Merchant of Shadows
Explorer
I am currently playing favored soul (war domain) sorcerer 6/pact of the tome warlock 3/oath of the ancients paladin 6
My saves and AC are through the roof and I usually run a twinned haste on me and the rogue plus spiritual weapon and shillelagh. That leaves me at 4 attacks for 1d8+4 and smite for adjacent enemies or 3 eldritch blasts for 1d10+4 while closing on the enemy, followed by 2 attacks for 1d8+4 and smite.
In full artilery mode I can go with hex and spiritual weapon instead and unleash 3 eldritch blasts for 1d10+1d6+4 each, 6 scorching rays for 3d6 per ray and a smack from the spiritual weapon for 1d6+1d8+4.
If probably doesn't match the more optimised sharpshooter and great weapon builds, but I find it much more fun and gish-y.
My saves and AC are through the roof and I usually run a twinned haste on me and the rogue plus spiritual weapon and shillelagh. That leaves me at 4 attacks for 1d8+4 and smite for adjacent enemies or 3 eldritch blasts for 1d10+4 while closing on the enemy, followed by 2 attacks for 1d8+4 and smite.
In full artilery mode I can go with hex and spiritual weapon instead and unleash 3 eldritch blasts for 1d10+1d6+4 each, 6 scorching rays for 3d6 per ray and a smack from the spiritual weapon for 1d6+1d8+4.
If probably doesn't match the more optimised sharpshooter and great weapon builds, but I find it much more fun and gish-y.