Age of Worms AP (pathfinder system)- FULL, sorry


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HolyMan

Thy wounds are healed!
Great question checking... ... ... darn the latest groups are 4 pages back LOL.

Best case -

Walking Dad - human Cleric of Obad-Hai
Padreigh - human Inquisitor of St. Cuthbert
jkason - human Rouge
Lughart - half-orc Wizard
rb780nm - human Fighter

renau1g - human Rogue
s@squ@tch - human Cleric of Pelor
fireinthedust - elf Ranger/Wizard (more wizard than ranger)
Shayuri - ??? Sorcerer
ghostcat - half-elf Ranger

Just take the extra fighter out and replace the melee ranger.

Everyone ok with that?

HM

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rb780nm

First Post
I made the changes and updated my sheets. I dont know how my CMB got to 18 - PCGen produced an 18, with no explanation where the extra point came from (unless someone has a good idea)

Also, I;m cool with switching groups to keep balance.
 
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renau1g

First Post
Ok, so it'll likely be myself and ghostcat's PC's forming the front line of Team Diamond Lake, with s@s playing switch hitter between front and back line, and fireinthedust and Shayuri giving us ranged support?

Edit: Just noticed that Jules has the highest AC of any of the PC's. :)
 

HolyMan

Thy wounds are healed!
I think it would be the rogue and cleric on the front line. As ghostcat is a ranged archer although he is carring around a greataxe. :p

The module is suppose to be for 4 characters (and those are weaker 3.5 ones at that). So I don't see fighting getting you I would watch for the traps.

HM
 

Lughart

First Post
Group 1 seems really melee focused. I don't mind, I like a heavy hitter party, but the battles are going to play out very differently than for group 2.
 

HolyMan

Thy wounds are healed!
Oh and Lughart's character is carring around a great axe too. Was there a sell on them at the smithy I wasn't aware of. LOL :p

Think you should take true strike though. ;)

HM

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Lughart

First Post
Falchions were to expensive;)

Good idea to get True Strike, but I was thinking about waiting until I got Power attack.

I have an RL buddy who claims the wizard can be a better figher than most melee classes if you choose the right spells and feats. I plan on trying that build out in this game. I can allways use my buffs on the others if it proves too hard.

EDIT: I realized that as a melee wizard my bonded object should be a weapon. The core book isn't completely clear. It says that a wizard can start with a bonded object at no cost, but it doesn't say if they mean the cost of the object itself or the cost of the ritual to acquire it. As the objects are allways masterwork I feel like I have to ask if I can have one.
 
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renau1g

First Post
The module is suppose to be for 4 characters (and those are weaker 3.5 ones at that). So I don't see fighting getting you I would watch for the traps.

HM

Bwa-ha-ha! Combat not supposed to get you? Paizo's AP's are meat-grinders, or at least their 3.5e ones were. Oh, too bad my perception is so low, maybe the rangers can help me out there ;)

Lughart - wizards and druids can be better "anythings" than other classes.
 

HolyMan

Thy wounds are healed!
Yes you may have a masterwork weapon for free but... you must give it a cool name as this will be bonded to you forever :p Also let me know if you make any changes like adding different spells and such.

renau1g this is pbp I plan on cutting out all the "filler" combats that you know are only placed in the module to help you earn XP. If I kept it all we would be playing this first module for like 2-3 yrs LOL. Am streamlining most of the adventure and then the filler being RP between players and NPCs.

HM

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