Ascension ability questions

Deinos

First Post
Of course, I've also seen (and I'll admit participated in) both in-character and out of character arguments about whether or not druids are required to hate mutants, aberrations, and things of that nature... I favor the interpretation some druids hold in Lords of Madness, that aberrations are simply examples of nature from an extreme and hostile environment.

But there was actually a girl who had a "green druid" character who freakin' quit the game we were in (it was level 12 at the time and we'd both started from level 1) just because she couldn't keep the conflict limited to in-character stuff, and she was so incensed about my "grey" (aberrant/vermin/slime loving) druid so much that she rage quitted.
 

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eduar

First Post
hi

I'm a bit confused anyone can give me an explanation how to create magic items with the immortal system, because i see different for the normal method

I'm playing an artificer from eberron and have been some questions about that

like if apply AMC, the spell level and stuff...

this is ability is from the artificer:

Item Creation (Ex): An artificer can create a magic
item even if he does not have access to the spells that are
prerequisites for the item. The artificer must make a successful
Use Magic Device check (DC 20 + caster level) to
emulate each spell normally required to create the item.
Thus, to make a 1st-level wand of magic missile, an artificer
would need a Use Magic Device check result of 21 or
higher. To create a bottle of air (caster level 7th), he would
need a check result of 27 or higher to emulate the water
breathing prerequisite.
The artificer must make a successful check for each
prerequisite for each item he makes. If he fails a check,
he can try again each day until the item is complete (see
Creating Magic Items, page 282 of the Dungeon Master’s Guide).
If he comes to the end of the crafting time and he has still
not successfully emulated one of the powers, he can make
one fi nal check—his last-ditch effort, even if he has already
made a check that day. If that check also fails, then the creation
process fails and the time, money, and XP expended
to craft the item are lost.
For purposes of meeting item prerequisites, an
artificer’s effective caster level equals his artificer level
+2. If the item duplicates a spell effect, however, it uses
the artificer’s actual level as its caster level. Costs are always
determined using the item’s minimum caster level or the
artificer’s actual level (if it is higher). Thus, a 3rd-level
artificer can make a scroll of fireball, since the minimum
caster level for fireball is 5th. He pays the normal cost for
making such a scroll with a caster level of 5th: 5 × 3 × 12.5
= 187 gp and 5 sp, plus 15 XP. But the scroll’s actual caster
level is only 3rd, and it produces a weak fi reball that deals
only 3d6 points of damage.
An artificer can also make Use Magic Device checks
to emulate nonspell requirements, including alignment
and race, using the normal DCs for the skill. He cannot
emulate skill or feat requirements, however, including
item creation feat prerequisites. He must meet the caster
level prerequisite, including the minimum level to cast a
spell he stores in a potion, wand, or scroll.
An artificer’s infusions do not meet spell prerequisites
for creating magic items. For example, an artificer
must still employ the Use Magic Device skill to emulate the
light spell to create a wand of light, even though light appears
on his infusion list.
 
Last edited:

Rikandur Azebol

First Post
I believe You are mistaking Magic Items and Artifacts. Magic items have top lvl of 20 and PHB limits on numbers. Artifacts are part of divine template and U_K constructed this optional rule to avoid "christmas tree" effect and give players/dm's chance to treat their gear as something special.
And these artifact rules are optional/meant to replace standard magic items for deities.


He also added some reason based rules for those trying to christmas-tree themselves with identical things, like Ioun stones.

Imagine Your artificer, suddenly deciding that he isn't sparkly enough and starting making +Cha gems. one give him +2, but he wants more ... thus he crafts hundred of them to became the most charismatic disco ball among artificers. They give him +20 enchancement bonus to Charisma.

By U_K's rules You follow such progression with stacking identical bonuses:

1 item give You bonus x1. 4 items give bonus x2. 9 items give bonus x3. And go on into the infinity.
 

eduar

First Post
I believe You are mistaking Magic Items and Artifacts. Magic items have top lvl of 20 and PHB limits on numbers. Artifacts are part of divine template and U_K constructed this optional rule to avoid "christmas tree" effect and give players/dm's chance to treat their gear as something special.
And these artifact rules are optional/meant to replace standard magic items for deities.


He also added some reason based rules for those trying to christmas-tree themselves with identical things, like Ioun stones.

Imagine Your artificer, suddenly deciding that he isn't sparkly enough and starting making +Cha gems. one give him +2, but he wants more ... thus he crafts hundred of them to became the most charismatic disco ball among artificers. They give him +20 enchancement bonus to Charisma.

By U_K's rules You follow such progression with stacking identical bonuses:

1 item give You bonus x1. 4 items give bonus x2. 9 items give bonus x3. And go on into the infinity.

thats no respond my questions and the items don't have top lvl 20, exist the ELH and epic magic items

and I've never seen limits on number for items and less in PHB

I know the rules from the DMG but my questions are for the changes in IH
 

Rikandur Azebol

First Post
Artifact rules from IH are optional and meant to replace standard magic items for deities.
And You need epic crafting feats to bypass "boundary" of 20 lvl for nonepic items (except CL wich isn't epic in and of itself). Otherwise Artificer's crafting skills count as Warlock's item crafting class ability. He can spit out items as long as he meets prerequesites, right ?
 

eduar

First Post
Artifact rules from IH are optional and meant to replace standard magic items for deities.
And You need epic crafting feats to bypass "boundary" of 20 lvl for nonepic items (except CL wich isn't epic in and of itself). Otherwise Artificer's crafting skills count as Warlock's item crafting class ability. He can spit out items as long as he meets prerequesites, right ?

yes is like the warlock's item crafting skill
 

Rikandur Azebol

First Post
Thus, as far as I know U_K didn't changed crafting rules. Divine Artifacts are merely optional rule for deity-level beings to avoid christmas tree effect and to simplify things. In one of my campaigns wizard guy invested several millions of gp's into dwarven merchant guild helping Mithrall Hall to dominate local markets ... guess how much gold/resources he got from it by (by getting 5% of the yearly income). Suddenly he emptied market from the components necessary for magical craft and started making items in another dimension. Spent around ~60 years making epic items, wich isn't much for elf anyway.;)

Fev big adventures later they became ... suboptimal again, and folks changed to divine artefacts. They grow with owners after all.
 

Farealmer3

Explorer
I have a question U_K. How do abilites like divine nullification work in relation to nonIH abilities? Is there some kinda formula to what they effect or can they only effect the abilites in your book?
 

Hey Farealmer3 mate! :)

Farealmer3 said:
I have a question U_K. How do abilites like divine nullification work in relation to nonIH abilities? Is there some kinda formula to what they effect or can they only effect the abilites in your book?

Divine Nullification affects all Divine (Tier) Abilities. Technically it also affects Epic Abilities/Feats since you need that as a Prerequisite (IIRC).
 


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