...I think that Wyatt, more than any other, was the source of the 'bad-wrong-fun' description that a lot of folks felt that WotC was trying to place on 3.X.
And I will be honest - I think that he said exactly what he wanted to say. He said the same things too many times for it to be otherwise - that he really did view 4e as being all about the combat encounter.
He was trying to limit the game to those things that 4e does handle well, and trying to play down what it did not handle well. He was not misplacing nuances, he was trying to tear down 3.X in the hopes that by doing so he would promote 4e. If so, then he was very wrong.
Mind, 4e itself would likely have turned off some of those same people that were angered by his statements, but adding what many saw, and still see, as needless insults really did not help matters. Insulting your customer base is not the best way to start things off.
And I think that there is little doubt that folks are using 4e for things far beyond just combat encounters, those statements weren't necessary. He would have been better served showing how those things can be done with 4e than by saying that they 'aren't fun' and that you were better off just not doing them.
Yet Mr. Baker is leaving and Mr. Wyatt is still there....
The Auld Grump, but at the rate WotC goes through people....
After a period of being intensely angry at how WotC nuclear-bombed the Forgotten Realms, reading words like this from Wyatt, and then hearing the uppity marketing messages of "4E is better in ways you can't possibly imagine, it's more fun than any previous edition... awesome, awesome, awesome!", I finally came to the conclusion that WotC was making a game that catered to their in-house tastes rather than anything that the community was begging for. The drastic gutting of the Realms? Primarily to make things easier for their in-house authors.
Initially, I was turned off from even trying 4E. Two years after release, I'd played it a couple times, but it never really stood out as being "awesome" as they'd claimed. It was okay, and a fine game for encounters, but not terribly memorable and nothing that made me want to invest in it. Beyond that, I don't think I'll ever forgive them for turning the Realms into a smoking husk of what it once was. There is no fixing possible of that grand mess, even if they pull off another RSE for 5E... and they will, because it's what they do. Adding more frosting to a bland cake, particularly when it's bad frosting, never actually improves the cake.
So to me, the WotC staffers ultimately made themselves a game that they loved. They changed the Realms to serve their own interests and to appeal to prior Realms-haters who didn't like all the complex "fluff". They left me and mine behind. Companies often change direction, and push toward newer visions, but usually companies try to go in directions that don't intentionally alienate the existing fanbase. I'd think that everyone in the gaming industry would want to broaden their customer base. WotC likes to do PR events and make announcements, but they're really awful in their PR delivery. Badwrongfun and "your old game cannot compare to the new awesomeness!" are perfect examples.
Add to this the fact that nothing -really- new has come out of WotC in terms of creative content... we're talking decades of rehashed older Realms sourcebooks... how many times do I need to see yet another version of Waterdeep, Menzoberranzan or Cormyr, just with a few "updated touches" to make it seem new? And I really have no faith in WotC's supposed creativity any longer. And Amazon just posted -another- Menzoberranzan from WotC for Aug 2012. I'm sure it'll have 90% recycled old content, and they'll throw in a few spellplagued and spellscarred things.
No thanks, WotC.