falling out of rage
..83/83. AC 22+1 AL19 ~ Relic ~ MA 65r, Fly 35r, H 6r,
..82/82. AC 21+1 AO13 ~ Sylvain ~ H 6r, DV 1475r, MA 5520r,
.16/108. AC 24+1 AH15 ~ Orlando ~ DV 1475r, H 6r, Fly 47r ~ Fly active
.36+5/116 AC 30+1H+2BS+3CE AL21 ~ Borric ~ H 6r, DV 1475r, +2 Heroism 454r, +2 BS 595r ~ still prone, weapon pulled from his hand
..72/72. AC 17+1 AK14 ~ Anaerion ~ DV 1475r/MA/OFl/1935r/DS/9106r/MC454r, H 6r ~
..74/74. AC 18+1 AI16 ~ Elenka ~ H 6r, H 6r, DV 1476r, wand of shield in hand, wand of CLW in other hand
..65/65. AC 25+1+4 AJ14 ~ Drevezh'Korol ~ H 6r, H 6r, MA 4284r, Gr Magic Fang 4903r, Shield 9r
67^2/82^62 AC 30+1 AH13 ~ Arianna ~ H 6r, MA 1908r, GMF 18hr ~
164-15-14-16/164 AC 28+1 AF10 ~ Kalinn ~ H 6r, reflex (1d20+6=7) failed, lost weapon, Hafísbíta is stuck in the side of the beast
..80/80. AC 22+1 AM13 ~ Breninyr ~ CR 7316r/MA 5517r, H 6r ~ move and channel
116/116 AC 26+1 AI15 ~ Aradra ~ H 6r, DV 1475r, LS 13919r, AW 3r ~ moved
.93/112 AC 28+1 AJ21 ~ Shadow ~ H 6r, DV 1475r, GMF +2 13917r/MA 5518r,
.,??/??.. AC 15 AL18 ~ Kutholiam ~ DV 1475r, scroll in hand, talked


...27-21-11/171 AC 30 AK21 ~ UNCONSCIOUS Black Demon a ~ CMD 42 (46 vs. disarm) ~ will (1d20+12=22) half from channel
...76-26-11/171 AC 30 AG11 ~ Black Demon b on Kalinn ~ primary right shortsword attack on Kalinn (1d20+26=39) hits for primary damage (1d6+10=15), primary left shortsword attack on Kalinn (1d20+26=33) hits for primary damage (1d6+10=14), secondary right shortsword attack on Kalinn (1d20+21=24) misses, secondary left shortsword attack on Kalinn (1d20+21=30) hits for secondary damage (1d6+10=16), tertiary right shortsword attack (1d20+16=21) misses, tertiary left shortsword attack (1d20+16=19) misses, last right shortsword attack (1d20+11=25) missed; will vs. channel (1d20+12=23) succeeds for half
-192/171 AC 30 AK21 ~ DEAD Black Demon c
-195/171 AC 30 AI14 ~ DEAD Black Demon d on Fury

-115
/73 AC 19 AL20 ~ DEAD Red Demon A
..-78-22/73 AC 19 AK20 ~ DEAD Red Demon B
..-84-22/73. AC 19 AL20 ~ DEAD Red Demon C
.-119/73. AC 19 AJ13 ~ DEAD Red Demon D
..-81/73. AC 19 AJ14 ~ UNCONSCIOUS Red Demon E
..-86/73. AC 19 AI13 ~ UNCONSCIOUS Red Demon F
..-89/73. AC 19 AJ20 ~ UNCONSCIOUS Red Demon G prone next to Shadow
-118/73. AC 19 AJ21 ~ Spattered DEAD Red Demon H
-111/73. AC 19 AI15 ~ DEAD Red Demon I
..-80/73. AC 19 AG12 ~ UNCONSCIOUS Red Demon J GrCmd affected

Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
Dark blue X: unconscious
Red X: dead[/sblock][sblock=Map]
dungeon31.jpg
[/sblock]
 

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Gerald007

First Post
Syl moves forward, staying close to the rest of the group. He continues his Fortune hex on the eidolon and Fury. "Lets go finish this last one off! We've got them on the run now..."Actions: [sblock]Move action: Cackle to extend Fortune hex on both. Move action: advance to AJ 13. Free action: Nine. [/sblock] Sylvain stat block: [sblock]http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)Initiative: [/sblock][sblock]+9AC: 17 (15 Flat-Footed, 14 Touch)HP: 82/82CMB: +4 CMD: 18 Fort: +8 Reflex: +9 Will: +10Perception: +2Current Weapon in Hand: NoneHexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, RetributionFortune on Borric, Fury, Drev, and on Daylilly. Spells Per Day Cantrips: Detect Magic, Light, Message, Stabilize1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport^means spell is used for the day.
[/sblock]
 
Last edited:

jbear

First Post
Relic puts away the wand in his hand and withdraws another in its place from his handy haversack. His concern for his friend obvious, hands trembling noticibly he casts a small amount of minor healing on Daylily to drag him further from the edge of death that only his indomitable rage keeps him from.

[sblock=Actions]
Put away wand and take out Wand of CLW in its place from Handy Haversack
Cast CLW on Daylily which heals 4 HPs
[/sblock]

[sblock=Relic lvl 10]
Relic Nevyn
(Lvl 10) Human Wizard 9/Oracle 1
HP: 91
/91
AC: 14 (19) Touch 14 (15) FlatFooted 11 (16)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armour, Fly, Haste (10 rounds)
Fort: +7 Ref: +7 (+8) Will: +12
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile: Used, Tiny Hut, Enlarge Person, Colour Spray, Silent Image: Used
Lvl 2: Gust of Wind, Hideous Laughter, Mirror Image: USED,
Prot vs Evil, Communal, See Invisibility, Empty Slot
Level 3: Haste 2/2 Used; Lightning Bolt; Fly, Dark Vision, Communal: Used
Level 4: Control Summoned creature, Black Tentacles, Dimensional Anchor, Empty Slot, Empty Slot,
Level 5: Suffocation; Telekinesis, Empty Slot, Empty Slot,
Bonded Ring:
Pearl of Power #1 (lvl 1):
Pearl of Power #2 (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 9/9 uses left today
Cyclone: 8/9 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (44/50) charges
Wand of CLW: (46/50) charges
Wand of Protection vs Evil:(49/50) charges
Wand of Glitterdust: (50/50) charges
Wand of Align Weapon:(45/50) charges
Lesser Metamagic Rod, Extend: 2/3 uses left today
Lesser Metamagic Rod, Bouncing:3/3 uses left today
Lesser Metamagic Rod, Piercing: 2/3 uses left today
Lesser Metamagic Rod, Silent: 3/3 uses left today
Consumables: 2/2 CLW Potions; 1/1 CMW Potion; 4/4 trail rations
Scrolls prepared for Battle:
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision
[/sblock]

 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

The gruff warrior on the floor was in no hurry to go rushing after the archer. Borric had noticed that Aradra still had not suffered a scratch yet.

He stood up and tried to retrieve Giantslayer. He was not too keen on leaving that weapon behind.

“Alright, let me just see about getting my friend back from this sticky bastard first.”

Borric took a step left to take a brief look as the Kutholiam asked.

[sblock=Crunch]Stand from prone
Pick up weapon (not sure what roll if any is required for that)
5ft step to AL22[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin & Haste -> 34 now
HP: 116 Current: 36
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg), Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Haste (8r)

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

jackslate45

First Post
Anaerion curls his lips, knowing that he is useless right now, as most of his spells left are better used in mass, rather than 1 target. He pulls out his last pearl, and uses in to remember the intimate details of the Ray of Enfeeblement he cast earlier.
[sblock=Actions]
MOVE: Draw Pearl of Power
Standard: Use to reclaim Ray of Enfeeblement
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300 feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Arcane Bond: Available
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock]
 

jackslate45

First Post
Pulling back his bow, Aradra takes a single shot at the creature. Without his usual volley of arrows, the arrow pinks at the demon, but still sinks deep enough to draw blood.
[sblock=OOC]
Move Action: With Haste and Longstrider up, Aradra can move 70' per round. I have to AI 15 as such:
AM18 -> AL 18-> -> AL20 -> AK 21-> AH 21 35' Feet
Confirm no Targets in the large room. Seeing Elenka with passive Perception. (30)
AH21'-> AH17'-> Ah 16-> Ai 15 ->35'

Standard Action: Fire Single Attack (JUST in PBS range). +19 / 1d8+12 (+21-4+1+1 1d8+12)
1d20+19=34, 1d8+12=13
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 + 1 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+17/+17/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

GlassEye

Adventurer
Drevezh'korol, Eidolon

Drevezh'korol moves forward to give Kalinn some support and to give Arianna and Fury a reprieve from the constant battering. Unfortunately, his two-fisted strike is deflected off the creature's hide.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Move: to AG11
Standard: Slam: Slam1 (1d20+19=27), MISS, use re-roll.
Slam1 (1d20+19=27), MISS :(

Mods: +1 haste, +1 GMF, +2 bane, -3 PA; +1 GMF, +2d6+2 bane, +6 PA
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +4 Perception: +11; Darkvision 60 ft.

AC: 24 (14 touch; 20 flat-footed) Current AC: 32 (+4 Mage Armor, +4 Shield)
HP: 82 Current HP: 82
CMB: +17 CMD: 31 Fort: +8 Ref: +6 Will: +6 (+4 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC), Shield (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 31 +10 [35 +12 w/ belt]
DEX: 16 AC: 24, 12 touch, 21 flat-footed
CON: 18 HP: 98

Modified Attacks:
Slam (x2)
Bite
Hooves (x2)
[/section][/sblock][/section][/sblock]
 

GlassEye

Adventurer
Fury still isn't ready to take on the last demon in the area. He may be impulsive but he isn't an idiot.

"Aradra! Where are the others?"

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]no action for Fury this round.
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 16
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 2/3 remaining.[/sblock]
 

GlassEye

Adventurer
Elenka, human summoner

Elenka slips her wand of shield into her belt for easy access later; she knows she'll likely need it soon. And though she knows it isn't much she taps Fury with her wand of cure light wounds giving the rogue a tiny bit of healing.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Move: sheath shield wand
Standard: CLW wand on Fury: CLW (1d8+1=9)
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 10
Initiative: +2 Perception: +12

AC: 18 (13 touch; 16 flat-footed)
HP: 82 Current: 82
CMB: +8 CMD: 21 Fort: +5 Ref: +6 Will: +10

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 3/5 remaining.
  • 3rd level: 2/4 remaining.
  • 4th level: 2/2 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 10/10 rounds remaining
Maker's Call (Transposition) 2/2 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

Satin Knights

First Post
After the treant had taken his shot and missed, Arianna comes back in after the beast. Getting a hand and a foot claw dug into its skin, she stomps, rending and tearing the beast open even further. This last bit causes the beast to fall in an unconscious heap.

All the beasts to the left are down. All the beasts to the right are down.

The heroes are bloody, but are still standing.

Borric tries pulling his weapon free from the tar, but it is quite sticky stuff and doesn't come free on the first try. A quick look down the hallway shows that it is actually clean, no ashy footprints or mess over in that area.

Seeing that Daylily is standing on wobbly legs, Kutholiam squeezes around Relic for a moment, lays his hands on the elven warrior and heals some of his wounds.

[sblock=Status ~ Round 6]CMD 28 to pull your weapons free from the dead tarry demodands
You survived!

.8+5+4+20 in Rage/117+22 AC 19+1-2+2 AL20 ~ Daylily ~ DR 1, H 5r, AW 8, PfE 6r horsechopper good cestus ~ Rage active, lost weapon, using cestus;
..83/83. AC 22+1 AL19 ~ Relic ~ MA 64r, Fly 34r, H 5r,
..82/82. AC 21+1 AO13 ~ Sylvain ~ H 5r, DV 1474r, MA 5519r,
.16+9/108. AC 24+1 AH15 ~ Orlando ~ DV 1474r, H 5r, Fly 46r ~ Fly active
.36+5/116 AC 30+1H+2BS+3CE AL21 ~ Borric ~ H 5r, DV 1474r, +2 Heroism 453r, +2 BS 594r ~ still prone, weapon pulled from his hand, peeked down hall, CMB to pull weapon out of tar beast (1d20+16=17) first attempt failed
..72/72. AC 17+1 AK14 ~ Anaerion ~ DV 1474r/MA/OFl/1934r/DS/9105r/MC453r, H 5r ~
..74/74. AC 18+1 AI16 ~ Elenka ~ H 5r, H 5r, DV 1475r, wand of shield in hand, wand of CLW in other hand
..65/65. AC 25+1+4 AJ14 ~ Drevezh'Korol ~ H 5r, H 5r, MA 4283r, Gr Magic Fang 4902r, Shield 8r
67^2/82^62 AC 30+1 AH13 ~ Arianna ~ H 5r, MA 1907r, GMF 18hr ~ swift Arcane Strike, 5' float and full attack, first claw+GMF+bane+haste attack (1d20+13+1+2+1=36) hits for first damage (1d6+5+3+1+2+2d6=26), second claw+GMF+bane+haste attack (1d20+13+1+2+1=18) misses, third claw+GMF+bane+haste attack (1d20+13+1+2+1=32) hits for third damage (1d6+5+3+1+2+2d6=20), rend damage (1d6+7=11), hasted claw+GMF+bane+haste attack (1d20+13+1+2+1=24) misses
164-15-14-16/164 AC 28+1 AF10 ~ Kalinn ~ H 5r, reflex (1d20+6=7) failed, lost weapon, Hafísbíta is stuck in the side of the beast
..80/80. AC 22+1 AM13 ~ Breninyr ~ CR 7315r/MA 5516r, H 5r ~ move and channel
116/116 AC 26+1 AI15 ~ Aradra ~ H 5r, DV 1474r, LS 13918r, AW 2r ~ moved
.93/112 AC 28+1 AJ21 ~ Shadow ~ H 5r, DV 1474r, GMF +2 13916r/MA 5517r,
.,??/??.. AC 15 AL18 ~ Kutholiam ~ DV 1474r, scroll in hand, talked, Cure Moderate Wounds on Daylily (2d8+10=20)


...-176/171 AC 30 AK21 ~ UNCONSCIOUS Black Demon a ~ CMD 42 (46 vs. disarm) ~
...76-26-11-3-16-10-11=-1/171 AC 30 AG11 ~ UNCONSCIOUS Black Demon b on Kalinn ~
-192/171 AC 30 AK21 ~ DEAD Black Demon c
-195/171 AC 30 AI14 ~ DEAD Black Demon d on Fury

-115
/73 AC 19 AL20 ~ DEAD Red Demon A
..-90/73 AC 19 AK20 ~ DEAD Red Demon B
.-106/73. AC 19 AL20 ~ DEAD Red Demon C
.-119/73. AC 19 AJ13 ~ DEAD Red Demon D
..-81/73. AC 19 AJ14 ~ UNCONSCIOUS Red Demon E
..-86/73. AC 19 AI13 ~ UNCONSCIOUS Red Demon F
..-89/73. AC 19 AJ20 ~ UNCONSCIOUS Red Demon G prone next to Shadow
-118/73. AC 19 AJ21 ~ Spattered DEAD Red Demon H
-111/73. AC 19 AI15 ~ DEAD Red Demon I
..-80/73. AC 19 AG12 ~ UNCONSCIOUS Red Demon J GrCmd affected

Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
Dark blue X: unconscious
Red X: dead[/sblock][sblock=Map]
dungeon32.jpg
[/sblock]
 

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