If you plane shift someone to the elemental plane of fire, what happens to them?
This is a very god example of why you've been encouraged to set aside what you know of other games and read the Players Handbook all the way through. Clerics are not "White Magic Healers", they are not purely good, infact, the best kinds of Cleric builds involve doing very little healing at all.Clerics are healers, aren't they? Do they have any Offensive spells (read somethin around about some "Cometfall")?
I'm still trying to figure out why you want the shieldmaster PrC?
The Reason I didn't go with a tower shield for my build was two fold: first off I grabbed my 3.0 handbook that was next to me and saw it provided no AC bonus
And Glass Cannon isn't a PrC. Its a build type like Blaster, DPS, Tank, Controller, ect. I could take a good guess as the general properties but will someone else who knows exactly what it is explain it. Thanks.
When we say "Saves" we mean all three. You need to learn what each specific type does and how it works. Fortitude, Reflex and Will. These are each based on a different stat. Not all spells use the same saving throw. Some are Fort, some Ref, some Will, some get no save but have other means of contact. So while Charisma helps your Will save and Evasion helps you once you make your Reflex save these aren't just things you do. You need to understand why you should do them. While I'm not even familiar with a lot spells like Dandu I would bet that based on a simple description of what the spell does I can guess what kind of save it gets or if it gets one because I know how the saves work (I'd guess plane shift gets a will save unless there's a touch attack involved)
Also Heal in 3.5 only heals 10HP/level to a max of 150 if I remember right. So at the current progression I have laid out for the Crusader this won't even bring him to full HP using average HP at 20th level, let alone if he gets Full HP. Also the manuevers that allow you to heal yourself or party members require standard actions to perform. Spells also require standard actions to perform. So odds are you are only going to be able to do one or the other each round..not both.
What csjoseph1 is trying to say Luka, the key cornerstone abilities of the crusader is steely resolve and furious counterstrike. He says you want to take damage because not only do you delay damage but the damage delayed translates into bonus attack and damage to all of your attacks from furious counterstrike. The crusader also has a couple abilities to heal themselves when the delay is over. A feat called stone power also mitigates it by 10 while only taking bonus attack from furious counterstrike. It translates into a major damage sponge without really even needing much armor especially since combat reflexes gives AoO's equal to your dexterity modifier while armor restricts dexterity. However if you want magic than like I said a ruby knight vindicator advances both while giving some very handy things to do with your turn undead attempts. If what you are in allows the dragon magazines has a feat called dynamic priest making your spells fully fueled by charisma.For having a reason to use the tower shield aside from the AC bonus (They get Impact Shield and magic resistance with them, and can bash with Tower Shields)
What? it give a +4 Shield Bonus
dude, Glass Cannon is the complete opposite of Tank, a glass cannon is all Attack no defense, a Tank is all defence.
Ring of Evasion and high Con would help for Ref and Fort, wouldn't it?
it's both maneuvers and the spell, it heals a lot.
For having a reason to use the tower shield aside from the AC bonus (They get Impact Shield and magic resistance with them, and can bash with Tower Shields)
What? it give a +4 Shield Bonus
dude, Glass Cannon is the complete opposite of Tank, a glass cannon is all Attack no defense, a Tank is all defence.
Ring of Evasion and high Con would help for Ref and Fort, wouldn't it?
it's both maneuvers and the spell, it heals a lot.
And its not Magic Resistance that it provides. It provides Cover. Please look up the difference between Spell Resistance and Cover to understand the two.
A Ring of Evasion does nothing for your Reflex Save. Its in the DMG pg 232. Look it up to see what it does. Then look up the section on reflex saves and look at a 3rd level wizard spell called Fireball so you can see how it works.
Also read the Cleric Class in the PHB. Heal is a 6 level spell which means you need 11 levels of cleric to gain access to it through the cleric. There is a 9th level manuever in the Crusader class that allows you to make a strike and grant you or an ally the Heal spell