Hadrian the Builder
First Post
There was a system of Virtues and Hubrises that had a mechanical effect. Players could spend a "drama die" to use their Virtue and GM's could use a drama die to invoke their Hubris.
For example:
Virtue--
Adaptable = Cancel effects of Surprise on self.
Hubris--
Loyal = You go back for a fallen comrade, or avoid leaving their side in the first place.
By the way, what are you using to create your pdf?
For example:
Virtue--
Adaptable = Cancel effects of Surprise on self.
Hubris--
Loyal = You go back for a fallen comrade, or avoid leaving their side in the first place.
By the way, what are you using to create your pdf?
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