Reef(er) Madness – Round 4
[sblock=ooc]For reference:
Reef(er) Madness Round 1 &
HERE
Reef(er) Madness Round 2
Reef(er) Madness Round 3 [/sblock]
Now that the tiefling is on his feet and the number of giant crustaceans have dwindled, he felt much more reassured. However the injuries Jesse sustained from the Crusher's blow broke is concentration and his spell failed. The tiefling decided that he needed some space to recuperate, so he slinked away from the heart of the battle.
Cyrus lashes out quickly as the large crustacean attempts to move away from him. Though today is not his day, the stars are not a lined this day. He growls lowly and steps after the beast. Taking another swing at it.
Ixenvalignat struggles for a brief moment before coming to the conclusion that it would be better to fight than to run. Unfortunately, his sword arm, though free, is unable to find enough of an arc to strike the creature effectively, "That's right, you overgrown shrimp, hold on tight, because you won't get another break like that." As if to accentuate that point, Ixenvalignat notices a brief shift in the crusher's grip and takes advantage. Breaking free, he calls back to the others, "Don't worry about me, just kill this blasted lobster!"
Damien notes that Finn taking on the beast head on. "Don't worry little one!" he shouts "I have your back..." And with that completely whiffs on the attack.
Finnean reaches into his reserves and with Ixen's encouragement, finds his second wind and then moves to save the dragonborn. Unfortunately, while he escapes from the impaler, both the swarm and the crusher do significant damage to him causing him to fall to the ground, unconscious.
After seeing the target before him fall, Ardens turns around and casts a spell in an attempt to burn away more of the swarm. After the fire dissipates, the party sees a large number of blackened craud fall out of the swarm.
As the fire bursts up next to the swarm, its amoeba-like body undulates. The back half closest to the flames, while the front half of the swarm splits wide like two writhing tentacles to strike at Cyrus twice and Finnean once.
The craud crusher renews its attack on the now free dragonborn even though it has the unconscious Finnean in its claw.
One craud impaler swipes at Finnean as he ran, before advancing, menacingly towards Ardens. The other skitters to the edge of the coral and launches itself backwards into the water, leaving the coral atoll in search of an easier meal.
[sblock=Enemy Actions]Craud Shrimp Swarm: Aura Attack(s): Aura atk vs. Finnean MISS; Cyrus MISS; Standard: atk vs. Cyrus HIT for 5 damage and Ongoing 3 (save ends)
Craud Impaler 1: dead
Craud Impaler 2: dead
Craud Impaler 3: Standard: atk vs. Ardens HIT; 5 damage
Craud Impaler 4: fled
Craud Crusher 1: Standard: atk vs. Ixenvalignat HIT; 12 damage
Craud Crusher 2: dead
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[sblock=Terrain, Please Read]
Coral Atoll (whitish area): firm ground, not difficult terrain; if knocked prone, that PC takes 1d4 damage in addition to any other damage.
Coral Mounds (C7: D8; G10:H12; J10:L11; U7:V8; Y10:Z11; AB10:AC11): considered difficult terrain.
Submerged Coral (light green area): Consider one FULL square adjacent to the Coral Atoll to be underwater and difficult terrain, this also applies to the area between the two coral atolls. Depth ranges from 1 to 2 feet of water.
Deep Water: Beyond one square from the coral atoll is a 20-foot vertical drop to the sea floor.
Swimming:
Swim or Tread: (as part of movement): DC 10 (calm waters) If swimming north or south, every 2 squares of movement towards the coral atoll will slide you 1 square to the east. If swimming to the west, you can only move 1/4 speed. If swimming east, double your swimming movement.
Success: you swim half your speed
Failure (by 4 or less): you can’t swim any further as part of a movement action, but you are treading water
Failure (by 5 or more): you can’t move any further and you sink 1 square.
*NOTE: The sea grass becomes thicker as you move away from the coral atoll. The DC to swim increases by 2 for each square beyond the start of the Deep Water (EX: DC 10 - 1 sq away from the Submerged Coral; DC 12 - 2 sq away, etc).
**NOTE: There is no Athletics check to climb up onto the difficult terrain of the Submerged Coral areas.
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[sblock=Map]
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[sblock=Combatants]Locations:
Finnean: T8; GRABBED (crusher 1); Ongoing 3 damage (save ends); UNCONSCIOUS & Dying (1 missed Death Save)
Ixenvalignat: T7; UNCONSCIOUS & Dying
Cyrus: T8 (standing over dying Finnean);
BLOODIED
Damien: X9
Ardens: W9
Jesse: X8
Craud Shrimp Swarm: R9:S10 (on atoll)
Craud Impaler 1: dead
Craud Impaler 2: dead
Craud Impaler 3: V10 (on atoll)
Craud Impaler 4: fled
Craud Crusher 1: S7 (in water; difficult terrain)
Craud Crusher 2: dead
[sblock=Notes on Aquatic Combat]*Any power that has the keyword FIRE takes a -2 penalty to attack rolls. Damage rolls are unaffected. NOTE: the target must be in the water for this penalty.
*While swimming or submerged: -2 to melee attack rolls with non spear-type melee or ranged weapons or crossbow-type ranged weapons.
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Craud Shrimp Swarm: Swarm Attack Aura 1: at the start of the craud swarm’s turn it makes a MELEE basic attack against each enemy it is adjacent to it; HP 18/56; Resist half damage from melee/ranged attacks; Vulnerable 10 to close/blast attacks; AC 17, FORT 15, REF 15, WILL 14; MBA Swarm of Mandibles: +7 vs. Ref; 1d6+4 and ongoing 3 damage (save ends).
BLOODIED
[sblock=pics]
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Craud Impaler: HP 51; AC 17, FORT 15, REF 15, WILL 13; MBA Claw: +8 vs. AC; 1d6+4 damage;
Impaler 1:
Impaler 2:
Impaler 3: 44/51;
Impale
Impaler 4: fled
[sblock=pic]
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Craud Crusher: HP 70; AC 15, FORT 16, REF 16, WILL 15; MBA Claw: +9 vs. AC; 1d8+4 damage and grabbed (until escape)
Crusher 1: 31/70;
Hammerclaw;
BLOODIED
Crusher 2:
[sblock=Escape]Action: Move action
Acrobatics DC 16
Athletics DC 16
Success: escape and shift 1 square[/sblock]
[sblock=pic]
[/sblock]
Finnean: 0/24; HS 6/7;
AP 1;
Second Wind;
Ardent Surge; Potion of Healing; Status GRABBED (crusher 1); Ongoing 3 (save ends); UNCONSCIOUS & Dying (1 missed Death Save)
Ixenvalignat: 0/22; HS 4/8;
AP 1; Healing Word:
1,
2;
Potion of Healing; Status UNCONSCIOUS & Dying
Cyrus: 13/26; HS 8/9;
AP 1;
Potion of Healing; Status
BLOODIED; Ongoing 3 (save ends) [editted]
Damien: 17/28; HS 8/9; AP 1; Potion of Healing; Status Aspect of the Pouncing Lynx
Ardens: 21/26; HS 9/9;
AP 1;
Potion of Healing; Status
Jesse: 12/23; HS 7/7; AP 1; Potion of Healing; Status
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