Purple Index Cards: On-the-Fly Setting and Plot Collaboration

There was a system of Virtues and Hubrises that had a mechanical effect. Players could spend a "drama die" to use their Virtue and GM's could use a drama die to invoke their Hubris.

For example:
Virtue--
Adaptable = Cancel effects of Surprise on self.

Hubris--
Loyal = You go back for a fallen comrade, or avoid leaving their side in the first place.

By the way, what are you using to create your pdf?
 
Last edited:

log in or register to remove this ad



surfarcher

First Post
All,
OK I'm back from death's door and running on all 8 cylinders again...

I've updated the cards as previously discussed (see attached PDF).

Still waiting for someone (anyone) to add some content... At this rate I might have to think some up myself ;)

If we'd like to brainstorm some rough content I'd be happy to add them and flesh out from there. So far the concrete suggestions I've seen:
* Fate/roleplay/invent this in combat.
* Allow narration of failure to gain benefit.
* Vary the rewards.


Hadrian,
I'm using Word 2003/XP and PDFCreator to author.

Edit: I can upload to Google docs or something if folks want to start working on this as a group effort.


Cheers!
 

Attachments

  • RP Cards.pdf
    79.5 KB · Views: 216

surfarcher

First Post
PS. I'm gonna pretty them up by tinkering with colours and shading over the next few days. if anyone has any graphics/logos/whatever they think might look snazzy please do let me know.
 

All,
I'm using Word 2003/XP and PDFCreator to author.

Edit: I can upload to Google docs or something if folks want to start working on this as a group effort.

Could you upload the word doc to google doc? I'd like to use this, but I would look at switching it to an action point econony instead of XP.
 

Mr. Wilson

Explorer
I'd just like to say this is the best idea I've ever stolen from anyone. I'm running Star Wars d6 and have modified and added some of my own, but I'm confident when I run DnD (or really, almost any game) I'll be using these cards.

Awesome Idea.
 


Mr. Wilson

Explorer
I'm still working out new ones, but here are a few I made for the first game session I used them. Mind you, some of it is really setting specific.

Hey, look over there!

Reveal this card when you are tying to escape. Narrate some event that allows you escape unharmed.
The GM may reward you with 1 character point, if they story is entertaining.

The Force will be with you, always.

Reveal this card and spend a force point. Narrate what happens on up to four actions you take this round. You succeed.
You gain no character points. You greedy *censored*.

I'm really a droid in disguise.

Reveal this card when you make a non-heroic, non-first aid technical roll. Instead of hearing the DM describe what happens, narrate the results. Everything reasonable will be allowed.
Gain one character point; two for entertaining the table.

I was a Duros in another life.

Reveal this card instead of rolling for an Astrogation check of non-heroic difficulty. Or, if you just failed an Astrogation check, you instead succeed.
Gain one character point.

Most of the others I modified to fit the theme of Star Wars. Also, in d6 Star Wars, character points are kinda like experience points and can be used to either add an additional die to your roll, or to improve your stats or skills between sessions. Most sessions you gain somewhere between three and seven character points, sometimes more, sometimes less. Force points are used to double all skill rolls you get for a single round. You only gain them when doing heroic deeds, usually one player may get one once per adventure (not session), so they are much more valuable, hence the high value reward.

Again, great idea, and my players actually really like it.


 

Garthanos

Arcadian Knight
Yea, they have listed on them what they can be used for - nothing random there. Examples of some...

+1 Attack* with @Will
+2 Attack* with Encounter
+3 Attack* with Daily
Recharge an Encounter
Recharge a Daily (requires 2 FP's)

*These are immediate interupts and we allow asking of the DM...

PC: "would two more allow me to hit?"
DM: "yes"
PC: "ok, I use it" etc.

Two more uses, though I forgot how they are worded....

One was to counter the DM when they try to compel an aspect etc, the other was to affect the plot as in the example I gave above.

...I think there was one more but I'm not remembering right now... could be wrong and that might be it.

We use Aspects - obviously a borrowed idea - to great effect in our 4e games ;)

We have decided to go ahead and start using aspects and fate cards in the future game and next set of characters ... by the way the scale of mechanical impact needs to be twice what you have averaging +4 in 4e... to correspond with how they are used in the original context although having reduced value on the boring uses might not be a bad idea (encourage plot manipulation)... encourage other uses I will have to think about that. (Doubling the effect puts it in the same mechanical potency level of using an Action point in my opinion however)
 

Remove ads

Top