D&D 5E [5e] Witcher: Mother of Monsters

Shayuri

First Post
The Limit: When casting a cantrip, make a fairly easy check (DC 8 Arcana, maybe?). On a failure, choose either (a) you've exhausted use of that particular cantrip until you regain your spell slots after a long rest, or (b) you mis-cast the cantrip as determined by the DM.

Interesting notion. Arcana is of course something sorcerers are generally pretty baaaaaad at, but if the check DC is easy that isn't as much a factor. Of course, if it's TOO easy, then the increase in proficiency bonus will eventually make it effectively a 'free' bonus.

But at the levels that happens at, it probably doesn't matter anymore for the purpose of balance. If your character is throwing Chain Lightnings, it won't matter much that she can also make glowy ice images for free. :)

The Benefit: However, the Source can manipulate and combine her cantrips to create new effects, limited only by the player's creativity (as long as it doesn't invalidate an actual spell of 1st-level or higher).

Could be interesting. I like ideas that let creativity enter the game more. And with the assumption that any cantrip-based effect can't exceed the power level of cantrips, then balance shouldn't be much of an issue.

I'd like to throw out the idea that perhaps the limit only comes into play when this enhanced effect is called on? For example, if you want to just plink with Ray of Frost, then there's no special check for that. But if you want make a Ray of Frost that also sings Yankee Doodle Dandy when it's fired, combining the effects of Ray with Minor Illusion perhaps, then that unusual exertion demands unusual risk.

If you went that way, the DC could be more difficult as well, making the consequences of failure more of an actual risk.
 

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Quickleaf

Legend
I'd like to throw out the idea that perhaps the limit only comes into play when this enhanced effect is called on? For example, if you want to just plink with Ray of Frost, then there's no special check for that. But if you want make a Ray of Frost that also sings Yankee Doodle Dandy when it's fired, combining the effects of Ray with Minor Illusion perhaps, then that unusual exertion demands unusual risk.

If you went that way, the DC could be more difficult as well, making the consequences of failure more of an actual risk.
That works for me! It gives you more options if you want them at the cost of more risk. Maybe DC 10 for combining two cantrips or altering one cantrip substantially, DC 15 for combining three cantrips or going really nuts. Probably better to just leave the effects of "miscasting" up to the DM since it'll probably be highly situational.

EDIT: Actually, no need to limit it to just cantrips, could apply to any spell really.

I'm thinking that rituals can be botched as well, but that's less of an issue for Talashia & Elora since your PCs are Sources who don't really get rituals.
 
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Axel

First Post
It would make sense to make an ability check for your casting stat rather than an Arcana check.

DC5 for a cantrip straight out of the book. Guaranteed success except at very low levels.

+5 to DC for each cantrip effect being added in?


 

Quickleaf

Legend
It would make sense to make an ability check for your casting stat rather than an Arcana check.

DC5 for a cantrip straight out of the book. Guaranteed success except at very low levels.

+5 to DC for each cantrip effect being added in?

I think Shayuri's suggestion makes sense, since it doesn't alter spellcasting unless the player chooses to try something out of the box. If you try something out of the box, that's when you take on the risk. Easy.

Opening this up to not just cantrips, but spells and rituals too, it will encourage interesting spell combos/tweaks that might emulate magic seen in literature or just let the player have more fun with her creativity. For sorcerers, who get a more limited spell selection, this could be a great way to increase versatility. And it certainly feels more like the magic in the Witcher universe to me, with its emphasis on magical experimentation and mages pushing the boundaries of their power.
 

Shayuri

First Post
It could also solve a bugaboo of any 'elementally' themed spellcaster; the paucity of elemental spells that are not fire-based.

Lacing a Magic Missile with Shocking Grasp for example, to create a shower of tiny lightning bolts. That'd let Talashia really embrace her theme in ways the core rules don't presently allow.
 

Fenris

Adventurer
I like the idea. I loved Green Ronin's True Sorcery and the flexibility it brought. I think that for this modification you could also introduce penatlies or bonuses to the roll or DC to represent very magical places like ley lines or standing stones, or perhaps those powerful magics make it hard to control magic and you miscast it (or it is cast and miscast at the same time)
 

Steve Gorak

Adventurer
Ok, [MENTION=2820]Fenris[/MENTION] [MENTION=8058]Queenie[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] are you guys ok with including a 7th player?

[MENTION=8058]Queenie[/MENTION] [MENTION=4936]Shayuri[/MENTION]
How do you feel about tweaking how Source cantrips work? This is an idea borrowed from Beyond the Wall. Whether we include it or not is entirely up to you, being the Source players :)

I personally don't mind, but 7 players is a lot. From experience, the more players in a pbp game, the higher the chances that the game will die early. My 2 cents.
Cheers,

SG
 

Quickleaf

Legend
[MENTION=8058]Queenie[/MENTION] [MENTION=2820]Fenris[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=93196]Axel[/MENTION] [MENTION=6787159]Skarsgard[/MENTION]
Let's kick this off. Everyone roll a d10!
ten-side-dice-black-md.png


Re: Having a 7th player, my concern is that too many players might dilute the storylines suggested in the existent PCs' backstories. The Witcher setting does best when focusing on smaller groups with significant characterization. So it's less an issue of management, and more an issue of hitting the Witcher themes. I think [MENTION=6801450]Trogdor1992[/MENTION], for that reason, it's best if I cap the game at a strict 6 player maximum (which is probably pushing it already). I will set up a wait list and put you at the top, however.
 
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