Character Death


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Greenfield

Adventurer
He asked for a magic staff, didn't cre what kind. I asked the DM, privately, how much a cursed +1 staff was worth. Tongue in cheek, of course. :)

I don't think the DM is going to do it.
 


Maxperson

Morkus from Orkus
Gamer antics aside, how does your group handle new characters joining the game?
We used to bring new PCs into the game at 1 or 2 levels lower, depending on the DM. I changed that rule for my game recently. The reason I changed it that I plan encounters out for the group at X level. If someone dies and comes in a level lower, it makes it harder on the PCs that didn't die for future encounters and increases the likelihood that more PCs will die. I don't want to make it harder on those that didn't die.
 

Mecheon

Sacabambaspis
He asked for a magic staff, didn't cre what kind. I asked the DM, privately, how much a cursed +1 staff was worth. Tongue in cheek, of course. :)

I don't think the DM is going to do it.

Go down the Skyrim route

Sure, he can get a magical staff. Problem is its a Staff of Magelight. Have fun flinging balls of light everywhere?
 

Greenfield

Adventurer
His new character approached the party's night camp in the dark, with a Darkness spell up.

He got spotted but couldn't see who was out looking for him. He heard them (natural 20 on a Listen check.). So he, ever brilliant, sent his Small Air Elemental familiar to see what was going on.

The party Scout, noting that the party is in a Necropolis ("city" that is nothing but burial sites) and has been attacked by undead, spotted the Elemental, and bloody near killed it on sight. Rolled a 23 total on a Knowledge Religion and realized that it wasn't an undead, so he held his shot.

New PC is the brother of the dead PC, who somehow managed to track the party down in the middle of the desert, alone and on foot. He wants custodody of his sister's body. Oh, and her possessions as well.

We made it clear that:

A) We don't know him from Adam, and just because he says he's her brother doesn't mean a thing. (He's Human with an aquatic template, but not the same race as the deceased PC.)
B) We were taking the Priestess of Ra back to her temple, where they would either raise her or bury her. And since Egyptions liked to take it with them when they died, he was not getting her stuff.

He's still trying to dictate a Will, to direct distribution of magical gear. We've said no, repeatedly, making it clear that our characters would not loot their dead friend's corpse.

At some point someone will notice that he's not actually the same race that she was. So, approaching an adventuring party by night, in a valley of the dead, under cover of a Darkness spell, and then introducing yourself with an obvious and easily provable lie is not the way to begin a relationship. Adventuring together means risking your lives together. That requires trust, which he has shredded before we finished exchanging names.
 


Why am I reminded of this...?

Problem Child should be happy, really. I know plenty of players that would have obliterated the air elemental on sight. Either because they didn't have any ranks in knowledge or because something strange approached their camp inside the evil creepy graveyard city.

At this point you should just use his "sister" as a way to distract monsters. Getting chased by ghouls? Deploy the sister! Need to get past that dire wolf? Deploy the sister! Evil Lich Loved Necromancer? Deploy the sister! Well ... maybe not that. Ick.
 

Maxperson

Morkus from Orkus
His new character approached the party's night camp in the dark, with a Darkness spell up.

He got spotted but couldn't see who was out looking for him. He heard them (natural 20 on a Listen check.). So he, ever brilliant, sent his Small Air Elemental familiar to see what was going on.

The party Scout, noting that the party is in a Necropolis ("city" that is nothing but burial sites) and has been attacked by undead, spotted the Elemental, and bloody near killed it on sight. Rolled a 23 total on a Knowledge Religion and realized that it wasn't an undead, so he held his shot.

New PC is the brother of the dead PC, who somehow managed to track the party down in the middle of the desert, alone and on foot. He wants custodody of his sister's body. Oh, and her possessions as well.

We made it clear that:

A) We don't know him from Adam, and just because he says he's her brother doesn't mean a thing. (He's Human with an aquatic template, but not the same race as the deceased PC.)
B) We were taking the Priestess of Ra back to her temple, where they would either raise her or bury her. And since Egyptions liked to take it with them when they died, he was not getting her stuff.

He's still trying to dictate a Will, to direct distribution of magical gear. We've said no, repeatedly, making it clear that our characters would not loot their dead friend's corpse.

At some point someone will notice that he's not actually the same race that she was. So, approaching an adventuring party by night, in a valley of the dead, under cover of a Darkness spell, and then introducing yourself with an obvious and easily provable lie is not the way to begin a relationship. Adventuring together means risking your lives together. That requires trust, which he has shredded before we finished exchanging names.

Is this guy always such a problem player?
 


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