Rejik Fendall
1st level LN Human Cleric (Soldier)
Domain: War (Vraith)
STR 14 (+2)
DEX 11 (+0)
CON 15 (+2)
INT 9 (-1)
WIS 17 (+3)
CHA 13 (+1)
Description
Rejik is a gruff fellow, more at home beside a camp fire than in a warm bed, and entirely ill-at-ease in high-born company. From field commander to refugee to adventurer, he has little time for the niceties and will happily burp his thanks for a good meal as actually say the words.
Raised in a war-torn fiefdom which hasn't seen peace for generations, his calling was one of duty, not one of spirit. Unfortunately, his homeland has long-since collapsed into barbarism, and he intends to spend the rest of his life making the lawless pay for the atrocities he saw committed there.
As a soldier he respects courage, loyalty, conscience, and obedience. He recognizes that his connection to the divine is rare and privileged, but he sees it as an act of commerce, a fair trade: Give me power to avenge the weak, and I will shed blood in your name. He intends to continue in this vein until his god decides otherwise.
Vraith is the god of spent anger, avenged wrongs, and exhausted rage. Among his people, great deeds mean nothing unless they bring you to the very edge of your skills, to the line between what you know and what you don't. As a follower of Vraith, you should never surrender, never stop, never give up the chase. It's with this spirit of tenacity that his people, so long besieged by the great barbarian tribes of the cold plains, survived as long as they did, although since their fall, Rejik's relationship with his god has taken a turn for the ironic. Vraith has yet to show any disapproval with such flippancy.
Combat & Vitals
Size: M Height: 6' Age: 40 Weight: TODO Eyes: Brown Hair: Black
Speed: 25 ft. (base + heavy armour)
HD: 1d8
HP: 10 (8 + con)
AC: 18 (chain mail + shield + dex)
Init: +0 (dex)
Warhammer: +3 (str + prof), 1d8+2 (B), 1d10+2 (B, 2h)
Javelin: +1 (dex + prof), 1d6 (P), Range 30'/120'
Spells
Spell Save DC: 12 (8 + wis + holy symbol), 11 without holy symbol
Cantrips (3): Light, Spare the Dying, Thaumaturgy
1st Level (1): Divine Favour (Domain), Shield of Faith (Domain), Bless, Cure Wounds
Skills
Athletics
Intimidation
Survival
Medicine
Proficiencies
Armor: Light, Medium, Heavy (Domain), Shields (Domain)
Weapons: Simple, Martial (Domain)
Tools: Healer's kit, Gaming set, mounts (land), vehicles (land)
Special Abilities
Divine Domain
Spellcasting
War Priest (Domain)
Trait - Military Rank (Field Commander)
Languages
Common
Elvish (race)
Equipment
Chain Mail
Shield
Warhammer
Javelin (4)
Adventurer's Kit
Holy Symbol
Holy Water (1 flask)
Healer's kit
Lucky Charm (scalp of barbarian chief)
Rank insignia (stained purple sash, worn around the neck)
Traveler's clothes
Bone dice
Currency
PP: 0 GP: 49 SP: 9 CP: 0