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JA's upcoming game - The Borderland Keep


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Kaodi

Hero
If we are limited to one type of troop, I will definitely be prioritizing the shield wall aspect, though it would be nice if they had a ranged back up weapon as well.

Fighters, maybe with studded leather, scale mail or chainmail (depending on budget), heavy wooden shields, longswords, daggers, and shortbows.

Edit: Given the substantial amount that we may spend on equipping our men (6000 gp?), I think the following might be more in order: Field Plate, Heavy Steel Shield, Masterwork Longsword, Dagger, Composite Shortbow, Quiver w/20 Arrows.
 
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kinem

Adventurer
Is the 10k gp mentioned in the IC letter new money? If so, what can we buy with it?

Unlike a regular longbow, a composite longbow can be used from horseback, so I prefer that to a composite shortbow.

[sblock=squadsman gear]
chain mail, 150 gp; 40 lbs; acp -5; +6 AC, max dex +2
heavy wooden shield, 7 gp; 10 lbs; acp -2; +2 AC
MW composite longbow, 400 gp; 3 lbs; 1d8, 20/x3; 110' range inc
lance, 10 gp; 10 lbs; 1d8, 20/x3; reach; 1-handed when mounted; double damage on mounted charge
flail, 8 gp; 5 lbs; 1d8, 20/x2; disarm, trip
sap, 1 gp; 2 lbs; 1d6 nonlethal, 20/x2
40 arrows, 2 gp, 6 lbs
signal whistle (Heinz has already bought and will distribute personally)

total = 578 gp/man; 70 lbs

horse:
heavy warhorse, 300 gp
studded leather barding, 100 gp; light armor (horse will have AC 18 and move 50')
military saddle, 20 gp
bit + bridle, 2 gp

total = 422 gp/horse

overall total = 1000 gp/mounted squadsman; 6000 gp for squad
[/sblock]
I came up with a suggested build using the basic (non-heroic) ability array:

[sblock=suggested squadsman build]
human warrior 1
str 11, dex 15, con 12, int 9, wis 10, cha 8
hp 7 (1d10+2); move 20'; fort +3, ref +2, will +0; BAB +1; CMB +2; CMD 13; init +2
AC 20 w/shield (+6 armor, +2 dex, +2 shield); touch 12, ff 16
AC 18 w/bow (+6 armor, +2 dex); touch 12, ff 16
feats: point blank shot, rapid shot
skills (ranks/total,*= class skill): handle animal* 1/3, perception 0/0, ride* 1/-1 (or 1/1 w/o shield)
attacks (note: while mounted, add +1 on melee attacks vs. medium or smaller creatures)
bow +4 ranged (1d8, 20/x3); note feats
lance +1 melee (1d8; 20/x3); reach, double damage on mounted charge
flail +1 melee (1d8; 20/x2); disarm, trip

sergeant, human warrior 2
hp 15 (2d10+4); fort +4, ref +2, will +0; BAB +2; CMB +3; CMD 14
skills (ranks/total,*= class skill): handle animal* 2/4, perception 0/0, ride* 2/0 (or 2/2 w/o shield)
attacks (note: while mounted, add +1 on melee attacks vs. medium or smaller creatures)
bow +5 ranged (1d8, 20/x3); note feats
lance +2 melee (1d8; 20/x3); reach, double damage on mounted charge
flail +2 melee (1d8; 20/x2); disarm, trip

heavy warhorse: handle animal DC 10 to command a horse
AC 18 (touch 13, ff 14); hp 19; Fort +8, Ref +7, Will +3; Init +4; Speed 50 ft; Perception +8
Melee bite +5 (1d4+5), 2 hooves +5 (1d6+2)[/sblock]
 
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Rhun

First Post
Yes the 10k is brand new and is to be used to "settle your affairs" and help you set up in rosedown.

JA, I also assume we will be able to use that 10k to hire farmers and such to work our land? Or , as was common during the medieval era, could allow the farmers to live on the land and farm, in exchange for a land tax and portion of their profits?

Again, not sure how in-depth you want to get into this, which is why I am asking.
 

J. Alexander

First Post
Rhun,

once again i am going to waffle and throw it back to the player as to how indepth he wishes to get...some I imagine will want to go into great details and others may want to just list 5 farm familes etc and keep it at that...or others may wish to pocket the cash and buy magic..it is all about how you invision your character
 

kinem

Adventurer
Heinz decides to use the money to improve his ability to defend the town, buying the following:

[sblock=stuff]cloak of resistance +2, 4k
ring of protection +1, 2k
amulet of natural armor +1, 2k
pearl of power (1st level), 1k
potions of cure light wounds (x6), 300 gp
potions of shield (x6), 300 gp
scroll of flame arrow, 375 gp
scroll of obscuring mist, 25 gp[/sblock]

JA, let me know if he's able to get all of that in the two months before heading to Rosedawn.
 

Kaodi

Hero
I am more inclined to save my newfound 10,000 gp for improvements to my estate, the stocking of a decent library, and maybe the instituting of some sort of improved education system.

In regards one thing about the maps that I do not quite understand: are the pictures located near our land grants a depiction of something next to our lands, or are they a depiction of what our lands are good for?
 

Aldin is going to hang onto his money until he reaches his estate. He'll probably want to investigate in some fortifications and some kind of hospital, as well as an armory to supply his men and the other soldiers of the region.

Also, is it okay that I've given a name and certain personality to one of my soldiers? I'm interested in doing a bit of RPing with all of them, forming a sort of interpersonal dynamic. Don't want to violate the spirit of the game, though.
 

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