Aberzanzorax
Hero
"You keep using that word...I do not think it means what you think it means."
I agree with much of the "after the fact" narration discussion, and that's the primary issue for me.
But the other issue is the name (or names). "Healing surges" don't actually "heal", particularly in the example of second wind. "Bloodied" doesn't actually mean one is bleeding. Heck a "hit" might not be narrated as the character actually having been hit.
If a game is to use terms such as these, and then expect players of the game to understand that the words don't mean healing, bloodied, and hit, then there needs to be some serious discussion in the rules books about what these things DO mean and how to narrate them well.
I'm not saying that this can't be done, but I'm saying I don't know how to do it. I'll readily admit there are those who can do it with some difficulty and those who can do it with ease. I suspect that the group of people who can do it with ease are those who find healing surges and the like the least problematic.
I agree with much of the "after the fact" narration discussion, and that's the primary issue for me.
But the other issue is the name (or names). "Healing surges" don't actually "heal", particularly in the example of second wind. "Bloodied" doesn't actually mean one is bleeding. Heck a "hit" might not be narrated as the character actually having been hit.
If a game is to use terms such as these, and then expect players of the game to understand that the words don't mean healing, bloodied, and hit, then there needs to be some serious discussion in the rules books about what these things DO mean and how to narrate them well.
I'm not saying that this can't be done, but I'm saying I don't know how to do it. I'll readily admit there are those who can do it with some difficulty and those who can do it with ease. I suspect that the group of people who can do it with ease are those who find healing surges and the like the least problematic.