Master of Jade, Mistress of Iron - a World of Conclave adventure

Maidhc O Casain

Na Bith Mo Riocht Tá!
"Very well, you may accompany me - details of our 'association' to be arranged when the opportunity presents. But sooner rather than later." Mal turns to the others. "I agree - leave the thugs here and notify the authorities. And it does seem that by sticking together we are a much stronger force to be reckoned with, as we'll be able to play to our strengths and cover each others' weaknesses."
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06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
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Dr Simon

Explorer
The group leaves Hang's lodgings, and the two Black River Society men tied up inside it. With the man only known so far as "Yellow Sash" following closely behind Mal they go in search of the authorities.

In Llaza, rule of law exists with the Council, which is practically synonymous with the Merchants League, and the best known place to find them would be in the Council Hall on the triangular Plaza of East Isle. In addition, Blue found what looked to be a key for a Merchants League safe box on the body of Vaal Zeshon, which may be where the yellow jade is kept, if you can find the box, and get to it. Again, the Merchants League seems the best place to start.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"If I'm to guard you, I should likely know your name. 'Hey, you!' will have everyone thinking I'm talking to them. I'm Mal."
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06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

Voda Vosa

First Post
"Hurry, to the Merchants League. We have no time to lose." Hang says, as he hurries his stems, his mail singing songs of clinks and clanks.
 

GlassEye

Adventurer
Blue smiles a self-satisfied little smirk of a smile when he reveals the key that he found. He had contemplated keeping the key secret and Jade Wolf wanted that, he could feel the possessiveness steaming from the spirit, but Blue figured he couldn't manage things all on his own and Hang and Mal seemed like effective allies. So he told them and now they were on their way to the Merchant's League with Yellow Sash in tow. Even though he didn't trust the man and felt he would eventually bring the Black River Society men down on them. He sighs.

"And I'm Blue..." He seems about to say something else, perhaps give a full name, but instead trails off and tilts his head in an odd manner as if listening to someone whisper secrets in his ear.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: none
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Dr Simon

Explorer
"The name's Shem," says Yellow Sash, "sometimes known as Shame, but only usually by my mother," he adds with a grin. "Glad to make your acquaintance, gentlemen." He glances uneasily at Sil. "And lady."

Although the summer night has darkened, Llaza is still alive with lanterns lining the streets and street vendors hawking their wares, mostly food and drink of various kinds (particularly the ubiquitous Llazan shimsha, one of the many varieties of filled pastry parcel that exist). As you approach the bridge between East and West Isle of Llaza, there comes a scream from a nearby alley, and a woman comes rushing out into the main thoroughfare, liberally splattered with what looks like (and, to Sil, smells like) blood.
 

Falkus

Explorer
Sil nodded her head once in response to the introductions. "Sil," she said simply; as she fell in with the group.

As they approached the bridge, Sil sniffed the air a second before the woman appeared. "Blood," she said with a low snarl; it was one of those smells that was impossible to ignore and impossible to forget. It enflamed the senses like a fire. Her claws slid out of her fingers as she turned towards the woman.
 

Voda Vosa

First Post
"My name is Hang, the Stoic. May this be the beginning of a fruitful association." Hang offers, with the manners that are appropriate for a man of his status. Again, this might not be needed given the situation.

As the blood smeared woman comes on sight, the warrior quickly tries to intercept her "Calm down woman, what has befell upon you?!"
 

Dr Simon

Explorer
The woman is not mollified by Hang's words, but he does attract her attention. She grabs hold of him and stares at him with eyes wide with fear, and gasps out "He... It... Dead!"

Another death and the night still young? Welcome to Llaza.
 

Voda Vosa

First Post
Hang tries to identify the woman. Perhaps is the same waitress that evaded them back at the floating bar. If that's the case, he had a surprise for her. If not, then the mysterious death should be investigated. Profit, as well as death, were common goods in Laza.
 

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