Primitive Screwhead
First Post
PDF version from 12:09 on 10/22.
#3: Yes, the question is whether the skill die act as a cap on the weapon quality die.
New:
It looks like the skill reactions is worth 2d6pg 79 said:INITIATIVE: This is recorded in the form of a die roll derived from the table above
and based on your INT attribute. Tactics and reactions both increase the number of dice
rolled. For example, if you had an INT of 7, you'd record 3d6. If you also had reactions
you'd record 5d6.
#3: Yes, the question is whether the skill die act as a cap on the weapon quality die.
New:
I don't think perception and hardy belong in herepage 80 said:Skills which can add directly to your DEFENSE include acrobatics, perception, and hardy.
The 'Youth' part is mixed in with Adolescent.page 68 said:Adolescent. Your youthful inquisitiveness gives you a +1d6 to observation and
intuition based attribute checks. Young. With the brashness of youth, you gain +1d6 to
jump gaps and on melee attack rolls when charging. Your adaptivity means that you learn
new skills quickly; you can purchase new skills for 20% fewer experience points.