Master of Jade, Mistress of Iron - a World of Conclave adventure

GlassEye

Adventurer
"Of course, it would've gone three times faster if you'd followed my directions," mutters Blue with just a little irritation at being overlooked and underestimated.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: none
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Mal looks implacably at the other man for a moment, a flat stare at odds with his previous embarrassed expression. "Instructions? You said naught but that you'd need my strength."
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]

 

GlassEye

Adventurer
"I suppose you were too busy pummeling the building with that hook to notice I said anything." Blue shrugs; it is of little matter now and time in which the rogue could be fleeing passes. He motions towards the rope. "You are likely a faster climber than I. I will follow you."

[sblock=OOC]Sorry, Mowgli. I didn't have Blue give instructions because I was kinda waiting to hear from Dr Simon if the idea would work. Then you posted four rounds of actions for Mal. I thought it better to move on with stated actions rather than post a 'Before Mal does all that...' type of post especially when I didn't know if my idea was feasible.[/sblock]

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: none
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Mal gives the rope an experimental jerk; when he's determined that it will hold he grasps it firmly and sets feet to wall. With a final look at his companion and a request that Blue cover him as he climbs, he begins making his way up the wall. Climb Check (1d20+7=11) (I didn't add anything for the rope to that . . .)

[sblock=GlassEye]No problem at all! I was thinking in terms of moving things along so the others don't get bored, rather than of letting Blue get a word in edgewise. And trying to remember that the characters don't know each other all that well yet, and do some role playing and stay in character all at the same time . . . :D.[/sblock]
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]

 

Dr Simon

Explorer
Mal doesn't make the climb look easy, but he manages to struggle up the rope to the top of the roof. (The rooftops of Llaza are a muddle of sloping tiled roofs, flat roofs and shanty buildings built on top of the flat roofs. This one happens to be flat). Up here, above the glare of the street lanterns, the stars and the shattered moon give a clear, clean light to the night sky.

As Blue predicted, the figure is not there - Mal's arrow may have knocked it down but didn't knock it out completely. However, there are bloodstains on the roof that Mal can see clearly, even in the moonlight.

Meanwhile, the guard squad arrives at the end of the alley. Shem moves closer to Blue as the lantern-bearer from the squad thrusts his lantern pole forwards to light up the crime scene.

[sblock=OOC]
For the record, the animate rope trick would have worked but Mowgli got there first. I try as much as possible to go for the "yes, and..." approach used in improv rather than halt things with "yes, but..." unless some major perceptual disjunction comes up.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
After his quick look around the roof top, Mal looks back down into the alley to Blue. Seeing the guardsmens' lights, he's cautious about his wording. His voice rumbles down the wall into the close confines of the alley. "He's gone, Blue, but the means to follow is up here if you think it worth the effort. My fault . . . be certain I'll be spending some time practicing with the grapple."
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]

 

Falkus

Explorer
Sil glanced at the guards as they showed up, and then made for the rope; scrambling to the roof behind the others; sinking her claws into the side of the building for support and balance as she climbed. She didn't not have particularly good relationship with the guardsmen of the city; and preferred to avoid them whenever she could.

Climb: 14
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue turns to greet the arriving guardsmen.

"Respect!" commands Iron Ancestor to Blue alone.

Blue nods his acquiescence to the spirit and after flicking a glance to Sil and Mal up on the roof he bows to the guardsmen.

"It is fortunate that you have arrived! With you here to take care of these unfortunates my partners and I can return to our business at the Merchant League."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: none
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 
Last edited:

Dr Simon

Explorer
In the alley:

The guardsmen survey the scene. The light brought in by the lantern-bearer reveals a grisly sight - the body is of a young man with serious injuries to his throat, like they were caused by a wild beast. There is blood liberally spattered up the walls, and a trail of bloody hand and footprints leading up the wall beside Mal's rope. There is something odd about these prints. Shem shuffles closer to Blue.

One of the guards steps forward into the circle of lantern light. He is dressed in the same light-blue livery, but unarmoured.

"Thank you Citizen," he says to Blue. "We'll take it from here." He gives the alley a quick scan, including looking up the wall. "Did you happen to see anything?" he asks casually. Almost too casually, Blue feels [I rolled Sense Motive 27 for him].

On the Roof:
Sil joins Mal up on the roof - they can see the guards enter the alley, and can vaguely hear Blue talking to them [If you can give me a Listen DC 14 check you can assume that your character hears everything said above]. Although Sil's night vision isn't as attuned as Mal's, she can make out the blood tracks, as well as their faint scent.

Hang, meanwhile, waits out in the street, merging as best as an armoured warrior can with the crowd.
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue hadn't gotten a good look at the body so when the guardsman moves nearer and lights up the area for his examination he sees it clearly for the first time. He flinches back and turns away but only ends up facing the odd prints on the wall. He leans closer and peers at the tracks but only seeks to cover his distraction over the guard's odd behavior.

"No, just the back of a man as he went over the top of the building." Blue stares up at the height of the wall. "Must've climbed like a monkey to get up there so fast... Well, good luck, sir." He smiles wanly at his joke, nods to the guard and walks out of the alley looking to rejoin Hang.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: none
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

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