chaotix42
First Post
1. Agreed. I describe things almost too much sometimes, so the PCs should be well aware of what exactly is tossing them around.
2. The fall won't be too bad. You can only fall to the outside of the elevator, which is enclosed in a shaft of crossed beams. The fall itself will do some damage, but they won't be plummeting hundreds of feet to the bottom of the shaft or anything. The beams themselves are narrow (10 ft. wide), but once someone manages to get down on one there will be little risk of falling any further - outside of a bullrush the dracoliches won't be able to knock anyone off.
What could I add to the encounter that would benefit the PCs? Right now I have a few environmental effects that pretty much just benefit the monsters. The elevator is a major means of transportation for the hobgoblins that populate the dungeon the PCs are escaping from. As the PCs are fighting they'll be passing several floors before the elevator breaks, so maybe I could sprinkle a few elements there that would benefit the PCs.
One idea is to have a modest freight crane on one of the floors that, with a successful attack/skill check, can be swung out over one of the dracoliches. The dracolich will be pinned between the rising elevator and crane before the stress finally shatters it into scrap, dealing huge damage to the beast in the process and knocking it prone.
2. The fall won't be too bad. You can only fall to the outside of the elevator, which is enclosed in a shaft of crossed beams. The fall itself will do some damage, but they won't be plummeting hundreds of feet to the bottom of the shaft or anything. The beams themselves are narrow (10 ft. wide), but once someone manages to get down on one there will be little risk of falling any further - outside of a bullrush the dracoliches won't be able to knock anyone off.
What could I add to the encounter that would benefit the PCs? Right now I have a few environmental effects that pretty much just benefit the monsters. The elevator is a major means of transportation for the hobgoblins that populate the dungeon the PCs are escaping from. As the PCs are fighting they'll be passing several floors before the elevator breaks, so maybe I could sprinkle a few elements there that would benefit the PCs.
One idea is to have a modest freight crane on one of the floors that, with a successful attack/skill check, can be swung out over one of the dracoliches. The dracolich will be pinned between the rising elevator and crane before the stress finally shatters it into scrap, dealing huge damage to the beast in the process and knocking it prone.