ronaldsf
Explorer
The forward also talks about "Monty Hall" campaigns and how the stats for gods are meant to demonstrate how absurd characters above 40th level or so are. This seems to imply that gods are meant to be the ultimate challenge to be overcome.
Heh -- and the response of many joyous gamers was to think: "If it now has stats, I can kill it!"
And since there was little information given on the religions and their practices, why else publish the book? It seems like the idea that "Gods are so powerful, they don't have stats" and GM fiat regarding world-building and gods would come up later.
And is it me, or shouldn't the word "forward" be "foreword" in these early books?