mcmillan
Adventurer
I'm still around, just been busy for since the maintainence finished up. Welcome to the newcomers.
Sounds like some good ideas to tie into things.
I could also see some connections with Taelvosh, if you relied on House Lyrandar for transportation on expeditions. As an alternative, it could make sense that my superiors wanted to bring in someone they were familiar with that also knows the way around the undercity. Feel free to keep an independent character if that doesn't strike you though.
Sure! We don't have to get too fancy. I think that Taelvosh sounds like an up-and-comer, so his liaison position with the Sharn Watch usually involves dealing with the more civilized area of the city. Upon hearing of the current crisis, though, he found all of a sudden that his superiors in the House are eager to have him join the strike force heading into No Man's Land.
Part of this is because a gang war would be a setback for the House's commercial operations, and they (unlike some of the other Dragonmarked Houses) don't have strong relations with the criminal elements of Sharn. So this is their best bet of stopping the war and keeping their operations profitable.
On another level, they have been hearing some suspicious rumors from the Undercity with regards to anti-Dragonmarked extremists operating there. Again, unfortunately, their contacts in Sharn's underbelly are rather undeveloped. This is a rare chance for them to send one of their own people deep into the Undercity while enjoying official sanction and protection. You don't have any hard leads to chase, just a general directive to keep your eyes open for any suspicious activities that might be aimed at the Dragonmarked Houses as you go about your official mission.
OK, so a little fancier than I thought at first. Interested? It's hardly necessary that you include this stuff, it's just some fin color for your character if you like the sound of it.
Sounds like some good ideas to tie into things.
I'm leaning towards the university-funded adventurer, since that seems like an easy tie-in for the quest.
Looks like a nice character, I'm interested to see how a fighter with the lurker theme plays, since I had also considered that same combination.I decided to use a quarterstaff. I don't think I've ever played a staff fighter. This should be fun.
I could also see some connections with Taelvosh, if you relied on House Lyrandar for transportation on expeditions. As an alternative, it could make sense that my superiors wanted to bring in someone they were familiar with that also knows the way around the undercity. Feel free to keep an independent character if that doesn't strike you though.