HM's Carrion Crown AP - OOC

Satin Knights

First Post
[MENTION=84167]HolyMan[/MENTION]: A couple of logistics corrections:

In post #327, Marshan moved to i12 before swinging on Jack so that he was between the woman and Jack. Therefore, it is quite possible he was not in the cone of fire.

An eidolon goes unconscious at 0 hp, but does not get dismissed until it reaches or exceeds its negative CON score. (APG p.55) The Synthesist loses its eidolon battle suit at zero, but a normal summoner can have an unconscious and bleeding eidolon on the field. So, Toddy would be down but not gone. Unless someone got a dismissal or banishment in there some how.
 

log in or register to remove this ad

HolyMan

Thy wounds are healed!
Sorry I don't do summoners much (at all really). Will adjust the post.

Also missed your move thought I got everyone for the round. Let me see maybe he would go the other way because getting rid of the big hammer guy would be first on his mind you know. ;)

HM
 



Satin Knights

First Post
Marshan still has a lot of cleanup to do.
[sblock=Intentions]Stabilize Toddy
Stabilize Jack, he should only be unconscious
Have Jack tied up for interrogation while...
Go get the unconscious guy off the street and bring him inside. Even backstabbing, Jack shouldn't have been able to take the commoner to -CON in one round. The healing burst in the first round should have stabilized him.
Separate Jack from rest
healing burst, healing burst
switch to cure light wounds x2 if still needed
Summon the sheriff and priest
Turn over an unconscious Jack for interrogation by the sheriff, many priests, and us in a controlled environment.
Why? The dead answer few questions.
[/sblock]
 

HolyMan

Thy wounds are healed!
Will give everyone else till tomorrow noonish to add/wish to change anything mentioned above. This being pbp I think we should have a 24/36 hour - wait to decide the clean up after a fight.

We can discuss that here or the CT thread.

HM
 
Last edited:



Satin Knights

First Post
Adding:
Calm the screaming woman and tell her that the magic that made a hole in the roof should dissipate in a couple hours and the hole should disappear. "As to the door, um..." Pull out my coin pouch and count the eight silver pieces in it twice. Then give her four. "It is not enough to pay for the damage to the door, but I don't have much."

If we saved the pedestrian in the street, ask him the usual questions for completeness like: Who he was? What did he see? Where was he going? even though it is doubtful that he is connected with our mission.

Marshan has 2 channel positive energy area healings for d6 each and 2 cure light wounds spells d8+1 to use to get people back on their feet. HM can roll them to speed writing up the narrative.

Jack kept talking to his blade. Treat the blade as dangerous and maybe alive. Use Mage Hand to move it and bag it only after the sheriff arrives and sees it.

That's all the ideas I can think of for milking the situation for "witnessed" good will and "solving unknown mysteries" which have no clues here :heh:.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
How much does a door cost? Halál will add another 9 SP (for a total of 1½ GP).

He'll collect his two daggers, and help Marshan with the listed tasks. Seems like SK's covered everything.

Halál's down 5 (7/12) HP; he's got a CLW if it's needed after Marshan's channeling and curing.
 

Remove ads

Top