Kerrick
First Post
I had this really weird dream last night (which has no bearing on the discussion at hand), and after waking up from it, I came up with a new idea for the Heal skill.
Anyone with at least 1 rank in Heal can attempt to heal others' wounds by taking 1 minute of time and making a Heal check (effectively, they're taking 10). The amount of damage healed depends on the person's relative skill:
Barbarian, fighter, rogue, sorcerer, wizard, or any class without the Heal skill as a class skill OR who can't cast healing spells: 1 x the check result.
Bard, monk, paladin, ranger, or any class with the Heal skill OR who can cast healing spells up to 4th level: 1d2 x check result.
Cleric, druid, or any class with the Heal skill AND who can cast healing spells of 5th level or higher: 1d3 x check result.
This healing can be applied to a given being once per day; it is effectively wrapping up wounds, applying poultices, and rubbing out pulled/strained muscles. Nonlethal damage counts as half of lethal damage; that is, a person could heal twice as much nonlethal damage as lethal damage.
Along with this, I came up with a feat to extend healing:
Advanced Healing
Prereqs: Heal 6 ranks
When using your Heal skill to heal damage, you can apply it one extra time per day to a given person. Also, the amount of damage you can heal is increased by one step (from 1 to 1d2, 1d2 to 1d3, or 1d3 to 1d4).
Comments, criticisms? I think the amount you can heal might be a bit low, but this could take a bit of the strain off clerics as healers by giving everyone the ability to patch up minor wounds - effectively, performing basic first aid.
Anyone with at least 1 rank in Heal can attempt to heal others' wounds by taking 1 minute of time and making a Heal check (effectively, they're taking 10). The amount of damage healed depends on the person's relative skill:
Barbarian, fighter, rogue, sorcerer, wizard, or any class without the Heal skill as a class skill OR who can't cast healing spells: 1 x the check result.
Bard, monk, paladin, ranger, or any class with the Heal skill OR who can cast healing spells up to 4th level: 1d2 x check result.
Cleric, druid, or any class with the Heal skill AND who can cast healing spells of 5th level or higher: 1d3 x check result.
This healing can be applied to a given being once per day; it is effectively wrapping up wounds, applying poultices, and rubbing out pulled/strained muscles. Nonlethal damage counts as half of lethal damage; that is, a person could heal twice as much nonlethal damage as lethal damage.
Along with this, I came up with a feat to extend healing:
Advanced Healing
Prereqs: Heal 6 ranks
When using your Heal skill to heal damage, you can apply it one extra time per day to a given person. Also, the amount of damage you can heal is increased by one step (from 1 to 1d2, 1d2 to 1d3, or 1d3 to 1d4).
Comments, criticisms? I think the amount you can heal might be a bit low, but this could take a bit of the strain off clerics as healers by giving everyone the ability to patch up minor wounds - effectively, performing basic first aid.