This thread is starting to remind me of what was, for me, one of the most bizarre aspects of the edition wars threads.
Now maybe it's just because I don't play any video or computer games, and never have, but the resemblances of 4e mechanics to WoW-ish mechanics (as I understand them) seem pretty superficial. Whereas the resemlbance of 4e mechanics to indie RPG mechanics strikes me as obvious and deliberate. What surprises me about the edition wars, then, is that we get all these debates about whether or not 4e is videogamey, but comparatively little coherent discussion of the sorts of play (other than the tactical miniatures wargame stuff) that an indie-inspired edition of D&D might support.
You've hit it right on the head- 4Ed doesn't remind you of video games because you don't play video games.
For you, the WoWish mechanics seem superficial. To the guys in my group who routinely play- or program- MMORPGs, those aspects leapt out at them within the first half-hour.
Me? I don't play MMORPGs at all, so I didn't make that connection. Instead, I was reminded of the coin-op/console combat games I play.
But- to those of you who care- would specific definitions for me or my buddies' objections help you refute these perceptions? Nope.
As for the resonance that 4Ed has with indie games and what kind of play it may inspire...what can I say?
Its a valid comparison, but who will participate in a meaningful way?
Indie games are a growing and innovative branch of the hobby, but its still a minority. I personally don't know any gamers who play indie games. The few I own are actually just playtest editions.
I mean...I bet that if you actually started a thread you'd get some nibbles. Maybe even nibbles by some of the "big fish"- game designers like Mouseferatu- and fellow indie enthusiasts. Maybe you'll even get a hot thread going.
But the bulk of us? We might read it and merely lurk.