Yora
Legend
So you do care? How much do you care?1. I could really care less, other than it being a negative if crafting has too steep an opportunity cost in terms of skill points or whatever ends up being the character building currency in 5E.
So you do care? How much do you care?1. I could really care less, other than it being a negative if crafting has too steep an opportunity cost in terms of skill points or whatever ends up being the character building currency in 5E.
Nothing on hit points? With all the sacred cows that have been slaughtered pointlessly or to negative response, hit points are the one that could really use some rethinking.
I want nothing to do with abstract time units. (Or abilities per time unit of any sort).
WotC said:Hit points are a great example of an area of the game that we don't think needs any real changes. They have remained consistent in their use throughout the editions, and we think they are one of the touchstones of the game. We might tinker with acquisition and recovery of hit points, but the basic concept of hit points should remain unchanged.
It makes me feel we are moving away from intrusively gamist elements.
And I really don't care for either magic or mundane item crafting at all. In my 13 years of playing, I never had anyone ever even wanting to make an item. Crafting mundane items is pure fluff, you don't need any complex rules for that. At the most, introduce a system that determines what items a character can make and leave it at that. No rolling for success or failure and randomly rolled time it takes to finish the item.
Nothing on hit points? With all the sacred cows that have been slaughtered pointlessly or to negative response, hit points are the one that could really use some rethinking.
I want nothing to do with abstract time units. (Or abilities per time unit of any sort).
I want nothing to do with abstract time units. (Or abilities per time unit of any sort).
That would be impossible.
OK, well maybe not impossible, but without actions per round, combat would dissolve into "Cops and Robbers."
Rounds are an abstract unit of time. Removing all abstract units of time, also removes rounds.How so?
Yes.Do you use actions per round outside of combat
No, because I am using actions per round.Does it become "Cops & Robbers" at that point?